The second chapter of Dragon Quest IV begins in the seemingly-Slavic kingdom of Zamoksva. You're given control of Alena, the Tsarevna, who yearns to test her strength in the outside world - yet is forbidden by her overbearing father, who won't even let Alena leave Zamoksva Castle. We'll see about that.
Getting out of the castle isn't that difficult. You might as well have a look around before you leave, however. You'll find areas to explore both above and below the throne room.
- Go up the stairs in the southwest of the throne room and you'll find the royal bedchambers. The king's room is locked, but Alena's is accessible. Check the cupboards in the bottom-right corner of the room to receive a Feathered Cap and a Medicinal Herb. Equip the cap.
- In the northeast of the main floor of the castle is a bedroom, adjoining a small prayer area. Check the cupboards on the left side of the bedroom for Holy Water.
- Also in the northeast of the main floor is a treasury, behind a thick, red door. You'll get to open this some day, so keep its location in your brain.
- In the northwest of the main floor is a kitchen. Bust open the pots and barrels along the right wall to find a Medicinal Herb.
That's all for Zamoksva. If you check Alena's bedroom you'll find a man repairing the right wall. Head to the entrance of the castle and speak to the guards, who won't let you through, then return to Alena's bedroom. The man will be gone, and you can kick through the wall and escape.
Head south along the outer walls, then take a left and follow the path until you see a yellow glint on the ground. Check it for 50 gold. That done, return to the east side of the walls and turn the camera. You'll see a gap in the railing, and Alena can hop down to ground level and escape... though two of Alena's retainers, Borya and Kiryl, will intercept her on the way out. Fortunately, all they do is join the party. You'll need their help.
One final note: When you leave the grounds you'll be on the world map, in front of Zamoksva Castle. If you reenter the castle the guards will force Alena back inside, and you'll need to use the window escape trick again.
World Map - Zamoksva Region - Enemies
- Bagworm - 16 HP
- Foo Dog - 23 HP
- Lickspittle - 13 HP
- Mischievous Mole - 10 HP
- She-Slime - 10 HP
- Walking Stick - 8 HP
- Wiggly - 11 HP
Ah, freedom. Unlike Ragnar's chapter, where you're running around with only a single controllable character, you can issue commands to Alena, Borya, and Kiryl. Each of them has their own specialty:
- Alena is a fighter, like Ragnar. She knows no magic, but is the sturdiest character of the three party members and hits like a truck. She'll do most of the single-hit damage in this chapter. (Though she needs a weapon first. At the moment Alena is a bit lacking in equipment.)
- Borya is a spellcaster. Level him up and you'll receive a series of offensive spells that are great for wiping out enemies. Borya is arguably the most fragile party member of the game, however, so keep an eye on his HP.
- Kiryl is a healer. He's not as brittle as Borya, but you should still keep an eye on his HP. Kiryl makes a reasonable fighter alongside Alena, though he'll never hit as hard.
All three Zamoksvans will, ultimately, remain in your party for the entire game. Feel free to invest in them equally. It is important to note that, should any of these characters fall in battle, you'll need to visit a church and pay to get them resurrected. It will be a long time before you can bring anyone back to life without requiring the services of a priest.
Your next destination is to the north and northeast of Zamoksva. You may notice, however, that there is a town right next to the castle. Before you go too far you should pay this place a visit.
Zalenagrad
Your base camp for the first portion of this chapter, Zalendagrad is a small settlement with all the essentials. Use this village to build up some cash and grind out a few levels. You should also have a quick look around, as there are items to be found and / or purchased.
- Right near the town's entrance is the Armor Shop. Once you've earned some cash from fighting you can come here to outfit your party members. You should save your money during your first visit, however, as Alena needs a weapon.
- In the north of Zalenagrad is a large building. Go through the central door and you'll find the church. Head upstairs one floor and check the balcony to find a bard named Josef Starling. He'll be important a bit later in the game, so keep his location in mind.
