Krall isn't about to give up when she's so close to victory, and Noa is forced to follow the CEO of Monomind into a new, violet-colored version of the Virtual Construct, now known as the Monomind Mainframe. Though it looks different the Mainframe has the same enemies as the Virtual Construct from earlier in the game, albeit beefed up just a little bit:
- Binary Blobula - 5,500 HP. Weak to Wetware. Explodes if you hit one three times without killing it, damaging everything around it - including Noa. The results aren't too bad, but still.
- Mainframe Ghost - 1,200 HP. Weak to Wetware. Becomes intangible for a few turns when hit. Can Scream to scare Noa, greatly reducing her physical damage output. Doesn't have much health, and should be scrapped as quickly as you can if you rely on Hack to do most of your damage.
- Mainframe Protector - 3,000 HP. Weak to Wetware. Has a lot of health, but sticks to straightforward attacks. Nothing special.
- Mainframe Virus - 2,500 HP. Weak to Wetware. Can Replicate itself, creating an egg that turns into a fully-fledged Mainframe Virus within two turns. Worth wiping out quickly if you don't want to endlessly fight enemies.
- Tormented Soul - 3,200 HP. Weak to Wetware. One of the lower-tier enemies that can largely be ignored until last.
Trek through the purple landscape of the Monomind Mainframe to the next glyph to the north. It appears to have an obvious destination, which, of course, means that you get zapped somewhere completely different. You'll appear near three glyphs, and Krall will gloat that you will never make your way through her trap.
This puzzle is simple enough. Two of the three glyphs will put you into a battle with enemies, while the third will send you further into the Mainframe. You'll need to overcome a few of these glyph puzzles to make your way through to the end of the Mainframe:
- In the first puzzle you need to enter the glyph that has a glowing rock beside it - namely, the glyph in the middle.
- In the second puzzle you need to choose the glyph that's the 'odd one out'. All three glyphs are near glowing rocks, but the right glyph only has two rocks beside it, not three.
- In the third puzzle Krall will mention a 'third' member. There are three rocks beside the glyph on the left, so that's the one you should use.
- Cyber Conduit is weak to Wetware
- Wetware Conduit is weak to Electroware
- Electro Conduit is weak to Cyberware
- Physical Conduit is weak to everything but physical attacks
- Dr. Qadir is weak to Electroware attacks
- The Enforcinator is weak to physical attacks
- The Construct is weak to Wetware attacks
- Pigdog is weak to Cyberware attacks
Krall will continue to cycle through these forms until you get her down to half of her health... which can take a while, since she has 99,999 HP. It's not a difficult process, but you can run into trouble if you start to run low on restorative items. Once you hit half of Krall's health Ryder will trick the CEO, drastically reducing her HP and giving you the opening you need to end the fight.
Defeating Krall will trigger the ending cinematic, and after some dramatic developments the game will come to a close. Congrats! You've beaten Jack Move! Now, how long will it be until we see a sequel...?