The world is falling apart. Ghaleon has claimed the power of Althena for his own, and the pair have transformed the Goddess Tower into an enormous, flying vessel. After a humbling defeat Alex will wake up in Meribia, back in his original form, and things have never seemed worse. You're stuck in Meribia now, and there's no looking back.
To push the party back towards Ghaleon you'll need to do the following:
- Head to the dockside pub in the east of Meribia - it looks more like a warehouse than a pub
- Speak to Kyle and Nash, who are sitting at a table near the bar
- Return to Mel's mansion and speak to Jessia and Mia, who are in Mel's office
- Take the girls back to the bar and talk sense to Kyle and Nash
Bringing the party back together will prompt Laike to show up, and he'll tell you to speak to him once you're ready to go. Before you do, give Ramus a visit. As a show of solidarity he will allow the party to take whatever they want from his store, free of charge. Sell anything you don't need - old equipment, mainly - and stock up on Star Lights and Healing Nuts until you don't have any more room. Meribia is the last place in the game where you can buy anything, and you don't want to be stuck wanting.
Speak to the NPCs of Meribia, if you wish - everyone has something new to say - then return to the pub and speak to Laike. Without spoiling anything he'll send the party on a little trip, and in the process will reveal a great deal of backstory. Alex will become the Dragonmaster again, and he'll receive Althena's Sword, the best weapon in the game. Not only is it strong, Althena's Sword will give Alex an extra normal attack. Be sure to equip it the second you regain control of the party.
Ready or not, the time has come. Steel yourself for the final dungeon of Lunar: Silver Star Story.
Althena's Fortress
Enemies
- Cannon Thug - 324 HP - Can Paralyze targets
- Death Warrior - 243 HP - Can Poison targets
- Gades - 495 HP - Strong melee attacker - Weak to Ice, resists Fire
- Necromancer - 297 HP - Ranged attacker - Weak to Sword, Fire, resists Ice
- Ring Horn - 250 HP - Melee opponent - Weak to Sword
- Stone Creep - 378 HP - Can Mute targets - Resists Sword
- Ultra Fiend - 599 HP- Can OHKO targets - Resists all
1F
You'll start off on a balcony on the outside of the fortress. Head inside. You'll find yourself in a rectangular clearing, and you'll be trapped inside until you defeat all of the nearby enemies. Normal attacks will, for the most part, do fine. East of here is an intersection, though there's nothing of interest to the north or south. Continue east until you find the exit stairs, as well as a chest containing a Silver Light.
2F
Follow the main path south. You'll find a chest containing a Holy Mace along the way. The Holy Mace has the same effect as a Healing Ring when equipped, so if Jessica has one on her you should switch it to someone else instead.
South of here is another clearing where you're forced to defeat all of the enemies to continue. You'll find a chest containing a Dragon Cane at the south end of the clearing. Head north of the clearing to find another intersection. To the north of the intersection is a clearing that will trap you, though if you fall for the trap you can pop open a chest containing a Starlight Bow. (If you equip this weapon on Nash and give him Ghaleon's Tear he will attack every enemy, and there's a random chance that he'll kill every one he targets. Very handy.)
3F
Save and heal before you leave the stairs on the third floor. As soon as you attempt to cross the bridge in the south you'll run into an obvious fabrication, and a mystery spell will be cast on the party. From this point on two of your party members will randomly be asleep when you begin a battle, and you'll just have to put up with the irritation for a while.
4F
South of the entrance to this floor you'll find a chest containing Insane Armor. To the east the path splits to the north and south. Both lead to clearings that will pen you in until you defeat all of their enemies. The northern clearing has a chest containing an Aegis Robe, while the southern clearing has a chest containing an Angel's Tear.
5F
This area is a forced gauntlet with a few clearings that will lock up. Nothing special. You'll find a chest containing Holy Clothes on the east side of the area, south of the exit.
The sixth floor has a huge, conspicuously-empty clearing. Heal up and save before you head north, as a long-time-in-the-making battle is about to spring on your party.
Royce
Resists: Fire
Finally, a rumble with Royce. The fortune teller has finally put herself in harm's way, and Royce is more than capable of wiping out your party if you don't keep everyone's health high. She uses the following attacks:
- Shoot Lancer, a ranged attack against a single target (Royce hovers upright)
- Flare Strike, a Fire attack against a single target (Royce lifts one leg and holds her staff diagonally)
- Cross Bridge, a line attack against (potentially) multiple targets (Royce crouches)
- Flare Strike, a Fire attack against your whole party (electricity appears around Royce's staff)
- Flame Bird, an attack that damages and restrains a character for several turns (the flames around Royce change color)
- White (southeast)
- Red (southwest)
- Blue (northwest)
- Black (northeast)
- White (north)
- Red (south)
- Blue (west)
- Black (south)
- Blue (northwest) - will bring you to a chest containing a Sage's Robe
- Black (southwest) - will bring you to a chest containing a Detonator Armlet
- Red (northeast) - will bring you to a chest containing a Spook Armlet
- White (southeast) - will bring you to a chest containing an Insane Sword
- Red (west)
- Black (south)
- White (west)
- Blue (north)
- 10F - Exit in north.
