The third chapter in Ophilia's tale brings her to Goldshore, a ritzy, almost resort town in the far northeast of Orsterra.. To reach the port you'll need to travel south from Rippletide to the North Cobbleston Gap, continue south to the North Stonegard Pass, head northeast to the Moonstruck Coast, and then keep traveling northeast to the West Goldshore Coast. Goldshore is east from here.
Goldshore has a lot to see, so you should have a look in its three districts before you commit to Ophilia's tale:
- The Old Man beside the Inn, right at the entrance of Goldshore, has a Dragon's Vest that you can Purchase / Steal. It's a costly, but very useful, piece of equipment.
- The Fisherman's Sweetheart out front of the third building in Goldshore has a Starlight Hat to Purchase / Steal. The house behind her has a chest containing an Inspiriting Plum. Next to this home is the bridge to Goldshore's Manor District, which we'll visit in a moment.
- There's a beach south of the bridge to the cathedral. On it is a Crest-bearing Ruffian who gloats about being strong, and if you Challenge / Provoke him he's certainly no slouch. Beat him and you'll earn a Mercenary Crest that's part of a Side Story.
- The Tavern is to the right of the bridge leading north through Goldshore. There's a chest hidden behind the tree on the left side of the Tavern that contains a Thunder Soulstone (M). The Townsperson out front of the Tavern gives the Discount at the Inn info when Inquired / Scrutinized. Look inside the Tavern, in the bottom-right corner, for a chest containing an Olive of Life.
- The Elderly Woman standing near the bridge to the Manor District will reveal a hidden Copper-filled Pouch near the Provisioner if you Inquire / Scrutinize her.
- The Townsperson standing at the entrance to the district has the Guide with Ease info if you Inquire / Scrutinize him.
- On the left side of the Manor District is the Armorer. The Stonemonger out front holds an Orewell Whetstone that you can Steal / Purchase as part of a Side Story.
- Just down the road from the save point is a Fledgling Fisherman who is part of a Side Story. He holds a Leviathan Egg that you can Steal / Purchase.
- Up the stairs from the save point you'll find a chest containing 4,500 leaves. The Townsperson standing in front of the nearby house has a Copper-filled Purse that you can Steal / Purchase. Get him out of the way - Challenge / Provoke work nicely, as the Townsperson is quite weak - and you'll find an Old Man inside. You can Steal / Purchase three Cat's Eyes from him, each worth 20,000 leaves if sold. Yeesh. He is very powerful if Challenged / Provoked, and doesn't drop anything great for your trouble.
- In the northeast of the Manor District is a mansion with a chest outside containing an Herb of Clamor.
- There are three NPCs out front of the Goldshore Cathedral with good items to Steal / Purchase, though best among them are the Wizard's Rod from the woman on the left and the Imperial Armor from the Knight Ardante. Check behind the trees on the left side of the cathedral to find a hidden chest containing an Energizing Pomegranate (M).
One last stop:
- The Cleric standing right near the entrance of the Cathedral will teach you the New Weapons for Sale info if Scrutinized / Inquired.
- The Cleric standing near the candlelit altar has an Inspiriting Plum Basket to Steal / Purchase.
- There's an Olive of Life in a chest between the columns on the right side of the cathedral. If you look to the right of the Sacred Flame in the north of the cathedral you'll find a chest containing an Herb of Light.
- There's an Inspiriting Plum Basket in the room on the left side of the cathedral
That's all for Goldshore. Let's check up on how Ophilia's pilgrimage is going. If you ignored her chapter prompt earlier, you can trigger it again by speaking to the Tavern Keeper and choosing Hear a Tale.
Ophilia's Chapter
Upon arrival in Goldshore Ophilia will immediately notice a familiar face: Mattias, the man who visited the cathedral in Flamesgrace at the beginning of her story. He seems... somewhat genuine... but there's just something in that tone that smacks of bad intent. Mattias leaves to attend to other business, and Ophilia can continue her journey to the Goldshore Cathedral, in the north of town.
Bishop Donovan, head to the cathedral, is happy to see her... though something's obviously amiss with the man. He leaves to complete the preparations for the Kindling ceremony, and Ophilia is immediately suspicious of his distracted manner. She's also suspicious of a young boy, who appears to be watching them - and immediately takes off.
Check out the east side of the Goldshore Manor District, near the save point. The boy is staring at a large stone brazier. The boy will reluctantly ID himself as Daniel, and tell Ophilia that the bishop started to act weird after Daniel delivered a letter to His Holiness. The boy is clearly a key component of all this, so Guide him with Ophilia and take him back to the cathedral.
Approach Donovan in the cathedral, right where you last saw him. Daniel will attempt to apologize, but the bishop declares that everything is his own fault. He then hands over the letter, which reveals that Donovan's daughter, Lysa, has been kidnapped - and the kidnappers want the flame Ophilia carries. Donovan collapses out of grief, and Ophilia resolves to bring Lysa back unharmed.
Heal up your party, restock, and save, then head back to lower Goldshore. Mattias is standing out front of the Tavern, and speaking to him will trigger a conversation about faith... and immediately make Ophilia suspicious of him. Well done, guy. With Mattias out of the way, you'll find your destination to the south of the Tavern.
Road to the Seaside Grotto
Ah, what a pleasant jaunt along the shore. Or... not? You won't be on the Road to the Seaside Grotto for long, but there are still enemies of note along the way:
- Dark Curator - Weak to Polearm, Bow, Staff, and Light. Uses Dark Skills to damage your party. Not too tough.
- Flame Curator - Weak to Polearm, Bow, Staff, and Ice. Like the Dark Curator, but with Fire Skills instead. Also not too tough.
- Scythe Crab - Weak to Dagger, Axe, and Wind. Can use Toxic Breath to poison the whole party. A fair nuisance that should be dealt with quicky.
- Mossy Tortoise - Weak to Sword and Wind. Buff enemy with few weaknesses that likes to use Lightning Skills. Magic works best if you can't break it.
- Azure Urchin - Weak to Polearm, Lightning, and Light. Likes to buff its team and poison your party members, and is fairly hardy - but also easy to stun. Ophilia herself can zap these things with Holy Light.
- Believer I - Weak to Sword, Dagger, Axe, and Light. Use Fire Soulstones / Greater Fire Soulstones to damage the whole party, along with normal attacks. Not too damaging, though the group attacks add up when you're facing several of them.
- Believer II - Weak to Sword, Dagger, Axe, and Light. The same as Believer Is, though they use Dark Soulstones instead, and tend to do more damage.
- Fire Elemental - Weak to Ice and Wind. Strong creatures that favor Fire Skills. If you don't have their weaknesses handy you can pummel them with magic.
- Dark Elemental - Weak to Fire and Light. Same as the Fire Elemental, though you'll have Ophilia in the party, so you always have a weapon.
- Flame Sentinel Mk. II - Weak to Sword, Polearm, Axe, Staff, and Ice. Appears in groups and can use Fire Skills. Painful, but easy to stun if you bring the right people along.
- Dark Sentinel Mk. II - Weak to Sword, Polearm, Axe, Staff, and Light. The Dark equivalent of the Flame Sentinel.
- Vampire Bat - Weak to Sword, Polearm, Bow, and Ice. Can use Mass Slumberwave to put the whole party to sleep if you're unlucky. They're easy to stun, so target these critters first.
- Shaggy Spider - Weak to Dagger, Axe, Staff, Lightning, and Light. Can debuff your party and put them to sleep, but are not a massive threat.