Bowser's Keep
Super Mario RPG starts off in fairly predictable fashion, with Princess Toadstool getting kidnapped by Bowser. Mario immediately sets off to rescue her, and you'll need to guide him through Bowser's Keep. This area is more or less a straight line to the northeast, with a little bit of hopping to get you from one end to the other. Use the B button to propel Mario into the air, and hold down the Y button to make him run a bit faster.
Along the way you'll run into enemies known as Terrapin. Terrapins are Koopas that will perform basic hitting attacks. A single punch from Mario (A button) will take them out, making this area a pushover. We'll get into the nuances of combat shortly, though for now, keep in mind that you can power up Mario's normal attacks by pressing the A button again just as he's delivering his punch animation. Practice this now and it will come in handy later.
In the final room of Bowser's Keep you'll run into Bowser himself, and get into a brawl. He's stronger than his Terrapins, but still a wimp compared to Mario. Rather than hitting Bowser, though, you should target the Kinklink holding up Bowser's chandelier. A few hits will end the fight. You can use Mario's Jump Special Move (Y button) to speed up the battle. Bowser plummets...
... aaaaand then things go rather awry.
Mario's Pad
You'll wind up back at Mario's home, and Toad - one of many - will be waiting. Hop off of the wall. Before following Toad outside, note that you can interact with the lamp on the right side of the room to turn out the lights and have a nap. This will restore Mario's health to full. Handy if you need a break later in the game and are in the area.
Leave the house. Toad is wandering outside, and when you tell him about Toadstool and Bowser he'll ask you to go fetch the princess. Leave the area via the exit to the south and you'll wind up on the world map, where you can quickly cycle from map to map. For now you can only head back to Bowser's Keep, though, ah, you won't get far.
Head back to Mario's Pad and speak to Toad again, inside Mario's home. Follow him outside, to the area's exit, and he'll give Mario a Mushroom. You can use this opportunity to learn about items, which can be accessed via the menu (X button), as well as Timed Hits, which we discussed a bit above. Toad will then give you three more Mushrooms and dash off.
Before you exit Mario's Pad, look to the northwest of the exit. There's a fancy, glowing block up here. This is a save point, and if you jump on top you'll get the opportunity to save your game. Make sure to save at every opportunity, as there are plenty of areas in Super Mario RPG that can hand you a Game Over if you're not careful.
Your first challenge will be circumventing Mushroom Way. First, though, let's do a quick rundown of the combat system.
Combat
As you've already discovered, Super Mario RPG is a turn-based RPG. Each time you run into an enemy in the fied you'll get into a battle. If it is your turn, you can choose a command for Mario (and, later, other party members) to carry out against the enemy team. You'll need to use attacks to reduce the HP of your foes and knock them out of the fight while maintaining the health of your own party.
There are four menu options you can choose in combat, each tied to a button on the controller:
- A - Attack. Your character performs a basic attack against a single enemy. Press the A button again before the attack lands and your character will perform a second strike, boosting your attack power.
- B - Defense / Run Away. Defense improves your character's defenses for a turn at the cost of their attack, while Run Away removes your party from battle.
- Y - Special. Your character can use a Special Move to either damage an enemy, inflict a status ailment, or heal an ally. Special Moves use up Flower Points (FP), and can also be timed to increase their potency if you hit the Y button at the correct moment (which varies from attack to attack).
- X - Item. Your character uses an item from their inventory to restore health, eliminate a status ailment, or inflict damage on an enemy. Occasionally you'll receive a 'Freebie', which essentially means that the item you use was not expended.
- Physical (POW, on the left). Your character will hit harder with their normal attacks, and take less damage from physical attacks.
- HP (HP, in the middle). Your character will receive an extra boost to their HP.
- Magic Power (S, on the right). Your character's Special Moves will hit harder, and they will take less damage from special attacks.
Mushroom Way
Enemies
- Goomba - 16 HP - Weak to Fire
- Lakitu (unreachable)
- Sky Troopa - 10 HP - Weak to Jump
- Spikey - 20 HP
- A regular bop on Mario's head
- Hammer Time, a stronger physical attack
- Valor Up, which boosts the target's defenses