The fourth chapter of Dragon Quest IV begins in the entertainment town of Laissez Fayre. Here you meet Meena and Maya, twin sisters who seek to avenge the death of their father. They will chat with their manager for a bit, who gives them 100 gold for the day's work. The next day they decide to leave and seek out their target, a man named Balzack.
You can leave Laissez Fayre immediately, if you wish, and begin traveling the world. There's plenty to collect in the town, however, and we're going to poke around a bit first.
- The sisters start off in a small bedroom. Check the pots in the next room over for a Medicinal Herb.
- Head to the central theater in town. If you go as far north as you can you'll find the small room where the sisters spoke to the manager. The pots in this room contain a Seed of Strength, and the cupboards contain a Silk Robe. You can get up on the stage by heading south from the manager's room, and if you do so at night... well, there's some catcalling involved.
- You'll find the Weapon and Armor Shops in the northwest of Laissez Fayre. You'll want to spend some time fighting outside town so you can afford better equipment for the sisters. Of primary importance is getting Maya a weapon, and a Divine Dagger will do nicely. You can sell her Dancer's Outfit for 300 gold to get an early boost, as it is not a great piece of armor.
- The Inn is in the southeast of Laissez Fayre. Check the cupboards for 20 gold. Also inside the Inn is a protective priest, and if you come back here at night you can speak to the person he's guarding. She has info regarding the rest of the chapter, though you don't have to hear it.
- Attached to the Inn is a house. Check the upper floor of the house for Wayfarer's Clothes.
- Next to the church, in the southwest of Laissez Fayre, is a building. If you rotate the camera you'll see it has two doors. One door leads to a single-room dwelling, and you can smash the pots for 5 gold. The other door leads to a second-floor apartment, and you'll find a Leather Hat in the dressers.
- If you revisit Laissez Fayre at night the pub on the west side of town will be open. There's an Antidotal Herb in a cupboard on the second floor.
World Map - Laissez Fayre Region - Enemies
- Foo Dog - 23 HP
- Horny Devil - 14 HP
- Lickspittle - 13 HP
- Platypunk - 10 HP
- She-Slime - 10 HP
- Walking Stick - 8 HP
Standard procedure applies as you enter the world map: Stick close to Laissez Fayre and build up some experience. Both Meena and Maya need levels before they can risk traveling too far. Their specialities will be familiar after playing the second chapter:
- Meena is similar to Kiryl in that she wields restorative and defensive magic. Meena's a bit better physically, but Kiryl has better spells in the long run. Still, for the purposes of this chapter Meena will be your healer.
- Maya is similar to Borya, wielding offensive magic. Like her sister, she's better than Borya in the physical realm, but he's ultimately a stronger caster.
Unlike previous chapters, where you often hop between different landmasses, you'll spend the entirety of the fourth chapter on the same stretch of geography. Your destinations are to the north of Laissez Fayre, and if you walk too far you'll start running into much stronger monsters. Try to get Meena and Maya to level 3 or 4 before leaving Laissez Fayre.
Head north once you're satisfied with your progress. As you enter hilly territory you'll see a sign. North of this sign you'll find a new location.
Aubout du Monde
Meena and Maya's former home, Aubout du Monde hasn't forgotten the sisters - and there are clues here that may lead them to their father's killer. Let's have a quick look around.
- The Inn is right by the entrance of Aubout du Monde. It is nothing special - though you can stay here for free, making it a nice spot to level.
- The Item Shop in the southeast of Aubout du Monde also sells weapons and armor. The Chain Sickle is a good weapon for Meena once you have enough money.
- There's an unassuming house in the middle of the village, just north of a horse pen. Check the cupboards inside this house for a Leather Shield.
A dog will greet the sisters when you head northeast in Aubout du Monde, and near the dog is their old house. Check the cupboards and pots inside for 35 gold and a Seed of Magic, then check the rear of the house (left door) to find a grave out back. There's a Seed of Life sitting in front of the grave.
(If you visit the grave at night you'll see something sad. Poor dog.)
Near the front of the house is an old man who will tell you about a man named Oojam. A Slime in the basement of the house - only there at night - will add another tidbit about Oojam, namely that he can open locked doors. You need to find Oojam. Leave Aubout du Monde, cross the bridge to the north, and head west. It won't be long before you find a cave.
