The true enemy has been revealed, and Luna has been stolen away. Alex and Nall are determined to get her back - but first, you'll need to thank their rescuer. Head up to Dyne's monument and you'll find Laike, the old guy who saved the party in the Weird Woods. He'll test Alex's resolve, then give you the Dragon Wings. You can use these to instantly teleport to any city you've already visited. Handy!
Before you do anything else, head back to Alex's house. Check the left bookshelf in the basement and you'll find Luna's Bromide 2. This is apparently the only time you can get it, so make sure you snag the Bromide now.
Alex and Nall can't face the growing threat of the Magic Emperor alone. Fortunately, there are four people who are ready - and willing - to join Alex in saving Luna. Unfortunately, they're not in Burg. Time to gather the PCs who will form your party for the remainder of the game. (Most of it, anyway.)
There's one more thing to note before you head out. Now that Alex is officially on the path to become the Dragonmaster, he gains a new spell: White Dragon Protect. This powerful piece of magic simply appears in his skill list, without any preamble, and when used protects the whole party from any amount of damage one time. This would be amazing if Alex had more MP, but it costs 60 MP to use, which at this point may still be more MP than Alex has total. Still, good to know you have the option.
Meribia
Enemies
- Gargoyle - 106 HP - Melee opponent - Weak to Sword, Fire
- Guardian - 81 HP - Teleporting close-range attacker - Weak to Fire, resists Ice
- Rook - 76 HP - Melee opponent
- Shadow Lord - 108 HP - Strong melee opponent
Start your worldwide journey by returning to Meribia. The city is under siege by monsters, and you'll find Jessica fighting a pair by the entrance. Help her get rid of them and she'll join the party. You'll now need to fight your way through Meribia to Mel's mansion, where Jessica is convinced he's under personal attack. Most of the enemies along the way are hard-hitting, so you may want to use Alex's skills to kill rather than trying to conserve MP.
Meribia is full of stacked crates as part of the siege, so you'll have to take the long way around the city. Start by heading south of the statue of Althena to Ramus's shop, which is open for business. Stock up on Star Lights so you can battle your way through Meribia. You can head west to Black Rose Street from here, though there's no point... unless you want to talk to the NPCs who are huddled in Royce's old fortune telling shop. (One of them is a little... uh... well, you'll understand.)
Head south from Ramus's shop and around the warehouses in the southeast. You can use them to avoid battles if you'd rather press forward undisturbed. Head east until you reach the exit to the docks, then head north until you reach the northeast of Meribia. Head west of here to find the entrance to the manor.
Head to the bedrooms, then enter the training area in the southeast. You'll find Mel facing off against Xenobia, and he becomes, uh, incapacitated. She'll take off, and Jessica will vow to put her down. That's one party member down. Before you leave Meribia, however, head to Black Rose Street and check out Royce's old shop. The guy inside who is, uh, obsessed with her will give you Royce's Bromide. You must get this before heading to your next destination.
Vane
Travel to Vane next. There is no outbreak of monsters... as in, not in the plural. There is one monster here, and it appears to be more than enough to imperil the city. Alex and Jessica will join Mia and Nash in fighting the creature off.
Vile Crustacean
Weakness: Sword
Yikes. That is a sizable creature. The Vile Crustacean is an anti-magic monster, making it the perfect weapon against a place like Vane. You'll have to rely on melee combat to take this thing down. The Vile Crustacean uses the following attacks:
- Melee strikes (two per round)
- Mini Doom, a heavy ranged attack against one target (eye goes yellow)
- Crimson Ray, a line attack against multiple targets (closes eye)