A pixelated adaptation of a goofy, smarmy comic book series by Steve Purcell , Sam & Max Hit the Road is the first game in the Sam & Max series. The only 2D entry, Sam & Max Hit the Road is a point-and-click adventure in the vein of Maniac Mansion, and is just as quippy and nonsensical as you'd expect.
Typical of point-and-click adventures, Sam & Max Hit the Road can be a bit obtuse at times. It's easy to get backed into a corner and not have the slightest clue what to do, or where to go next. This guide will take you through the entire game, step-by-step, while avoiding spoilers wherever possible. (Not that spoilers matter all that much with this kind of story, but still.) First, though, we should have a look at the mechanics.
Gameplay
Sam & Max Hit the Road is a point-and-click adventure game. You play as Sam, a doggish detective, and you need to poke around a variety of different areas, looking for clues. Once you find the right item you can use it on other objects, items in the scenery, or the various NPCs you meet to push the story forward. There's no combat, so you can explore at your leisure. You can walk Sam around by clicking the cursor on the spot where you want him to go.
In the bottom-left corner of the screen is a picture of a box. If you click the box you'll be presented with a series of options, each of which does something different if used on the environment:
- Eye - Allows Sam to examine items of interest. The eye closes if you can't examine something. Typically used to trigger snarky commentary from Sam and Max, though occasionally of use for ferreting out important clues.
- Fist - Allows Sam to pick up and use items in the environment, or place them in his inventory. The hand opens if you can't interact with a part of the environment.
- Mouth - Allows Sam to speak to NPCs. The mouth closes if you can't speak to something.
- Squeaky Toy - Allows Sam to manipulate the environment. Occasionally its function overlaps with the fist, though the squeaky toy also allows you to operate doors, elevators, levers, your car, and plenty else. The squeaky toy stops being squeaked if hovered over something that can't be manipulated.
- Box - Closes the inventory screen.
- Max - Allows you to use Max on the environment, which may have some... interesting results. Unlike other items you'll never lose Max from your inventory. You can also use Max by clicking the fist on him while exploring the world.
- First is Highway Surfing, accessible via the road icon on the world map. You'll ride around as Max, using the mouse buttons to jump over signs and swerve the car. Press the Q button to stop.
- Second is Dress Up, found by checking the spinner with the Sam and Max heads on the top in the western-most Snuckey's. This is a simple dressing game where you can put different clothes on Sam and Max.
- Third is Paint-by-Number, found on the spinner in the southern-most Snuckey's. This is a painting game where you can fill in a picture of Sam and Max.
- Fourth is the Portable Carbomb Game, found on the spinner in the northeastern Snuckey's. This is a Battleship clone. Place your cars (right click to change their orientation), then square off against Max. The only difference between this and Battleship are the trampoline squares you put down, which can deflect bombs back onto Max's board.
Sam and Max's Office
- You'll start off on Sam and Max's home turf. Check the rat hole in the rear wall to receive Money.
- Walk to the right side of the office, which is bigger than it looks, to find a closet. Grab the purple Black Light out of the closet.
- Go out into the hallway via the door on the left side of the room.
- Go down the stairs to the south of the office entrance. Click on the black space above the box menu icon to leave the office.
- You're now out on the street. Speak to the black cat on the left side of the street, then use Max on the cat to receive the Orders.
- Use Sam and Max's car (the police cruiser) to leave.
- Outside the front door is a Snuckey's Cup that you should grab off of the ground.
- Go inside the front door.
- Grab the box of Candy off of the shelves on the left. They're above several rabbit statues and a cluster of four red cylinders.
- Wait for Max to say he has to go to the bathroom, then speak to the guy at the counter. Choose the ? or ! option to make more options appear. You can pay for the Candy here - the attendant will force you if you try to leave without paying - and you can ask for the bathroom key for Max.
- Max will leave to use the bathroom. Follow him outside, then wait for Max to come back with the mouth option ready. Use it on him, then hit the ? or ! option to receive an additional for option for the keychain. Ask Max about it to receive the Rasp. (If Max returns the key you'll need to leave Snuckey's and return to repeat this process.)
- Show the fire-breather the Orders. He'll stop breathing fire and let you through.
- Inside the Hall of Oddities you'll learn the main plot of the game. The owners will give you a Pass.
- Grab the Severed Hand that's beneath the Insect Lad sign on the left side of the hall.
- Grab the Sasquatch Hair off of the ground, near the thawed block of ice on the right side of the hall.
- Exit the Hall of Oddities through its right side.
- Head to the left side of the next screen, past the trailer, and over to the Wak-A-Rat game. You'll need to smack rats to win this game. Hit at least twenty rats out of forty to make a prize appear on the side of the machine. Check the side of the machine to receive a Flashlight.
- Combine the Black Light you found earlier with the Flashlight. Now it works.
- There are two other games next to Wak-A-Rat. The ball game isn't working, but if you check the stand with the red circle on top you'll find a Fisheye Magnifying Glass. Grab it.
