Necromancer's Lair - Enemies
- Gulgul - 49 HP - Weak to Poison
- Lonzon - 75 HP - Weak to Sun
- Mermofwizquard - 66 HP - Weak to Blunt, Sword
- Revenant - 200 HP - Weak to Poison
- Woodland Spirit - 63 HP
Into the belly of the beast. Swim north from the entrance and you'll find a chest in the water. It contains Romaya's Hairpin, an artifact for Teaks. Use the stairs to climb out of the water, where you'll immediately get into a battle. The new foe here is the Mermofwizquard, a magic user that you can absolutely demolish with physical attacks. (Typing that name out is awful.) Mermofwizquards can hit your whole party with normal attacks, so prioritize taking them out first.
Head north from the entrance until you find a bony, floating platform. Use the lever to get it moving and it will take you to a battle with two Galgals. Keep following the corridor and you'll wind up back outside, where a cut scene will make it clear that progressing requires you to take down some very specific enemies. Check to the northwest to find a campsite and a save point, then begin your explorations.
Look to the north of the campsite and you'll run into a Revenant, the first of the three enemies we need to defeat. This guy hits hard when two-handing his sword, but he fights alone and ultimately isn't anything special. Inspect the glowing skull that he leaves behind to undo part of the lock to the north, and check the trees to the left and right of this battlefield for some Apples and Peaches.
If you inspect the northeast you'll find some piles of Bones. Otherwise, you now need to choose a direction to go.
Northeast Passage
If you jump into the water you'll find a path to the northeast of the lair's central hub area. After you cross some thin walkways they will sink, forcing you to progress deeper. Head southeast to get into a fight with some Lonzons, a Gulgul, and a Mermofwizquard, then pull the lever to the northeast of this little battlefield.
Pulling the lever will move a platform to the north within range. Backtrack and use it to head east, pulling the lever on the platform to nudge a little ways to the right. Climb the nearby ladder and head west along the upper path to find a chest containing a Spectral Cape. A bit further north is a rope ladder that you can unspool to return to the lower level.
Go back to the first lever, down south, and pull it again. Trek back to the rope ladder and climb up. Head clockwise around and back to the lower level to find another floating platform, which is now within reach. Hop on and pull the lever on the platform to go south. Southwest of the landing point is a chest containing some Obsidian Ore, and the main path continues to the east.
Head back to the previous chamber and hit the floor rune that has lit up. It will raise a log grapple point which you can use via the Graplou. (The button you need to use varies from system to system.) Climb the ladder on your left again and you'll find another floor rune / grapple point combo that will take you to the east side of the chamber. Here you'll find a Berry bush.
Climb the ladder on this landing and you can use a tall grappling tower to zip over to the northeastern wall. Use the wall grips to travel west, where, again, there's a floor rune and a grapple point to exploit. Keep doing this until you're back where you started, then return to the area with the floating platforms.
Head to the upper walkway in the northeast of the platform chamber. You'll see two Mermofwizquards teleporting around across a gap. Use the Graplou to grab one of the magic users when they line up with you and you'll shoot across the gap, giving you a little advantage in the fight that follows. The Mermofwizquards are guarding a Berry bush, a chest containing a Rainbow Conch, and a lever. Pull the lever to raise a grappling tower that you can use to cross the gap again.
Head west. If you look to the north you'll spot a grappling tower. Use it to zip across a gap. The room beyond contains the next Revenant, as well as a Mermofwizquard and a Lonzon. Take out the little guys and the Revenant will be easy enough to trounce. Interact with the glowing skull that appears atop the nearby stairs after the fight, then start making your way back to the central hub with the campfire.
Northwestern Passage
Check the northwest corner of the central hub, north of the campfire, and you'll find another doorway. Beyond you'll get into a scrap with a Mermofwizquard, two Galgals, and a Woodland Spirit. Take them down, then look north. There's a pit with a grappling ring on the other side. Use the Graplou to snag it, which will extend a bridge to a lever. Pull the lever to lower some stairs on your left. Hop aboard and climb north.
There's another area up here. Open the nearby chest to receive an Osseous Staff for Valere, then grapple east and north. You'll find a picnic basket containing Mooncradle Fish Pie on your left. Grapple further north, attaching to the nearby Mermofwizquard, and you'll have to fight it and a Woodland Spirit. Look north of the fight for some Bell Peppers.
Head west and you can grapple onto a floating platform. Grapple northwest from here - yes, you can grapple at angles - then grab the Bones on your left and hit the lever on your right. The lever moves the floating platform west. Grapple southwest to it to find a battle with two Mermofwizquards and a Woodland Spirit.
Pull the lever in the southeast of this clearing, then grapple south. You'll find your way to the middle of the area. Pull the lever across the tightrope on your right to retract a bridge, then pull the central lever to send the floating platform south. Follow it until you can hop aboard. You can use the platform to grapple southwest, where four Gulguls prowl a clearing. Check the corner of the clearing for Mushrooms.
The Gulguls are guarding a lever on the left side of the clearing. Pull it and the floating platform will leave the room, creating a bridge back to the entrance in the process. Use it to return to the previous chamber, where the platform will take up residence and allow you to grapple your way to the west. You'll find a Lonzon and a Woodland Spirit guarding some stairs over here. Take them out, then head west to find a little plot of Tomatoes and a northbound path.
You're in another new area. Take the long walk clockwise around the room until you're in the south, facing a platform with a Mermofwizquard. Grapple onto the Mermofwizquard, beat him up, and pull the nearby lever. This will move a floating platform over, allowing you to grapple northeast and pull another lever. This raises the platform. Use the ladder to the north to get up to the platform's level, then grapple west and take out the Mermofwizquards and the Gulgul on the next landing.
Pull the lever once you've wiped out the enemies. This will raise the floating platform again, and open a climbing wall to the northeast. Clamber up the wall to find yet another lever, which will move the floating platform over to you. Grapple to the platform, then further southwest, to find one last lever. It will move the floating platform out of the room, as well as raise a grapple tower that will allow you to leave the way you came in.
The floating platform will settle itself near the stairs from earlier, and you can use it to zip north. Here you'll find the last Revenant, and it's joined by two Mermofwizquard and a Gulgul. They all move to different corners, making this an annoying battle. Any move that can hit every enemy regardless of where they are (Venom Flurry, Dash Strike, and Moonerang, in other words) is recommended.
Defeat the Revenant and you'll reveal the final glowing skull, which unlocks the big door back in the hub area. Before you head there, though, look to your right. You'll spot a chest on the other side of a big heap of skulls. If you check the southeast of this clearing, near a cluster of green candles, you'll find a hidden path through the skulls that will take you up to the chest. It contains Revenant Armor.
Hoof it back to the hub area and use the campfire to heal and Cook some meals. The northern doorway is open and waiting for you... and so's the resident necromancer.
- Sun (Lonzon, Flesh Pile)
- Moon (Bone Pile)
- Poison (Revenant)
- Summons an eyeball that strikes one character
- Necromancy, which generates a Lonzon or a Revenant from the Flesh and Bone Piles
- Felfire Rain, a charged AOE attack