Part 23: Ship Graveyard - Forest of Ships, Sea of Spires
Prerequisites
Bogsaur Marsh appears as a purchasable map after you’ve visited Great Crag for the first time. It must be bought at the vendor in Initium for 5,000 St. There doesn't appear to be any other ways to reach Bogsaur Marsh without buying a map.
Bogsaur Marsh - Wetlands - Enemies
- Deepsea Prowler
- Demoncat
- Frost Whelp
- Glacial Whelp
- Heroic Prowler
- Lizardman Sentry
- Pale Spiritbeak
- Rustsnapper
What a lovely swamp. You can find some new enemies here:
- Lizardman Marauder. A stronger version of the Lizardman Sentry. Not much else to say.
- Rustsnappers. These bulky reptiles are weaker versions of the Bonesnapper from the Ship Graveyard. They hit physically, and are much more dangerous if fought with groups of enemies. Go for the weaker foes first.
- Heroic Prowlers. Advanced forms of the Stickbugs you’ve fought before, Heroic Prowlers favor Water charms. Prevent them from casting whenever you can.
- Demoncats. You haven’t seen creatures like this for a while, and they’re quite a pain since they can inflict Sleep and Stun on your party, as well as and throw up Fire Walls. Kill them first if you can.
- Twilight Lynxes. Quick enemies, they will frequently Stun your characters and wreck your whole turn. Worth defeating early.
- Glacial Whelps. They’re advanced versions of Frost Whelps. No big deal.
Water elementals are prominent in this area, and the enemies love Water charms, so be sure to steal the Water advantage whenever you can. You’ll face a lot of HP regeneration otherwise.
You’ll start out in the southwest corner of the Wetlands. You can find a Sparkle against a large, pink flower to the east, and to the northeast you’ll find an ancient device. Activating it will flood the area with Fire elementals and burn a web that otherwise keeps you from proceeding north.
Enter the water to the direct north of the entrance. Your movement is slowed in here, so be wary of enemies. Assuming you burned the web you can get onto the plot of land in the northwest. There’s plenty of ground up here, but nothing to see besides a potential Sparkle to the west and an exit in the far north. This leads to the Drifting Islands map.
There’s still more to see in the Wetlands, however. If you head east you’ll find a large section of water that will probably force you into a number of battles, given how slowly you move. You can find a Chest in the southeast corner of the map, and another exit to Drifting Islands in the northeast. There are two small islands here; use these to escape enemies if you’re tired of fighting.
Bogsaur Marsh - Drifting Islands - Enemies
- Bogsaur
- Deepsea Prowler
- Demoncat
- Drowned Buccaneer
- Frost Whelp
- Glacial Whelp
- Heroic Prowler
- Lizardman Sentry
- Pale Spiritbeak
- Rustsnapper
This area is, among other things populated by orange flowers that will explode and do damage if you draw too close. Avoid them as best you can. Of even greater concern are the Bogsaurs, which, similar to Archwings in previous areas, patrol as shadows under the water. Touch one and you’ll get into a fight. Check the bottom of the guide for some info on fighting Bogsaurs.
Regardless of which entrance you use you’ll wind up in water. We’ll start in the east. If you head north from the entrance you’ll find dry land, as well as an exit to another map, Hunting Range. To the far north from the entrance is another such exit, this one to the Pilgrimage Isles. We'll check out both of these areas in the next section of the guide.
To the west of this second exit is an island to climb onto. There’s an ancient device you can activate to slice a fallen tree in half, allowing you to continue west... though there’s nothing to see anyway. Shrug?
Head north from the southwestern entrance. There’s a possible Sparkle on your left, and to the north you’ll find another exit to the Pilgrimage Isles, in the northwest corner of the map.
Bogsaur
What a nasty piece of work. Bogsaurs use the following attacks:
- Chomp, a single-target physical attack
- Evil Eye, a single-target attack that can OHKO a character
- Rumble, a multi-target physical attack that lowers everyone's speed
- Shockwave, a multi-target physical attack
- Deafening Roar, which can Stun one or more party members
Bogsaurs are similar to Archwings in that they have a ton of HP, hit twice per turn, and can, when you first arrive in the area, probably overwhelm your team. Bogsaurs usually start off with a fairly simple pattern of either Chomping or using Evil Eye, the latter of which doesn't usually work. After battling for a while, though, Bogsaurs move to AOE attacks of great power, including one that can stun the entire party if you’re unlucky. Ouch.
Bogsaurs can’t be Poisoned, unlike Archwings, so you need to rely on your strongest attacks, Shields, and constantly drawing elementals to your side. All three types are good, if you can manage, though try to give priority to Water Contracts so you’re receiving a steady supply of HP. Beyond that all you can really do is mash Bogsaurs until they die. You can run, so don’t hesitate to flee if the battle isn’t going your way.