- Walk left of the Wak-A-Rat game to find a ride called the Cone of Tragedy. Speak to the attendant and ask about the cone to go for a ride. This will empty Sam's box of stuff.
- Speak to the Cone of Tragedy's attendant and ask about Sam's box to receive a Claim Ticket.
- Take the Claim Ticket to the Lost and Found, the green tent on the right side of the Carnival's first screen. Use the Claim Ticket on the tent to retrieve your items.
- Check your inventory and you'll see that you now have a Fridge Magnet. Examine it to reveal the World of Fish on the map. You can travel here later, though we're not done with the Carnival yet.
- Take the path to the left of the Hall of Oddities to find the Tunnel of Love. Use the squeaky toy on the swan boat to enter the tunnel.
- Pull out the Flashlight while riding through the tunnel and use it on the darkened section of wall that's sparking. This will reveal a fuse box. Hit the X button to switch to Max, wait for the boat to float over to the fuse box, then use Max on the fuse box. This will stop the boat, and Sam and Max will jump out.
- Grab the beard of the man on the right. This will open the door on the left. Go through.
- Speak to Doug, the fellow watching TV, until you see a Bruno icon. Choose Bruno. This will unlock the World's Largest Ball of Twine, another location on the world map.
- Give Doug the Candy you got from Snuckey's. He'll give you a Crowbar.
- Use the controls on the left side of the door to get the boat running again. Leave the room to exit the Tunnel of Love.
- Return to the trailer near the Wak-A-Rat game. Use the Crowbar on the door to open it up. Head inside.
- Check the blue box with the star on the top, on the right side of the trailer, to receive a Stiltwalker's Costume.
- Open the pink wardrobe on the right side of the trailer. Inside is a Score Card. Grab it to reveal the Gator Golf Emporium on the world map.
- Walk to the right side of the screen. There's a tram that goes up to the top of the twine. Get on top of the stairs, wait for the tram car to stop, then walk inside.
- You're now atop the twine. Step behind the shack to enter an unseen elevator.
- This brings you to a restaurant. Look to your right to find a man at a table. Speak to him and ask about his tools to receive a Spanner.
- Grab one of the Buckets of Fish next to the Bait Shop with the shark jaw on the front.
- Use the Spanner on the huge fiberglass fish on the left side of the screen.
- Use the fiberglass fish to make Sam crawl inside.
- Use Max on the fiberglass fish to get him inside as well.
- Head to the left of the entrance until you see the front desk. Next to it is a waste basket with a Broken Golf Ball Retriever for you to grab.
- Head down the central boardwalk to the driving range. You'll run into some unpleasant fellows, and Max will wind up in a dunk tank on the far side of the range.
- Use the Bucket of Fish on the bucket of golf balls next to Sam.
- Grab one of the golf clubs to Sam's left. This triggers a minigame where you can hit balls - or, now, fish - into the driving range. The fish will travel to any spot that you mark with a flag. If an alligator is horizontally adjacent to the fish it will swim over and eat it.
- Create a more or less vertical path from Sam's position to the dunk tank across the driving range by positioning the gators with your golf shots. This process is a bit fidgety, but once you get it right Sam will walk across to the dunk tank on his own.
- Use the glass door on the left side of the dunk tank to open it and free Max. He'll give you more Sasquatch Hair.
- Open the door on the front of the dunk tank. Inside it, on a shelf, is a Sno Globe. Grabbing the Sno Globe will reveal the Mystery Vortex, another location on the world map.
- Combine the Broken Golf Ball Retriever with the Severed Hand. This will create the Broken Golf Ball Retriever with a Severed Hand Attached To It.
- Combine the Fridge Magnet with the new item. This will create the Broken Golf Ball Retriever with a Magnet Attached To It.
- Walk to the museum at the base of the ball of twine and head inside. Use the Broken Golf Ball Retriever with a Magnet Attached To It on the ball of twine to retrieve a Mood Ring for your inventory. This will turn the former item back into the Broken Golf Ball Retriever with a Severed Hand Attached To It.
- Walk inside the front entrance tunnel of the Mystery Vortex.
- Walk down the crazy hall to the curtained doorway to the right. It will take a while, but you'll get there.
- You're now in a gift shop. Check the front of the dripping display box on the left side of the room for more Sasquatch Hair.
- Return to the size-changing hallway and use the mirror. Sam and Max will step inside.
- White - Left on, middle on, right on
- Red - Left on, middle off, right off
- Purple-Pink - Left on, middle on, right off
- Mustard - Left on, middle off, right on
- Blue - Left off, middle on, right off
- Green - Left off, middle on, right on
- Yellow - Left off, middle off, right on
- Use the tram on the right side of the screen to travel to the top of the ball of twine, then use the elevator on top to get into the restaurant.
- Grab the sparking wires to the left of the elevator. Use them on the mounted binoculars on the left side of the restaurant.
- Use the Fisheye Magnifying Glass on the binoculars. This will allow you to zoom in when using the binoculars.
- Use the binoculars.
