Olberic's tale begins in the Highlands, in the small, mountain-cradled village of Cobbleston. You'll see a bit of Olberic's history - clearly he's quite a mighty warrior, despite being at level one - and meet Olberic's young friend, Philip. Once you're done speaking to Philip and a pair of Watchmen you can have a look around Cobbleston, though there's not much to see besides the General Store. Outfitting Olberic with some better arms and armor can't hurt.
Head south of Olberic's home and you'll see the Village Headman he needs to meet standing outside a house. Speak to him for another cut scene. The Headman will ask Olberic to train some of the village's men. Once the tale is done said men will wander over, and you'll be introduced to Olberic's special ability.
Challenge
Similar to H'aanit, Olberic's Path Ability, Challenge, allows him to fight NPCs in one-on-one duels. Unlike H'aanit, though, Olberic fights them personally. Winning a Challenge will earn Olberic experience and the rest of the party some money. Losing will cost the party some Reputation in the current town. The two guys you need to Challenge now are a piece of cake and fold in seconds, though the Strength of future Challenges will vary from person to person, so try not to get Olberic in over his head.
Take down the two Watchmen, then watch another conversation with Philip. Once it's done Olberic will need to go on patrol. Check the Headman's house for a chest containing a Healing Grape (and Challenge him, if you feel like getting some more experience), then head east of the Headman's home. You'll immediately receive word of bandits on the prowl.
Run to the entrance of town in the northeast. Olberic will wind up in a fight with two Brigand Is and a Brigand II. Using Level Slash a handful of times will make quick work of the Brigands. One of the Brigands will escape, and in the fuss more of the bandits will make off with Philip. Watch the cut scene that follows, heal Olberic back in his home, stock up on some Healing Grapes, and follow the fiends to the northeast.
Mountain Pass
To track down the bandits you must first make your way through the Mountain Pass. Unsurprisingly, there are enemies to slay along the way:
- Highland Ratkin I - Weak to Sword, Dagger, Bow, and Light. A simple enemy that will fall to Olberic's sword.
- Highland Ratkin II - Weak to Sword, Dagger, Bow, and Light. A stronger version of the Highland Ratkin I. No sweat.
- Highland Ratkin III - Weak to Polearm, Bow, and Dark. Another version of the Ratkin with fewer weaknesses and the ability to buff itself. Can use Silencing Slash to lock away your Skills for a few turns. Switch to Olberic's spear for the best results.
- Rockadillo - Weak to Sword, Axe, and Dark. A sturdy beast that can do decent damage with Body Bash. Use Boosted sword attacks to pick it apart.
- Giant Falcon - Weak to Polearm, Dagger, Bow, Wind, and Dark. Fairly basic enemy that can use Wind Slash on one target. Olberic's spear will bring one down.
- Dread Falcon - Weak to Polearm, Dagger, Bow, Wind, and Dark. A stronger version of the Giant Falcon that can also use Thousand Scythes, a version of Wind Slash that hits the whole party instead. Spears are still your best friend.
- Highland Goat - Weak to Sword, Polearm, and Light. A beefy, powerful foe that can clobber a single character pretty easily if not kept stunned. Use sword and spear attacks to break the Highland Goat until you've taken care the rest of its entourage.
- Brigand I - Weak to Sword, Dagger, Wind, and Dark. Simple attackers that you've seen before.
- Brigand II - Weak to Sword, Dagger, Wind, and Dark. Less-simple attackers, but still nothing you haven't already fought as Olberic.
- Brigand III - Weak to Sword, Dagger, Lightning, and Dark. Similar to the other Brigands, but can use Thrash to hit the whole party. Should be your first target when they appear, most of the time.
- Scaled Viper - Weak to Polearm, Axe, and Dark. Pretty standard enemy that likes to Bite you. Can use Venomous Fang to poison a character. Annoying, but still not that bad.
- Dread Viper - Weak to Polearm, Axe, and Dark. An upgraded version of the Scaled Viper
- Black Bat - Weak to Polearm, Dagger, Bow, and Ice. Can suck away your health for itself. Otherwise not remarkable.
- Shadow Bat - Weak to Polearm, Dagger, Bow, and Ice. Can hit everyone in the party with Black Out, and uses Mass Slumberwave to potentially put the whole party to sleep. Fairly dangerous, and worth killing quick with spears.