Recommended Level: 29
One half of Ochette's second story takes place in the town of Crackridge, in the far north of the western continent. It's the more difficult of her diverging paths from Toto'haha, though if you decide to go here first you can jump to Crackridge Harbor: Anchorage by sailing from Beasting Bay: Anchorage to New Delsta Harbor: Anchorage. Head north two routes and you'll find Crackridge on the easy side of the Western Crackridge Wilds.
Upon entering town Ochette will be prompted to begin her little chapter. If you'd rather not right away you can trigger it later by visiting the Tavern, to the north of Crackridge's entrance. Speak tot he Tavern Keeper and choose Hear a Tale to set Ochette on her path.
Still hunting the Legendary Creatures of Toto'haha, Ochette has come to Crackridge in search of Tera, guardian of the land. Despite some initial indecision Ochette catches a whiff of the great beast, and now she needs to look for clues. Head to the east side of Crackridge and you'll find two ladies outside the Inn. They will banter with Ochette for a bit, though the conversation is interrupted by a ground quake. Tera is the cause of the quakes, and everyone in town is too afraid of it to guide Ochette to its resting place.
Head towards the Armorer, in the west of Crackridge. Ochette will meet Pom, a hungry young man who seems fearless in the face of Tera. He's willing to discuss the beast, though you need to Befriend him with some Aromatic Jerky first. If you don't already have some you can get Aromatic Jerky from Buttermeeps, which appear often in the Western Crackridge Wilds. Capture and Prepare a Buttermeep and you'll have your Aromatic Jerky.
Return to Pom at night to Befriend him. He'll point out the very obvious route to Tera: A Ladder to the east. Best be heading off.
Bed of the Titan
Enemies
- King Condor - Weak to Polearm, Staff, Lightning - Drop / Steal Inspiriting Plum
- Shaggy Spider - Weak to Knife, Axe, Staff, Ice - Drop / Steal Healing Grape Bunch
- Vampire Bat - Weak to Sword, Polearm, Bow, Light - Drop / Steal Healing Grape (M)
- Wild Mole IV - Weak to Polearm, Axe, Staff, Light - Drop / Steal Inspiriting Plum
- Wild Mole V - Weak to Sword, Bow, Staff, Light - Drop / Steal Plum Leaf
- Wild Mole VI - Weak to Sword, Staff, Lightning - Drop / Steal Inspiriting Plum (M)
This area is a descent into darkness, though a short one. Head east from the entry ladder to start to find a chest containing an Energizing Pomegranate (M), then begin climbing ladders. Take a left at the bottom of the first and follow the torchlit path west until you reach two more ladders.
There's a save point at the bottom of the ladder on the right. Take the ladder on the left first. It will lead you down to a chest containing a Protective Bracelet. Head back up, open the chest near the right ladder for a Knight's Greatbow, then make your descent to the save point. To the right of the save point is a Fire Amulet, which is a bit of a clue as to what's coming.
Heal, use the save point, and use the ladder to the south. At the bottom Ochette will locate Tera, and despite her attempts at a 'gentle' wake-up call Tera is peeved when it emerges from its hiding place.
Shields: 6
Weakness: Dagger, Axe, Staff, Ice, Dark
Drop: Guardian's Great Axe
Steal: Refreshing Jam
Tera uses the following attacks:
- Trample, a heavy melee attack against one target
- Jolt, a melee attack against the whole party
- Cinders, a Fire attack that strikes random members of the party multiple times
- Sneeze, which kicks a character out of the party for several turns
- Big Sneeze, which kicks two characters out of the party for several turns
- Earthen Rage, which strikes one character for Fire damage
- Tera hardens its body, eliminating one weakness
- Coiling Lava, which buffs Tera's strength and defense - any attacks on Tera while this is active deals damage to the attacker
- Searing Earth, which eliminates another weakness and creates a fire aura that damages everyone each round it's active
- Tera further hardens its body, eliminating another weakness