A beastling hunter from Toto'haha, Ochette begins her story with her master, who appears to be a talking lion. Tasking Ochette with the defense of their island home, Juvah tells Ochette to decide on a companion to help her. This brings up your first Path Action with the little hunter.
Befriend
Ochette's nighttime Path Action, Befriend allows Ochette to recruit an NPC to her cause. To do so Ochette must bring the NPC a specific item that they want. The NPC will help Ochette fight when Summoned in battle, though only for a few turns. The NPC can only be Summoned a set number of times before returning to their original spot in the world. NPCs have special Skills that make them powerful allies.
Ochette can choose between two companions at the beginning of her chapter. Unlike most NPCs, this animal will stick with Ochette throughout the game, similar to H'aanit's wolf Linde from the original Octopath Traveler.
- Malamaowl - Targets elemental weaknesses. Doesn't do much damage, but is great at Breaking enemies.
- Lajackal - Targets weapon weaknesses. Does more damage, but doesn't hit as many weak points.
Both animals are excellent companions, regardless of which one you choose. Unfortunately the animal that was spurned goes feral, attacks Ochette, and runs off. That seems like a problem in the making... though perhaps not for a while, as Ochette then grows up after a ten-year time skip. She's now a hunter, and her prey is... sizable.
King Iguana
Weakness: Axe, Bow, Electric
Drops:
Straight into a boss battle, eh? King Iguana is not a big deal. Ochette can either Break the thing with her own weapons / Skills or call in her animal companion to target a weakness with Beast Lore - Provoke. Do enough damage and Ochette can Capture the beast. You can thereafter call upon the King Iguana's services in combat. Unlike the original Octopath Traveler, there's no limit to the number of times you can call on a monster to fight.
Ochette is hungry after the battle, so head north, past the save point, to return to Ochette's home. Upon returning Ochette will immediately notice that humans have entered the village, and they're demanding a bigger cut of the forest. Ochette has something to say about that.
Provoke / Prepare
Ochette's daytime Path Action is Provoke. By using Provoke Ochette engages in a one-on-one battle with an NPC, though she can only use the animals she has Captured via the Provoke command. Both your chosen animal companion and King Iguana serve nicely in defeating the human target. Note that you can Boost Provoke, as you could with any of Ochette's other attacks.
Drive off the humans and Ochette will decide to share her catch with the rest of the village. This allows her to use the Prepare command, which converts any animals Ochette has Captured into an item. Do this now to turn the King Iguana into 30 Jerky. (And no, you can't Prepare your animal companion.) Give the Jerky to the nearest beastling to serve up a nice feast for the village.
Juvah asks to speak with Ochette while everyone else digs in. Follow him to the bluffs in the northwest of the village and he'll share a meal with Ochette. After they chat the leader of the humans, Cohazeh, will appear with a gift... and a request. A girl has gone missing in nearby ruins, and they want someone to go find her. Ochette steps up and volunteers, despite Juvah's concerns. Sounds like you have a mission...
... and before you set out, you should prepare. Let's have a quick look around the village.
Beasting Village
- In the northwest, not far from the cliff where Ochette was just eating, is a provisioner. They trade for Jerky rather than leaves, and you have a decent amount on you right now. Get Ochette some better armor and weapons. You'll need to Capture and Prepare more monsters to get more Jerky in this chapter.
- There's a quiet, beastling man outside the hut to the right of the provisioner's home. He is quite high level, and you should avoid trying to Provoke him. He'll wallop Ochette this early in the game.
- There's an inn near the middle of the village, and unlike most inns this one is free. Enjoy.
- Blue Jellyfish (water only) - Weak to Sword, Bow, Ice, Lightning - Drops Olive of Life
- Island Froggen I - Weak to Dagger, Axe, Lightning, Wind - Drops Healing Grape
- Island Froggen II - Weak to Dagger, Axe, Fire - Drops Inspiriting Plum
- Lloris - Weak to Sword, Axe, Bow, Lightning
- Motley Slug - Weak to Sword, Axe, Bow, Staff, Fire - Drops Herb of Healing
- Island Froggen I - Weak to Dagger, Axe, Lightning, Wind - Drops Healing Grape
- Island Froggen II - Weak to Dagger, Axe, Fire - Drops Inspiriting Plum
- Lloris - Weak to Sword, Axe, Bow, Lightning
- Shambling Weed - Weak to Axe, Bow, Fire - Drops Herb of Healing
- Motley Slug - Weak to Sword, Axe, Bow, Staff, Fire - Drops Herb of Healing
- Dagger, Axe, Lightning, Wind (Dark Entity)
- Bow (Dark Fledgling)
- A normal melee attack
- Bite Down, an enhanced melee attack
- Dark Breath, which inflicts Dark damage
- Dark Spawn, which creates several Mysterious Fledglings
- Consume, which eliminates the Mysterious Fledglings to give the Dark Entity a magic buff
- Darkstorm, a charging move that deals heavy damage