Part 27: Bottomless Pit - B1, B2, B3
Main Walkthrough
The last two sections of the Bottomless Pit are arguably the most difficult areas of The Legend of Legacy. There are a ton of enemies and traps, and more potential for your characters to take hits to their maimum health than just about anywhere else in the game. Use the Quick Save function often so you can get a look at what's coming without being forced to run away and start over.
One final note: Before going any further, grab the Shadow Core from B3. You'll need it at the end of this long, painful trek. You'll be wasting a lot of time otherwise.
Bottomless Pit - Lower Stratum
- Bonesnapper
- Crimson Wasp
- Death's Reaper
- Deepsea Prowler
- Demoncat
- Dire Wasp
- Fire Whelp
- Frozen Soul
- Heroic Prowler
- Lizardman Marauder
- Lizardman Sentry
- Lunar Envoy
- Lunar Vanguard
- Pale Spiritbeak
- Rustsnapper
- Spectral Soul
- Wandering Soul
This area is a dense maze. You’ll have to put up with a combination of teleporting circles and spikes. Walk slowly so you don't bumble into something painful. You may meet the following new enemies down here:
- Claws of the Shadow. These aren’t new enemies, per se, and they only appear right at the end of the map, but boy are they rough. Claws of the Shadow usually only appear if you hit a foggy patch on other maps, and are the ‘shadow giants’ described so often by NPCs. You’ll have to fight three of them right at the end of this map, though you should be more than strong enough to face them now. They prefer physical attacks, though you may see some weaker Shadow charms now and then. Draw all of the elements to you and pick them off one-at-a-time.
Make your way to the east by doing the following: Go north, go east, go as far south as you can, go east until you hit some pillars, go north, take your second right, then, at the next intersection, go northeast. You’ll find an ancient device of Fire that will eliminate most of the battles here. This will make it easier to backtrack and complete the map. You may also find a Chest near the ancient device.
Once the fire is lit getting through is easy. You can find Sparkles and a Chest in the east, and a potential Chest near a fire in the center, but your destination is in the north. Return to the southern-most passage and head north to find your way there. You’ll find the Claw of the Shadows pack waiting up here; move carefully and you can avoid a fight against the things. (Which is recommended. The dungeon is annoying enough without facing three of these things.)
Bottomless Pit - ?????? (Lair of Shadows)
- Bonesnapper
- Crimson Wasp
- Death's Reaper
- Deepsea Prowler
- Demoncat
- Dire Wasp
- Fire Whelp
- Frozen Soul
- Heroic Prowler
- Lizardman Marauder
- Lizardman Sentry
- Lunar Envoy
- Lunar Vanguard
- Pale Spiritbeak
- Rustsnapper
- Spectral Soul
- Wandering Soul
This whole area is filled with that stupid, soupy fog that makes wandering around Shadow-infested maps such an pain. Fortunately, you won’t run into the same powerful shadow giant-type enemies you normally would, but you still have to endure reduced visibility, as well as a lack of a map. Once again, walk slowly.
Proceed clockwise around the room until you’re in the southeast corner of the map. You’ll find a ramp leading down one level. Go this way, then take a left and go west. You’ll find a singing stone that will give you the Whispering Shard for the Inferno charm. You’ll also find an ancient device of Fire that will activate a torch... somewhere.
Return to the outer ring of pathways and continue to the west. You’ll have to look far to the north before finding another ramp, which takes you south. The pathway splits to the east and west here; east is a long path to a dead end, so go west instead. (Though if you do go east and hop into the green portal that appears at the end, you can reach a singing stone. The Whispering Stone it passes on teaches the Bluster charm. You’ll get forced down a ramp and hit a north-south split. North is another dead end, so south it is.
You’ll wind up finding a grassy area, and this place, unfortunately, is patrolled by the larger enemies that trigger battles with shadow giants. You need to explore, though, as there’s another ancient device of Fire to the east, and activating it properly reveals the map. Head north of this device and you’ll find another that brings Water elementals into the area, which is handy for the final battle of the area.
Straight ahead from the ramp to this lowest level is a huge door. If you have the Shadow Core from B3 in your items it will open, revealing a singing stone - and a boss battle.
Blade of the Shadow
This battle isn’t that bad. The Blade of the Shadow is very much like the Claw of the Shadow that accompanies it, though it hits a bit harder each turn and has an AOE attack that gets carted out occasionally. Both can use Venom and Sandstorm, and the Claw will occasionally use Insanity. Steal all three elements first thing, then use ‘em to batter the pair down like you normally would, recasting Shield charms whenever they run out. Keep the elements strong throughout the fight and neither Shadow should have the strength to wipe out any of your characters.
You’ll get a Shadow Stone for winning this fight. You can probably guess what this is, but unlike the other elemental shards, you don’t get to equip it. After you've returned to Initium, pop in and see the King of Adventurers to receive 500 St for your hard work.
Part 29: Shifting Sands, Desert Hollow
Main Walkthrough