Cave West of Aubout du Monde
- Dirty Dogu - 15 HP
- Firespirit - 12 HP
- Funghoul - 19 HP
- Lickspittle - 13 HP
- Wimp - 20 HP
- Winkster - 15 HP
- Head generally west from the entrance until you're forced north. Keep going north, past the next right, to find a chest containing a Chimaera Wing. Back south and to the right is a path to an elevator.
- Follow the path on the next floor until you come to a room with a pool in the middle. Head west of here to find another elevator. Climb aboard.
- Head east in the next area, around the water, and make your way to the middle of the chamber. There's an island here, and this is where you'll find Oojam. He's a melee fighter, and will make this dungeon much easier. (Mind that you can't control him.) Check the chest near Oojam for the Night Light, which allows you to change day to night whenever you like.
- Go back upstairs via the elevator and check to the south. There's a chest here containing 240 gold. Head east along the bottom of the pond that you passed earlier to find another passage, leading south. There's a chest along the way containing a Seed of Life, and at the end of the passage is an elevator.
- The elevator leads to another elevator, which will then bring you down to the lowest floor again. Here you'll find a chest containing the Sphere of Silence. You'll need this to beat the final boss in this chapter. (It's possible to make do without, but... your chances are poor.)
- Bullfinch - 20 HP
- Crack-Billed Platypunk - 25 HP
- Dirty Dogu - 15 HP
- Fire Beatle - 20 HP
- Frolicker - 43 HP
- King Slime - 150 HP
- Paralyslicer - 30 HP
- Slime (King Slime) - 30 HP
- Slime (normal) - 8 HP
- Wimp - 20 HP
- In the north of town you'll find the Armor and Item Shops. The Item Shop is nothing special, but the Armor Shop has the best equipment you can get for this chapter. The final boss is a bit rough, so you may want to outfit Meena and Maya with the best armor you can afford. (There are more fights ahead before you tackle the boss, so you can come back later, as well.)
- South of the Armor Shop is a small, unmarked building with a hidden door. It leads to a prison, and one of the prisoners has vital information for completing the chapter. You don't have to speak to him, but you'll get the gist of where you need to head next. If you come here at night another prisoner will be more active, and share info about the Sphere of Silence you picked up earlier.
- In the west of town is the Weapon Shop, out on the end of a narrow path through the water. There's a good array of weapons here worth getting, and the one that will trigger the most debate is the Poison Needle. Most of the time this weapon will hit for a single point of damage. Occasionally, however, it will just straight-up kill the target. The Poison Needle doesn't work against bosses, but if you fancy yourself lucky it may do quite well against normal enemies. Equip it on a party member with poor melee skills and see how they do.
- If you check the building in the northwest of Havre Léon you'll discover that it leads to a docked ship. You can't climb aboard just yet. You can, however, bust open some barrels, which contains 15 gold and a Medicinal Herb.
- Featherweight - 52 HP
- Frolicker - 43 HP
- Jinkster - 35 HP
- Lost Soul - 40 HP
- Salamander Fry - 40 HP
- Vampire Battler - 38 HP
- Venus Guytrap - 37 HP
- Weartiger - 50 HP
- If you check the cupboard in the Inn you'll find a Leather Hat.
- Check the cupboard in the northeastern building (an administrative center, maybe?) you'll find some Holy Water.
- On the west side of Mamon Mine is a small house. Check the cupboards for a Medicinal Herb. There's an old man in here who will tell you where to get Gunpowder, which you'll need to reach the end of the chapter.
- In the northwest of the town, beyond the gate to the mine, you'll see a dilapidated house. You can enter the house via a hidden door on its north side. Within you'll find a chest containing a Scale Shield, as well as 10 gold inside a cupboard.
- If you enter the town at night you'll see some roaming spirits beyond the gate to the mines. They hint at this area being more than it seems.
- Near the entrance is a small room with a man, and if you bust the pot near the man you'll find a Seed of Life.
- To the northwest of the entrance is a room with a chest, inside which you'll find Silver Tarot Cards. These can be used as an item (by Meena only) to conjure a random spell in battle, and they allow Meena to tell the party's future outside of battle. Pretty neat.
- Head northeast of the entrance and you'll find the stairs to a lower level. Take a left upon entering this area and you'll find a room with several graves, and a wandering miner. Check the sparkle in front of the graves for a Seed of Life.
- Head back to the entrance hallway, then go north and left at the next intersection. There's a room with three barrels, one of which contains 50 gold.