- In front of Bruno's thawed ice cube at the Carnival
- Given by Max when you free him from the dunk tank at Gator Golf World
- On the dripping display box in the Mystery Vortex's gift shop
- Enter the mansion.
- Take a right from the entrance and go in the room at the far right end of the hall, with the bull horns over the door.
- You're now in Bumpus's bedroom. Don't touch the Toupee on the right side of the room or you'll get kicked out of the mansion.
- Get up onto the monster truck bed and grab the Pillow that's covered in green goo.
- While still on the bed, use the Broken Golf Ball Retriever with a Severed Hand Attached To It on the books above the door on the left. This will earn you the Maintenance Droid Guide.
- Wait for the Maintenance Droid that cleans the mansion to come along. Use the Maintenance Droid Manual on it.
- You'll find yourself staring at the Maintenance Droid's brain. Each of the colored cords stuck in the brain corresponds to a room in the mansion. Remove all of the cords, then plug in the blue (far left) cord. This will sound an alarm.
- Enter the curtained room on the right side of the main hallway.
- Use the VR machine's headset.
- Pull the Sword out of the stone.
- Try to enter the cave on your left, then use the Sword on the thing that comes out of the cave.
- Grab the heart that appears to receive a Cheesily-Polygonned Key.
- Head left through the main hallway until you find a room full of stuffed animal heads. Grab the Portrait of John Muir off of the back wall.
- Go through the door on the left side of the room with the stuffed animal heads. Once the musical number is done you can look around. Do not touch the green beam that runs across the right side of the room.
- Use the Cheesily-Polygonned Key on the key slot near the right door, beneath the alarm. This will trigger a cut scene, and reveal the Savage Jungle Inn on the world map.
- Enter the inn's front door. The entrance is behind Sam's car.
- Speak to Evelyn Morris, the woman at the front desk. Once you're done asking her questions she'll give you Brochures.
- Inspect the Brochures to unlock the Dino Bungee National Memorial, as well as the Celebrity Vegetable Museum.
- Head right from the entrance and speak to the woman at the front desk.
- Grab a Conroy Bumpus Eggplant from the vegetable box down and to the right of the woman, beneath the plants that are hanging in a display.
- Give the woman the Portrait of John Muir.
- Head right from the car, then go north and take a left, into the small clearing with the dinosaur and mammoth statues.
- Use Max on the mammoth to receive a bundle of Faux Wooly Mammoth Hair.
- Use the speaker at the feet of the dinosaur to make it start talking. Click the button again while the dinosaur's mouth is open to stop it from speaking.
- Use the 91 Yards of Twine on the dinosaur's open mouth, then use Max on the twine to receive a Dinosaur Tooth.
- This will put you back at the car. Walk back down the path, this time heading north. You'll find a pool of tar with a line of kids. Walk to the right side of the pool to find an elevator. Go up the elevator. The elevator will put you on the bungee jumping platform.
- Use the Broken Golf Ball Retriever with a Severed Hand Attached To It on the Snuckey's Cup. This will give you a Broken Golf Ball Retriever with a Cup Attached To It.
- Use the folding screen to the right of the elevator. Sam will change into bungee jumping gear.
- Use the bungee jumping cord on the right side of the screen.
- Sam and Max will bounce above the tar below. Use the Broken Golf Ball Retriever with a Cup Attached To It on the sludge to collect a bunch of Tar.
- Use the Tar on the Siltwalker's Costume, then use the Faux Wooly Mammoth Hair on the costume. This will get you the Stiltwalker's Costume Covered With Tar and Faux Wooly Mammoth Hair.
- Use the folding screen to change Sam back to normal.
- Enter the inn.
- Give the Rasp to the bigfoot by the front door.
- Use the Stiltwalker's Costume Covered With Tar, Faux Wooly Mammoth Hair, and a Toupee on Max while in the lobby. The pair will change into the costume, and the bigfoot will let you enter the back room.
- You're now in the convention room. Grab the Wine Bottle off of the food table. It's near the white bigfoot.
- Go through the door to the right of the stage. It's between the stage and the white bigfoot.
- This will put you in the kitchen. Check the left side of the freezer on the left side of the room for an Ice Pick. It has an orange handle.
- Try to leave the kitchen and you'll be stopped. Use the Stiltwalker's Costume while on the inventory screen to remove it.
- Use Max on the freezer door.
- Travel back to the World's Largest Ball of Twine and visit the restaurant at the top. Give the Ice Pick to the man sitting at the table on the right. He'll turn it into a Twisted Ice Pick.
- Use the Twisted Ice Pick on the Wine Bottle. This will get you a Cork. Use the Cork on the Sno Globe.
- Head to the Mystery Vortex and enter the gift shop. Use the Mini Vortex (the booth by the doorway) and use the Sno Globe on the Mini Vortex while Sam and Max are inside. This will earn you a Sno Globe Full of Pseudo Mystical Energies.
- The Sno Globe Full of Pseudo Mystical Energies
- The Dinosaur Tooth (Dino Bungee National Memorial)
- The John Muir Gourd (Celebrity Vegetable Museum)
- The Pillow (Bumpusville)