Alex and company have reached the outskirts of Ruid, fortress of the Vile Tribe, only to be stopped at the front door. Unsurprisingly, it won't open for them. You can rectify this by visiting the small, egg-shaped structure to the southeast of Ruid. This is Cadin, and a familiar face inside will give the team a password for entering Ruid.
Ruid
Enemies
- Baigen - 234 HP - Melee and ranged opponent - Weak to Fire, Ice, Thunder, Wind
- Devastator - 279 HP - Has a strong AOE attack
- Flash Lord - 185 HP - Has a Thunder AOE attack - Weak to Sword, resists Fire, Ice, Thunder
- Master Mirror - 98 HP - Melee opponent - Resists Sword
The first thing to note is that Ruid is fantastic for building up levels. Some of these enemy groups will give upwards of 5,000 experience per kill, and the enemies aren't that difficult to defeat. That said, you don't want to spend too much time leveling here, at least not yet. If / when you decide to do some grinding, you can use the statue of Althena in Cadin to heal up and head back in.
Ruid is nice and straightforward, for the most part. Head north. The chest in the small room to the right of the entrance contains a Silver Light. The chest in the small room northwest of the first chest contains a Star Light. The third chest, a bit further down the hall and on your right, contains a Fortune Ring. In the northeast is a final chest containing a Dark Mace.
Leave the entry hall and you'll wind up outside. Head north along the railway tracks and you'll see a room on your left with two chests. They contain a Healing Nut and a Silver Light. Continue north and you'll find two buildings on your right. The northern building has a chest that contains a Fire Armlet, while the southern building leads you to the next area.
The next small enemy-filled area has a chest containing a Tri-Ring. Climb the stairs in the northeast, then again in the next small area, to find an eastbound hallway. Ignore the stairs just south of the entrance to this area - they lead nowhere - and go east. There are more stairs to climb, and they will take you up to a laboratory...
... and, to everyone's delight, a very punchable fellow is pitted against the party.
Mage Masher
Weakness: Fire, Ice
Nash, you little fool. The party finally gets their chance to put Nash in his place for his betrayal, and, yes, he may not be in control right now, but that doesn't mean you can't enjoy the fight. The Mage Masher uses the following attacks:
- Normal melee attacks
- Thunder Bolt, a single-target Thunder attack
- Thunder Bomb, an AOE Thunder attack
- Thunder Shower, a Thunder attack against the whole party