Part 10: Land's End and Belome's Temple
A tidy, cliffside hamlet secreted near Land's End, Monstro Town isn't much to look at from a surface glance. It consists of a single 'street', lined with doors, and one further door at the top of some stairs. There's an Item Shop partway through town, the save point is hidden in a hole in the southeast, and the exit to the main map is near the save point. (Check to the left of the bush in the exit room to find a hidden Frog Coin.) You can be in and out of Monstro Town within a minute or two. That said, Monstro Town is home to a lot of useful side content, and that's what we'll explore in this guide.
If you want to get in and out of Monstro Town as quickly as possible, then check out the first door in the northwest. Inside you'll meet Monstermama, the only Toad in the village. She'll tell you about Monstro Town's 'star', which you'll find upstairs. It... isn't quite a Star Piece. Speak to Monstermama again and she'll call in some help to get you to the next star. You'll need to return to the final section of Land's End, where you may have spotted a steep cliff, to proceed to the next area.
We'll get to that part of the story in the next guide. For now, let's have a quick look around Monstro Town.
Surprise Boxes
On the second floor of Monstermama's home you'll find a Chester who, for once, doesn't want to eat you. This guy keeps track of all of the hidden chests you've found throughout the game - known formally as Surprise Boxes - and will let you know how many are still waiting to be opened. You don't get anything for finding them all, but the Chester will congratulate you. This guide will help you find all of the Surprise Boxes, assuming you've missed a few.
Temple Key
If you look along the cliffs above the doorways of Monstro Town you'll spot a Temple Key. Mario can't possibly reach it on his own, so you'll need some help. Enter the home below the key and you'll find a Thwomp. Keep speaking to it and it will slam the ground each time. Enough slams (around ten) will drop the key to the ground outside.
Grab the Temple Key and return to Belome Temple, via the springboard in the northwest of Monstro Town. Make your way back to the elevator that led to the Belome fight, and smack the statue at the top of the elevator until it gives the 'Past my bedtime' fortune. You can enter and reenter this room until the statue gives the proper fortune. Use the elevator at this point and you'll find a treasure room. The key you collected will allow you to get past the golden Belome statue at the entrance, granting you access to a king's ransom: Eight Frog Coins, four Flowers, a Fire Bomb, a Royal Syrup, and a Max Mushroom.
- 'Behind a wooden flower' - In Rose Town. When you enter the town you'll see the wooden flower sign straight ahead. Check behind it for the Greaper Flag.
- 'Under a green bed' - In Mario's Pad. Check the bottom of Mario's bed, near his spare clothes, for Dry Bones' Flag.
- 'Between an 'O' and an 'A' - On Yo'ster Isle. If you check the northeast end of the track you'll see a big GOAL sign carved into the grass. Check between the O and the A to find the Big Boo Flag.
Return to Monstro Town and have a nap once you find all three flags. The ghosts will equip a Ghost Medal on Mario. It's a powerful defensive item.
Jinx's Dojo
Up the stairs in the southeast of Monstro Town you'll find a small dojo, and Bowser will discover a familiar face inside: Jagger, one of his former minions. Jagger has been training hard under a new master, and he will challenge the group to a battle. Defeat Jagger and you'll meet said master: Jinx, a pint-sized enemy who is much more powerful than he looks. Jinx will challenge you to three battles, making for four total boss battles in the dojo.
In all likelihood you will not be able to defeat all three Jinx forms on your first visit to the dojo. You should nevertheless make return trips, as the item you earn for besting Jinx is worth all the effort. (And if you decide to try for it early on anyway, you'll won't get any Game Overs when you lose, and everyone will be restored to full health after each battle. So that's something.)
Jagger
HP: 600
Your first opponent is Jagger, and he's still very much a student. Jagger uses a combination of normal punches and Terrapunch, which is, admittedly, pretty strong... but that's all. Your strongest attacks will take Jagger down after a few rounds.
Jinx (1)
HP: 600
Your first battle with Jinx is painful, but doable during your first visit to Monstro Town. Jinx uses the following attacks:
- Triple Kick, a strong, single-target melee attack
- Jinxed, a strong, single-target melee attack
- Valor Up, a strong buff to Jinx's defenses
- Quicksilver, a high-power, single-target physical attack that will often OHKO a character
- Silver Bullet, a single-target OHKO attack
- Bombs Away, a single-target attack that inflicts extreme amounts of damage
- Vigor Up, a strong buff to Jinx's offenses