- On the west side of the northern building is the Weapon Shop. At a minimum you should buy Alena an Oaken Club, which will allow her to one-shot most of the local monsters. Before you leave this area you should upgrade her to the Divine Dagger, and Kiryl to a Copper Sword. (If you picked up extra gold on the way here you can buy the Copper Sword for Kiryl now, then give his Oaken Club to Alena for free.)
- There are two barrels inside the Weapon Shop. Bust them open to receive a Seed of Agility.
- On the east side of the northern building is a room with a locked, red door. Some day you'll be able to open this door. For now, just try to remember that it is here.
Taborov
- Near the entrance is a small graveyard. Check behind the central grave marker to find a hidden Seed of Life.
- On the east side of Taborov is a large house, belonging to the mayor. Bust up the barrels inside to receive an Antidotal Herb, and check the cupboards in the upper-right corner for a Leather Hat.
- In the northwest of the village is a small house. Inside you'll find a girl named Anastasia, who speaks of 'sacrifices'. She'll be important shortly. Check the barrel in the house, next to the door, for a Seed of Agility.
- Climb into the well in the center of Taborov. At the bottom you'll find a sparkling Mini Medal. Mini Medals are a form of currency that can be exchanged for items much later in Dragon Quest IV. You'll find Mini Medals all over the place, so leave no well, barrel, pot, or chest unturned.
- 40 (Master Kung)
- 23 (Foo Dogs)
- Bullfinch - 20 HP
- Carnivine - 17 HP
- Firespirit - 12 HP
- Funghoul - 19 HP
- Healslime - 16 HP
- Lickspittle - 13 HP
- Mischievous Mole - 10 HP
- Wiggly - 11 HP
- West of the entrance to Vrenor is a little shack, next to a cemetery. Check the pots inside for 10 gold.
- There are two houses on the main path into Vrenor. The house on the left contains an Antidotal Herb, inside a pot.
- In the east of Vrenor is an empty Weapon Shop. You'll need to deal with a few things before its owner appears.
- In the south of Vrenor is the Item Shop, which also serves as the Armor Shop. You'll likely want to buy Chain Mail and Hardwood Headwear, if you can afford them.
- In the southwest of Vrenor is the church, and when you enter the priest will come rushing in from his garden. There's an item in the garden, though you can't get it until you resolve the problems in Vrenor.
- Bedbug - 23 HP
- Crested Viper - 31 HP
- Funghoul - 19 HP
- Pickayune - 33 HP
- Thorny Devil - 25 HP
- Start by checking south of the entry stairs. A side passage will take you to a chest containing a Chimaera Wing.
- Head west and you'll see a chest on a raised platform. It contains a Seed of Agility. North of the platform is another chest, containing 360 gold.
- Walk around the north side of the raised platform and you'll find steps. These lead around the west side of the chamber, and up to stairs to the next floor.
- South of the entry stairs on the lower floor you'll find a split in the path. Go right at the split, then south until you see a clearing surrounded by pillars. Take a left at this clearing and you'll find a chest containing Magic Water.
- Return to the clearing with the pillars and head south. You'll soon come to a raised platform with steps leading west. Take the lower set of steps and you'll make your way to a chest, which contains the Armlet of Transmutation.
- The Weapon Shop, Armor Shop, and Inn are all right near the entrance of the Desert Bazaar. (You need to twist the camera to see the entrance to the Inn.) You can get a few upgrades at the Armor Shop, if you wish, though the Weapon Shop has more exciting items on sale. Borya can buy the Poison Moth Knife, which can Paralyze targets, while Kiryl can get the Holy Lance, putting him more or less on par with Alena for hitting power.
- On the west side of the bazaar are six pots. Bust them open to find a Seed of Strength, a Medicinal Herb, and... Horse Manure.
- In the northwest of the bazaar is a large tent, next to the Item Shop. Bust open the pots inside the tent to find a Seed of Agility.
