Prerequisites

There are two ways to reach Bottomless Pit. The first is to purchase a map in Initium. It will appear on the list once you enter Great Crag for the first time, selling for a whopping 7,000 St. The wiser way to get here is to head north through Bogsaur Marsh. You’ll find the exit to Bottomless Pit on Land’s Navel, the final map. (You still have to pay for Bogsaur Marsh, mind, but it’s cheaper.)

Though you can access Bottomless Pit relatively early, I don’t recommend doing so until you can defeat enemies that appear in foggy areas (Claw of the Shadow or Hex of the Shadow, in other words). Everyone should be capable of healing, as well as restoring status ailments. This is a long, difficult area, and you need all the help you can get.

Garnet enters Bottomless Pit, a late-game area in The Legend of Legacy.

Bottomless Pit - B1 - Enemies
  • Bonesnapper
  • Crimson Wasp
  • Death's Reaper
  • Deepsea Prowler
  • Demoncat
  • Dire Wasp
  • Fire Whelp
  • Frozen Soul
  • Heroic Prowler
  • Lizardman Marauder
  • Lizardman Sentry
  • Pale Spiritbeak
  • Rustsnapper
  • Spectral Soul
  • Wandering Soul
Bottomless Pit is a nasty place. The first thing to note is the introduction of a new trap in the form of spikes that jut out of holes in the floor. Give the spikes a chance to peek out before crossing, just in case. You’ll also run into the following new enemies:
  • Death’s Assassin. A slightly-stronger Death’s Reaper clone. Basically the same, but tougher.
  • Wandering Souls. These little creeps like charms, particularly Fire charms like Firebolt. They’re not too dangerous, but the way they steal Fire elementals for the baddies can be troublesome.
  • Frozen Souls. Despite their names, they seem more or less identical to Wandering Souls in using Fire charms.
It’s also worth noting that Bonesnapper, a previous boss, appears here as a normal enemy. Not much you can do besides fight, but... still. They won't show up often.

Garnet explores B1 of the Bottomless Pit in The Legend of Legacy.

You’ll begin in the northwest. Head south to start. You’ll find another eastbound path and a chamber in the south with a potential Sparkle and Chest combo. The second eastbound path is a dead end, so head back to the first and take a right.

In the middle of the map is a clearing, and you can find possible Sparkles on both sides of the room. In the southwest corner is an ancient device of Fire that will drive enemies away from the area.

In the northeast corner of the map the path continues, splitting to the east and the north. To the north (ignore the left path, it’s a dead end) you’ll find a path to B3. Go east instead and the path turns south. To the far south is an Air-elemental ancient device, and down the first right is an exit to B2. Activating the Air-elemental ancient device also creates a moving platform back at the clearing with the torches. Crossing it takes you to a potential Chest and a singing stone. The Whispering Shard you receive teaches the Hypnosis charm.

You now have a choice: B2 or B3. We're going to check out B3 first, since there's something to grab down there that you'll need at the bottom of the Bottomless Pit.

A map for Bottomless Pit - B3 in The Legend of Legacy.

Bottomless Pit - B3 - Enemies
  • Bonesnapper
  • Crimson Wasp
  • Death's Reaper
  • Deepsea Prowler
  • Demoncat
  • Dire Wasp
  • Fire Whelp
  • Frozen Soul
  • Heroic Prowler
  • Lizardman Marauder
  • Lizardman Sentry
  • Pale Spiritbeak
  • Rustsnapper
  • Spectral Soul
  • Wandering Soul
You start off in the northeast. To the southwest you’ll find a small clearing with a possible Sparkle to your left. This clearing splits off in several directions; you can, at least, ignore the two paths leading east, as they’re both dead ends.

Go south from the clearing. The path splits as you’re forced west. If you go all the way west you can find a small chamber with a potential Chest and Sparkle. Go north through this southern passage and you’ll find a wider chamber at the end, within which is a singing stone. The Whispering Shard it gives you teaches the Winter’s Embrace charm.

Return to the northeastern chambers and head west. You’ll find another open chamber, this with an ancient device of Air. The passage in the northwest of this chamber leads to another, smaller chamber where you’ll find a potential Sparkle, as well as a Yellow Platform. This platform is of special interest, as it triggers a semi-boss battle.

The party battles the Hex of the Shadow, a boss in The Legend of Legacy.

Hex of the Shadow

There's a good chance you've encountered one of these creatures by now, in Shadow areas, but unlike those battles you can’t run away here. The Hex of the Shadow uses the following attacks:
  • Left Claw and Double Claw, single-target physical attacks
  • Death Grip, a strong single-target physical attack
  • Sandstorm, a multi-target attack
  • Miasma Touch, a single-target attack that can inflict Poison and Paralyze
  • Insanity, a single-target attack that can inflict Confusion
The Hex of the Shadow isn’t too strong - at this point it’s more of an advanced enemy - but its ability to Poison your character can nevertheless be a pain. 

Steal elements and set up a Shield to maximize your survival capacity, then smack it down with your strongest attacks. The sheer number of physical attacks make defensive Stances that cover the party a must-have. So long as you can Purify / Rejuvenate away the effects of Miasma Touch you should be fine. The ability to Stun can make this a really one-sided fight, if you have the appropriate Skill. (Hamstring, a bow Skill, jumps to mind.)

You’ll receive the Shadow Core for besting Hex of the Shadow. Head back to B1 and go south to the exit to B2.

A map to Bottomless Pit - B2 in The Legend of Legacy.

Bottomless Pit - B2 - Enemies
  • Bonesnapper
  • Crimson Wasp
  • Death's Reaper
  • Deepsea Prowler
  • Demoncat
  • Dire Wasp
  • Fire Whelp
  • Frozen Soul
  • Heroic Prowler
  • Lizardman Marauder
  • Lizardman Sentry
  • Pale Spiritbeak
  • Rustsnapper
  • Spectral Soul
  • Wandering Soul
You pop out in the east. As you travel through here you’ll see glowing green spots on the ground; avoid these at all costs, as they’ll drag you to a dead end near the beginning of the map. There's one new enemy to worry about:
  • Lunar Envoys. These are a stronger, but general identical, iteration of the Death's Reaper line of enemies. Expect them to steal your elements more often.
Take a left as you travel north from the entrance to find an intersection. There may be a Chest to the north; otherwise there's a dead end. Go south. Follow the path as it weaves south and back north, winding to the west. You’ll find three potential Sparkles when you’re forced back north, around the midpoint of the map. Take a left in the south. (Going all the way south leads to a dead end.)

The path splits to north and south in the west. To the south is a dead end where you may find Sparkles; to the north you can find an ancient device of Water, down the first right. There’s an exit to Lower Stratum on your left in the north, as well. We'll be using this path in the next section of the guide.