The vast majority of enemies you fight in Super Mario RPG fit well into the Mario world. Koopas, Boos, Thwomps, Lakitus... even the addies unique to this game, like, say, Belome, have an unmistakably Mario air to them. There's one major exception to this, however, and he just happens to be Super Mario RPG's superboss.
This guide will help you locate and defeat Culex, an optional boss in Super Mario RPG. Culex is easily the strongest opponent you'll face in Super Mario RPG, so before we even track him down we're going to do some prep work.
Prepping for Culex
At a minimum you'll want to wait to fight Culex until you reach level 20 with your three chosen combatants. This is about the level where you can feasibly take on Smithy, the final boss, and Culex is harder to beat than Smithy. You can try to fight Culex at a lower level, but it won't go well. Anything above level 20 will make the battle easier, and going all the way up to level 30 is... overkill, but can't hurt your chances either.
You'll want to get the best equipment you can pick up for your party. If you're not interested in optional equipment this will mean the armor purchased from Croco's second shop in Bowser's Keep. His stuff is nothing special, but can be treated as the minimum. If you want to go above these items you should look into the following equipment:
- Most obvious are the two Lazy Shells, weapon and armor, that you can pick up near the end of the game. The Lazy Shell armor alone makes this fight much easier. Note that you need two unique items to get the Lazy Shells, and if you sold or threw either of them away you'll be out of luck.
- For everyone not named Mario, you can pick up their best equipment at the six door trials in Bowser's Keep. As long as you enter and complete a course that doesn't involve puzzles you'll get one of their weapons.
- The Attack Scarf and the Super Suit are both extremely handy items to get for fighting Culex, though you need to land 30 and 100 Super Jumps consecutively to earn them. You can pick them up from the Chow in one of the central homes in Monstro Town.
- You may also want to power through the Jinx battles in Monstro Town to get the Jinx Belt. This is a good replacement for the Attack Scarf if you're bad at landing Super Jumps.
- As far as defense goes you may also want to look into the Ghost Medal, another accessory from Monstro Town. It's easy to get, via the Three Musty Fears, and it will cut numerical damage in half. A decent substitute for this is the B'Tub Ring, from Marrymore, though it only cuts elemental damage in half - and only Toadstool can wear it.
Equipment aside, there are also several valuable, single-use items you can use on Culex to make the battle that much easier:
- Rock Candies are one of your best weapons in this fight. When used they inflict 200 points of damage to every enemy, and that amount is boosted to 300 under the effects of Attack Up!, which Geno can achieve with Geno Boost. You can also get the Star Egg via Grate Guy's Casino, which has basically the same effect as a Rock Candy, though it hits for half the damage. Less useful.
- Red Essences will make their user invincible for three turns. This will give you the opportunity to go on the offensive and not worry about healing.
- Kerokero Colas are a great backup for Toadstool's healing abilities, and will fully restore everyone's FP to boot.
Finding Culex
Culex is hidden beyond a rather innocuous door in Monstro Town, and you'll need an item to get to him. You can obtain the key to his home as soon as you complete the events of Moleville, which is quite early in Super Mario RPG.
Once you've finished up in the Coal Mines and returned to Moleville the NPCs will offer some additional services. Among them is a Mole who will sell you Fireworks, and he lives in the western-most home in Moleville. Fireworks cost 500 coins apiece, so don't stop by with bare pockets. (If you keep buying Fireworks from this guy you'll change the ending of the game a bit, but that's neither here nor there.)
Outside this home is a lineup of crates, and standing behind them is a tiny Mole who is playing store. She will offer to trade you a Shiny Stone for the Fireworks you just bought. Make the trade and you'll have your key. Note that you can further trade the Shiny Stone for a Carbo Cookie and create a route to the Midas River rapids course, but... don't. Hold on to your Shiny Stone. You can come back to this girl and trade again if you want another Shiny Stone later, as well.
Head to Monstro Town. Next to the Item Shop is a locked door that will only open if you have a Shiny Stone in your inventory. Head inside and you'll find Culex, who will challenge Mario to a duel. Accept and the fight is on.
Culex
HP:
- 4,096 (Culex)
- 2,500 (Fire Crystal)
- 1,800 (Water Crystal)
- 3,200 (Earth Crystal)
- 800 (Wind Crystal)
Weakness:
- Ice (Fire Crystal)
- Fire (Water Crystal)
- Lightning (Earth Crystal)
- Jump (Wind Crystal)
- Culex himself employs powerful attack spells that either hit one target (Flame Stone, Dark Star) or multiple (Meteor Blast) for heavy damage. Culex can also use Shredder to remove status buffs from your entire party. Culex is also the only enemy that will use normal melee attacks.
- The Fire Crystal uses a variety of Fire-elemental spells that will target one or more members of your party. No curveballs here.
- The Water Crystal uses a variety of Ice-elemental spells which, again, target one or more characters. Also no curveballs, just pain.
- The Earth Crystal uses a variety of non-elemental spells which target one or more characters. The most dangerous is likely Sand Storm, which doesn't do much damage but can inflict Fear status on the whole party.
- The Wind Crystal uses a variety of Lightning-based spells. It can also use Petal Blast, which can turn everyone into Mushrooms, and Light Beam, which can put everyone to Sleep.
- First up is the Wind Crystal. In addition to its low HP, by far the lowest of the bunch, the Wind Crystal can Mushroomize and put your characters to Sleep. Both are terrible status ailments. Mario's Super Jump can wallop the Wind Crystal after a few well-timed uses.
- Second should be the Water Crystal. At 1,800 HP it can't withstand a ton of abuse, and you want to get rid of one of the other crystals so you're not getting hit too many times per round. Mario's Super Flame is good at wiping out the Water Crystal.
- Third should be the Earth Crystal. It has the second-most HP, true, but Fear can demolish your party if you get caught trembling. Mallow's Shocker move is great against the Earth Crystal, though normal attacks also work reasonably well.
- Fourth is the Fire Crystal. It is arguably the blandest of the crystals in terms of its moves, inflicting only damage, and shouldn't pose a major risk with the other three crystals gone. Ice attacks are difficult to come by, aside from Mallow's FP-heavy Snowy move, so stick with a melee pounding.
- And, last, Culex. He is dangerous for the entirety of the fight, but he has too much HP to try and take down at any point but last. Once Culex is alone you shouldn't have any trouble slogging your way through the remainder of the battle.