- 11F - Has barriers that can only be broken when enemies rush at you from the other side. Exit in south.
- 12F - Chest containing Spirit Talisman by the entrance. This is an excellent accessory that halves all attacks aimed at its bearer, and should be equipped on Jessica to improve her survivability.
- 13F - Hit the button by the bridge to extend the bridge and cross north. Northwestern chest contains a Silver Light. Exit in north.
- 14F - There are four sets of stairs, each in a corner of the room. All lead to the next floor.
- 15F - Chest in the northwest contains a Silver Light. The exit is in the north, behind the barrier.
- 16F - Exit is in the south.
- A melee attack (two attacks per round)
- Aura Shot, a heavy, ranged, AOE attack (Xenobia hunches over)
- Sonic Boom, a line attack against multiple targets that can inflict Stone (Xenobia crosses her arms over her face)
- Chaos Wave, a magic attack against your whole party (Xenobia has green energy running between her hands)
- Alex needs to buff up and use Sword Dance, per usual. That said, Sonic Boom is dangerous enough that Alex should use Blue Dragon Healing to bring everybody back to normal if multiple characters get Stoned. Make sure someone keeps Alex's MP high enough to use this move in a pinch.
- Kyle buffs up and uses Power Slash. Simple.
- Jessica, as ever, needs to be on healing duty. If she's not restoring HP you can use Cleanse Litany to dispel Stoning on single targets.
- Mia should buff your attackers, then use either of her single-target spells to damage Xenobia.
- Nash should be your item-slinger, per usual, and blast Xenobia with Thunderbolt when everyone is in the clear.
- Heal everyone to full, and restore MP. Use Star Lights to restore MP as much as possible.
- Outfit each of your party members with a few Silver Lights, one or two Angel's Tears, and a Healing Nut. This battle will be long, and you need to be prepared for Jessica to get knocked out.
- Equip accessories that emphasize healing and defense. Healing Rings are a no-brainer, and the Spirit Talisman is quite handy. Anything that raises magic defense or resists one or more elements is also wise.
- Equip all the gear you found in Althena's Fortress. You picked up enough of it that you may very well have forgotten to add one or two pieces of equipment to your characters along the way. Every little bit helps.
- Save your game. If you forget this you'll, at a minimum, need to fight Xenobia again, assuming you lose the next fight.
- A melee attack (two attacks per round)
- Worm Crush, a melee AOE attack (Ghaleon holds his hands around his chest level)
- Inferno, a Fire attack against the whole party
- Nitro Dagger, an Ice attack against the whole party
- Rock 'N Roll, an Earth attack against the whole party
- Tornado, a Wind attack against the whole party
- Siphon Soul, a magic attack against the whole party that drains some HP for Ghaleon
- Fate Sword, a OHKO against a single target (Ghaleon creates a small, purple bubble of energy in one hand) - always followed by Chaos Shield
- Chaos Shield, a pair of protective orbs that absorb a little over 1,000 points of damage for Ghaleon before disappearing
- Hell Wave, a line beam attack that does heavy damage to multiple targets (Ghaleon holds his hand out)
- Alex, unsurprisingly, should buff himself with Vigor and cut loose with Sword Dance. Blue Dragon Healing is a great option in this battle if anyone is in the red on their HP, as Jessica alone often won't be enough to get them through the next turn.
- Kyle should go on the offensive with Power Up and Power Slash. Make sure he has good items on hand in case someone needs help. (I imagine because he is more physically-oriented, Kyle seems to die a lot in this fight.)
- Jessica is the healer, and she should never stop healing. Don't even think about having her attack Ghaleon. Most of the time she will (hopefully) be restoring the whole group with Calm Litany, though if your luck runs bad she may need to use Althena Litany and / or Miracle Litany. Jessica must be kept alive, or your battle is likely over. If you ever reach a turn where Jessica doesn't have anything to do - which is likely to only be the first turn - she can use Saint Litany to give the whole party a bit of HP regen. Every point helps.
- Mia should spend a big chunk of the fight buffing everyone, starting with Alex and Kyle, then turn to her offensive magic. She's a good candidate for using items, as she never does a ton of damage to Ghaleon.
- As the speedster, Nash should be the first to use items if someone is in trouble. When Nash isn't slinging items he'll be using Thunderbolt.