- Crested Viper - 31 HP
- Cyclown - 41 HP
- Erazor Blade - 29 HP
- Flyguy - 34 HP
- Flying Doctor - 47 HP
- Killer Gila - 34 HP
- Peeper - 35 HP
- Pickayune - 33 HP
- Pteranodon - 41 HP
- Take a left at the tower entrance. You'll see a thug standing outside a blue door. Go through the door to find stairs to the second floor.
- Walk west of the entry stairs on the second floor, then south. You'll find a path to stairs up to the third floor. This path is a dead end, though you'll find chests containing a Seed of Strength and 1,200 gold. (If you didn't have enough money to buy new weapons in the Desert Bazaar before, you will now.)
- Head back to the second floor. To the right of the stairs back to the first floor is a doorway. Go through, then head south as far as you can. You'll hit a path to stairs.
- You're back on the third floor again. North of the stairs and on your left is a chest containing a Chimaera Wing.
- Return to the stairs, then head west. Once you hit the far wall you'll see a lengthy pit to the north, running alongside the path forward. You need to carefully walk along the path and avoid the pit. If you mess up you'll drop back to the second floor. At the end of the path you'll find stairs.
- Take a left on the fourth floor, then head south. You're done!
- Armoured Scorpion - 40 HP
- Cyclown - 41 HP
- Healslime - 16 HP
- Metal Slime - 4 HP
- Pteranodon - 41 HP
- Restless Armour - 54 HP
- Skeleton Swordsman - 52 HP
- Each one only has 4 HP
- They're immune to magic attacks
- Melee attacks usually miss
- Metal Slimes will run from battle most of the time
- The Armor and Weapon Shops are on the main roads of Endor, the former near the entrance of the city and the latter further north. If you are pressed for cash you should only spend money on equipment for Alena, as she's going to be fighting solo in the near future.
- Across the road from the Armor Shop is a combination Inn / Tavern / Casino. Bust up the barrels on both sides of the bar on the ground floor to receive 16 gold and a Seed of Resilience. The Casino can earn you some excellent equipment, but you'll need to drop a ridiculous amount of gold. We'll revisit this place later in the game, when it is more... worth it.
- In the southwest of Endor is a small, out-of-business shop. This building will play a major role in the next chapter. For now, check the cupboard on the second floor for a Silk Robe.
- There are three jars between the Weapon Shop and the church, in the northwest of Endor. One of them contains an Antidotal Herb.
- In the northeast of Endor, next to the Item Shop, is a two-storey mansion. Check the barrels on the ground floor for 40 gold.
- Enter the western door at the castle entrance. Head north down the hallway and you'll find a doorway on your left that leads to a tiny strip of land outside the castle. There's a hidden set of stairs here that leads to a chest containing a Seed of Life.
- Enter the main area of the castle and go down the stairs in the north. You'll find a kitchen / eatery area. The barrels in the northwest contain 3 gold.
- Level Alena to 8 or more. You can get through the tourney at lower levels, but it isn't advisable for beginners. Get Alena over level 10 and you should be fine.
- Buy the Iron Claw from the Item Shop. This is by far the best weapon for Alena in the second chapter. If you can't afford it, then go fight in the field until you can. You should also buy the best armor available to Alena, back in the city section of Endor.
- Fill Alena's inventory with Medicinal Herbs. They're her only option for healing. You can use Medicinal Herbs between fights to avoid wasting turns.
- Attila the Hunk - 70 HP. A basic melee fighter.
- Quick Draw McGore - 90 HP. Another basic fighter, though slightly evasive. Drops a Medicinal Herb.
- Prima Donna - 90 HP. A spellcaster who can heal herself. Drops a Medicinal Herb.
- Samson Knight - 90 HP. A basic melee fighter who can heal himself. Hits harder than any of the other opponents, so watch Alena's HP. Drops a Medicinal Herb.
- Abominable Showman - 55 HP. A melee fighter who can split himself into four copies. In order to damage the Showman Alena must target and hit the real one. There's no way to tell which one will be the real one, so this fight is down to dumb luck. Choose one of the Showmen and just keeping attacking that one until you hit paydirt, healing as necessary. An annoying battle, but not as difficult as it seems.