A map of Valley Ruins - Tower 1F in The Legend of Legacy.


Valley Ruins - Tower 1F - Enemies
  • Coatl
  • Frost Whelp
  • Mako Moon-Sister
  • Mako Scout
  • Spectral Soul
  • Spriggan Raider
  • Spriggan Warboss
  • Stickbug Sentinel
  • Stickbug Zealot
  • Stormrise Coatl
  • Wild Familiar
Another indoor area. There are two new enemies you need to worry about in the Tower of the Valley Ruins:
  • Spriggan Warbosses. Larger, deadlier versions of Spriggan Raiders. They use virtually every one of their moves to Punch, and are quite good at it. Someone should be using Ricochet to stop the majority of these attacks.
  • Stickbug Zealots. Stronger versions of Stickbug Sentinels. Their Sweep attacks inflict Stun on a regular basis. Annoying, but not a big deal.
The elements in the Tower constantly push towards Shadow, empowering your enemies. Every turn or two you should have someone swing the elements back in your favor.

The proper path up to the second floor of the Valley Ruin's Tower, an area in The Legend of Legacy.

There’s not much to see on this initial floor when you arrive from the front entrance. You’ll find stairs up to the second floor on both sides of the room, and if you go right and to the north you’ll find a singing stone that confers the usual Whispering Shard. It teaches you Bladestorm. You may also find a Chest up here.

If you enter the Tower via either of the side entrances (Water-elemental needed for the left entrance, Fire-elemental for the right) you’ll find a connected rear area with more enemies, two potential Chests, and, in the northeast corner, a hole in the wall that takes you up to the second floor. Note that you can unlock a door on the east side, and should before you move up a level.

A map of Valley Ruins - Tower 2F in The Legend of Legacy.

Valley Ruins - Tower 2F - Enemies
  • Coatl
  • Frost Whelp
  • Mako Moon-Sister
  • Mako Scout
  • Mako Sun-Brother
  • Rogue Familiar
  • Sinister Soul
  • Spectral Soul
  • Spriggan Raider
  • Spriggan Warboss
  • Stickbug Sentinel
  • Stickbug Zealot
  • Stormrise Coatl
  • Wild Familiar
If you come up here from the central entrance of the Tower you’ll be forced into a circular path you can’t escape. Aside from some potential Sparkles and / or Chests there’s no point going this way. Use the northeast route from 1F, via one of the side passages out in the Courtyard.

If you come up the aforementioned northeast stairs you’ll wind up in a series of narrow, connected corridors that force you to the west. There’s a potential Chest in the northwest room, and, one room south of that, the singing stone you knew was coming. It gives you the Singing Shard of Wind elementals, allowing you to form an Air Contract. Drawing wind elementals allows you to use Wind-elemental charms, and having them on your side also restores small amounts of SP every turn. SP restoration allows you to blow through battles in a hurry.

The second floor ends here. Confused yet?

A map of Valley Ruins - Tower 3F in The Legend of Legacy.

Valley Ruins - Tower 3F

Go back to Tower 1F and, just south of the northeastern crack in the wall, you’ll find an ancient device your new Singing Shard of Wind can activate. It turns on a teleporter to the northwest that will zip back back to 2F. Head west from here to find another teleporter that will take you to 3F.

There’s a potential Sparkle just northwest of where you appear, in the northwest corner of the map. Also up here is a boss.

The party battles the Air Golem, protector of the Tower of the Valley Ruins in The Legend of Legacy.

Air Golem

Another golem? Yes, another golem, and arguably the worst of the three. The Air Golem uses the following attacks:
  • Elimination, a single-target physical attack
  • Detection, a multi-target physical attack
  • Bladestorm, a Wind spell against the whole party
  • Wind Shield, which boosts the golem's defense
The Air Golem is similar to the other two golems in that it utilizes a mixture of elemental charms (Wind-elemental, obviously) and physical attacks to do damage. It’s nevertheless more dangerous in general, since its charms make it more evasive and allow it to hit everyone more often. Because it starts with the Wind-elemental advantage it regains SP on a regular basis, allowing the Air Golem to demolish your party with Skills. Bladestorm in particular can take everyone down after a few hits.

The obvious first measure is to rob Air Golem of its SP advantage with an Air Contract. This also balances out the elements a little, preventing the Air Golem's attacks from doing quite as much damage. After that it’s just a matter of smacking Air Golem until it croaks. It’s still probably the hardest of the Golems by virtue of its move combinations, but if you come here last you should be more than strong enough to win the battle.

You’ll receive the Air Core for beating Air Golem. Now you need to find the obligatory sphere that pairs with the Air Core.

A teleporter inside the Valley Ruins Tower in The Legend of Legacy.

Head back down to 2F. If you make your way back to 1F you’ll find another teleporter on 2F, via the northeastern hole in the wall. It will take you to another small room with a singing stone, which bestows the Whispering Shard of Lullaby.

Leave the Tower and reenter it through the front entrance. On 2F you’ll find a teleporter that leads to the rest of 3F. Directly south is another two-battle purple dome. Get rid of it and you can explore the remainder of this small area; there’s a possible Chest on the left and a teleporter in the south.

The party activates the orb on Wind Flute Terrace, the top of the Valley Ruins Tower in The Legend of Legacy.

Valley Ruins - Wind Flute Terrace

There’s so little here that it didn’t even make it into the title of the guide. You’ll find a yellow platform that’ll net you a Menas Coin in the northwest, as well as the usual sphere in the north. Use the Air Core on the sphere to restore the Valley Ruins. Check the newly-unveiled singing stone to your right for a Whispering Shard for the Windsweep charm.

That completes the Valley Ruins. Head back to Initium. The King of Adventurers will give you 500 St for clearing this area. On to the next one!