Enemies
- Akashic Coeurl
- Akashic Folkstaf
- Akashic Gandfreyr
- Akashic Gunvaldr
- Akashic Osfreyr
- Akashic Sigfreyr
- Akashic Tognvaldr
- Akashic Vulture
- Akashic Warlord
- Akashic Worgen
- Orcish Fodder
- Orcish Mesmerizer
- Revenant
- Specter
- Undertaker
- Wraith
The final Mothercrystal is within reach. You'll begin this mission on a bridge, and it won't take long before a horde of Akashic charge at Clive and company. This first group is pretty basic, and only the Folkstaf will do anything besides blindly swing weapons. Take them all down and squeeze through the gate at the far end.
Beyond the gate is... another bridge. It won't be long before you're standing on a sizable platform, and something nasty will come calling.
Behemoth
A boss? Already? That doesn't bode well. Behemoth is one of the larger opponents you've fought, and it couples great speed with great reach. That's a bad combo. The Behemoth uses the following attacks:
- Overhead claw swipes
- Horizontal claw swipes
- A charging pounce
- A shoulder tackle
- An AOE full body spin
- Summoned projectiles that fire at Clive from a pair of portals
- Comet, which rains a few slow projectiles down onto the battlefield, creating shockwaves
- Horizontal sweeps, followed up by a backhand
- A field of marks that call down lightning strikes
- Maelstrom, which conjures a tornado over Clive's head that sits on the battlefield for a while
- Meteor, which summons many projectiles down that hit the ground and create slow-moving shockwaves
- Extinction, a massive AOE exposion only used when the Behemoth is defeated
Beyond the orcs is a clearing, and when you enter several Specters and an Undertaker will appear. Wipe out the Specters so they aren't a distraction when facing the Undertaker. You just fought a stronger Undertaker variant in Reverie, so the Undertaker itself shouldn't be much trouble. Stay on its flank and watch out for dashes.
Push open the iron door past the Undertaker and you'll be inside a castle. Straight ahead you'll find four Sharp Fangs. Take a right and you'll find a side passage leading to a crossroads. On your right are two spools of Steelsilk, as well as a small room with a chest containing The Will of Light (Satellite). Return to the crossroads and go up the stairs to find another room with more stairs. Check to the right of these stairs for a chest containing 100 gil, ten chunks of Wyrrite, and ten pinches of Magicked Ash.
Check on your right at the next set of stairs for a Potion. Yet more stairs will take you to a landing, and there will be two Bloody Hides on your right. Further up is an exit, and you'll immediately get into a battle with some Wraiths. Dispatch them to call in Revenant reinforcements.
Head up the stairs on your right, then look to your left to see a Potion near a brazier. Keep climbing steps until you find a gate into a clearing, where an Akashic Coeurl will leap out and attack. You've fought a few Coeurls by now, and should know how to handle this one: Wait for it to leap at you, then attack. Avoid its whiskers. A few Revenants will also appear, but they're barely a blip in this fight.
You'll receive Bloody Hides, Magicked Ash, and Meteorites for defeating the Akashic Coeurl. Past it is another gate. Look along the walls on the other side of the gate for three pinches of Magicked Ash, a Potion, and, to the right of the steps from the gate, a chest containing 2,400 gil. The main path continues down the stairs to the left of the gate.
A group of Specters are waiting down the stairs, and they're guarding two Bloody Hides. Check on your left for a gate, then to your right and dead ahead for three pinches of Magicked Ash and four chunks of Wyrrite. Go down the steps and you'll find a big gang of enemies just waiting to be hit by an AOE attack. Another group will appear to challenge you if you fully descend the stairs, and they're also easy kill.
After wiping out the second batch of foes you'll be in a sizable courtyard. Check the edges of the courtyard for two Bloody Hides, a Potion, and a High Potion. To your right is a long, black gate, and you can open it via a lever on the right. On the other side are several waves of enemies:
- First are two Akashic Tognvaldr. Leave one of them to Joshua and Torgal while you distract the other. You've fought many of these guys, and shouldn't have trouble dispatching two more.
- Second are Osfreyr, Gandfreyr, and Wraiths. As always, the Gandfreyr should die first, before they can cast Protect.
- Third are Orcish Fodder, and they will likely overlap with the previous phase. Not a big deal.
- Last is an Akashic Warlord, along with more Fodder. This is basically the same fight as outside the Great Southern Gate in the previous quest, only you're less likely to lose the attention of the Fodder as you fight the Warlord. You should nevertheless keep your eyes on the big magic user and wait for it to teleport into range, rather than trying to hunt it down.
- A series of sword combos
- A charging sword slice
- An ice projectile that freezes Clive in place for a few seconds if it hits
- Graviga, a slow-moving energy ball that explodes after a while
- Mark of the Storm, several targeted spells that appear directly over Clive
- Neutron Flare, a series of beams that sweep at you horizontally
- A pair of ice darts, one after another
- Event Horizon, which sucks Clive towards in the arena while Ultima uses other attacks (usually Neutron Flare) - If you touch the energy ball Clive will immediately die
- Ricochet, a slow energy bolt that bounces around Clive while other attacks are going off
- A charging slice with a fire sword
- An electric sword slice that propels Ultima away from Clive
- A quick, huge beam of energy
- A close-range, fiery explosion
- Deliverance, a series of long-range sword swipes that will catch Clive in a combo if you can't avoid them all
- Frostbolt, several long lines of AOE lightning strikes and icy projectiles
- Eternal Darkness, a line of beam attacks that go off one-at-a-time
Part 47: Back to Their Origin