A map of Bogsaur Marsh - Land's Navel in The Legend of Legacy.


Bogsaur Marsh - Land’s Navel - Enemies
  • Bogsaur
  • Deepsea Prowler
  • Demoncat
  • Drowned Buccaneer
  • Elite Wasp
  • Frost Whelp
  • Glacial Whelp
  • Heroic Prowler
  • Lizardman Sentry
  • Pale Spiritbeak
  • Rustsnapper
  • Skybolt Whelp
  • Spectral Soul
The trip through the swamp concludes in this guide. Assuming you start in the west - the walkthrough assumes you do, at least - you’ll find an ancient device for Fire elementals in the northwest. There’s also a ramp over here you need to use to access the dry ground in the middle of the map. If you skirt around the south of this island and head east you’ll find an exit to another map, Lizardman Domain. (It’s of slight importance to Filmia, if he’s your main character.)

There’s a ramp in the northeast of the island that leads down into the water again. Head west from here to find another island with a yellow platform. Inspect it for a Silver Bell. Back in the bog and a bit further west is yet another ramp, this leading to an exit... in the form of an enormous hole in the ground. This leads to Bottomless Pit, the next place we'll be visiting, and you can use this exit to save some money buying a map in Initium.

Don’t leave Land's Navel just yet. Next to the exit are a pair of waterfalls. You can walk down these waterfalls (but not back up) to reach a singing stone. The Whispering Shard you get as a result contains the Air Shield charm. You can’t get back up from here, so you’ll have to walk all the way around again.

We'll enter the Bottomless Pit after making one final stop in Bogsaur Marsh.

A map of Bogsaur Marsh - Lizardman Domain in The Legend of Legacy.

Bogsaur Marsh - Lizardman Domain - Enemies
  • Bogsaur
  • Deepsea Prowler
  • Demoncat
  • Drowned Buccaneer
  • Elite Wasp
  • Frost Whelp
  • Glacial Whelp
  • Heroic Prowler
  • Lizardman Sentry
  • Pale Spiritbeak
  • Rustsnapper
  • Spectral Soul
You’ll pop out in the northwest of this map. Wander down into the water and you’ll quickly discover that this map is full of water, and slows much of your progress down to a crawl. You'll get forced into a lot of battles against Lizardmen, which shouldn't be a surprise, given the name. They like their physical attacks, making this a great place to level up defensive Skills like Ricochet or Intervene.

There are two thin islands in the north. Wade between theem and you'll find a Fire-elemental ancient device at the tip. Activating it erases a cobweb barring you from reaching the island in the middle of the map. There's a horde of potential Chests here.

Garnet finds an ancient device in the Lizardman Domain, an area in The Legend of Legacy.

Now for that water. Wade your way to the southeast corner of the map, curve around the island down here, and head north along the eastern border. There’s an ancient device up here that will make walking much easier. 

There’s more to explore - Sparkles on the islands, for example - but you shouldn’t bother yet. Go up the ramp to the left of the last ancient device, assuming you’re ready to fight, and you’ll find a nasty boss waiting.

Garnet faces off against the Green Dragon, a powerful boss in The Legend of Legacy.

Green Dragon

This is a mean fight. The Green Dragon has some rather painful attacks:
  • Its basic physical attack is Dragon Claw. It’s nothing special - but Green Dragon can use it three times per turn
  • It has three other powerful physical attacks in Stomp, Mutilate, and Dragon’s Maw. They hurt, but you can defend against all three. These sometimes get used in conjunction with Dragon Claw swipes, but not too often.
  • Its cruelest attack by far is Poison Breath, which inflicts 100+ damage to everyone (more if Fire element is on the Dragon's side) and will usually Poison the characters it hits. This can wipe your party if the Green Dragon decides to use it twice in a row, so... pray that it doesn't. Not much you can do. Expect to see this as Green Dragon’s first attack.
  • Its second cruelest attack is Hellfire. It's another AOE attack, obviously Fire-elemental, which does about the same amount of damage as Poison Breath. The big difference is that it can OHKO a character, and it usually will. Keep Fire on your side to avoid this.
  • The Green Dragon will also steals all three elements. This isn’t a huge deal for Air, but Fire gives its already strong physical hits a boost - and Water allows the Green Dragon to rejuvenate 999 HP each turn. Promptly steal these back whenever you get the chance. Occasionally these thefts will be paired with elemental Shield spells.
This battle is a slog, no two ways about it. The Green Dragon is invulnerable to Poison, so all you can rely on is your strongest attacks. Start by stealing elements with Contracts, then put your usual defender on point with whatever Shield skill you like while your other two characters spam their strongest physical attacks. Immediately go on the defensive whenever it uses Poison Breath, and heal everyone up to full as quickly as you can, dispelling Poison status with Purify or Rejuvenate. 

There’s no really easy way to beat the Green Dragon - it’s just a matter of overwhelming the beast with time, patience, and a bit of luck. Moves that counterattack also help, if you're struggling to do damage as you defend.

Beating the Green Dragon unlocks the door to the south. Beyond it is a singing stone, with the usual Whispering Shard as your prize. It contains the Blastwave charm.