Recommended Level: 24
The second, more difficult half of Castti's second chapter takes place in the town of Winterbloom. Far from Canalbrine, where Castti begins her journey, Winterbloom is located in the north of the Winterlands. Take a boat from Canalbrine to the New Delsta Harbor: Anchorage, then travel east to the New Delsta Flats, north to the Southern Cape Cold Snows, east to the Eastern Cape Cold Snows, and north to the Western Winterbloom Snows. Winterbloom is on the east side of that final route.
If Castti is in the party when you arrive in Winterbloom you'll be prompted to begin her chapter right away. If you'd rather not you can instead trigger the chapter by visiting the Tavern, speaking to the Tavern Keeper, and choosing Hear a Tale. The Tavern is impossible to miss, as it's the first thing you see when you enter Winterbloom.
Following the clues in her treatment log, Castti travels to Winterbloom in search of her lost memories. Unlike in Canalbrine, where Castti was treated like a pariah for some time, she's greeted like an old friend in Winterbloom. Inquire each of the townspeople with green bubbles over their heads during the day to learn what Castti did to help them.
One of the townsfolk will point Castti to the huge manor in the northwest of Winterbloom. Approach the front door and Lily, the butler, will usher Castti inside. Go upstairs and you'll find Rosa, the lord of the manor, in the room on the left. There's also a chest on the second floor of the manor containing a Strengthening Serum.
During the conversation Rosa's daughter, Melia, will interrupt, and will mention an herb garden. It's attached to the right side of the house. Inquire Melia inside to learn of Medicinal Herbs that Castti needs to treat Rosa's condition, which is dire. Snag the Bloodberry, Snowgrass, and Scalebark Leaf that appear in the garden.
All this will get you Rosa's Medicine. Take it to her room and you'll find Greg, Rosa's nephew, who is eager to see Rosa die so he'll inherit her estate. Melia sees him out, and in the meantime, you need to Soothe Rosa at night with the Rosa's Medicine. Once Rosa is out for the count, Lily will approach Castti... and present a letter from Greg. It appears that he has kidnapped Melia.
Take a right from the front of the manor and you'll find the entrance to the Thieves' Quarter, the less seemly half of Winterbloom. In the northwest of the quarter you'll find a ramshackle Tavern, and you should save your game before entering. Greg has a proposal for Castti... but his hired goons are too eager to shed some blood.
Plukk, Mikk, and Makk
- Sword, Dagger, Axe, Fire (Plukk)
- Polearm, Bow, Ice (Mikk)
- Bow, Ice, Lightning, Wind (Makk)
Steal:
- Refreshing Jam (Plukk)
- Soldier's Spear (Mikk)
- Silver Hatchet (Makk)
Hey, aren't those guys...? Well, whatever. Headed by Plukk, this party of ne'er-do-wells work well as a team, and can give you quite a fight if you come to Winterbloom early in your journey. Plukk, Mikk, and Makk use the following attacks:
- A variety of normal melee attacks and Skills (Mikk and Makk)
- Sweet Talk, which buffs Plukk's hitting strength (Makk)
- Bemusing Strike, which debuffs a target's accuracy (Makk)
- Jab and Sharp Strike, melee attacks against a single target
- Swing, a melee attack against the whole party
- Get 'em!, which pushes Mikk and Makk to target a single character
- Finishing Blow, a charged attack that hits the whole party - Mikk and Makk will buff Plukk and debuff the party's defenses before the attack goes off
- You'll pay for this, which boosts Plukk to three attacks per turn
- Mikk's Whetstone, which buffs Plukk's attack and critical rate
- Swift Step, which buffs Plukk's speed
- Vengeful Blow, a charged attack that hits the whole party