This guide is a work in progress. I'll keep updating it as I play through the game and learn more.
Welcome to Yog-Sothoth's Yard! A visual novel / dating sim / resource management game, Yog-Sothoth's Yard places you, the player character, in charge of a spooky hotel. The hotel quickly becomes overrun by monstrously-pretty ladies, and your job is to expand the hotel, keep the guests happy, and perhaps meet the love of your life. (And hope they don't eat you.)
Despite how much text you'll run into during the introduction of the game, Yog-Sothoth's Yard is not strictly a visual novel. There are plenty of systems you need to juggle to keep your hotel running and reach the finish line. This guide will take you through the basics of Yog-Sothoth's Yard's many, many mechanics.
Gameplay
When you're not listening to anime banter between Yog-Sothoth's Yard's many characters, you'll need to actually manage the hotel. You do this by unlocking new rooms, gathering resources via Tasks, collecting money from Guests, and otherwise managing your time. There's a lot that you can do during each work period, once you've unlocked everything, and you can only handle so much.
Yog-Sothoth's Yard gameplay is divided into units of time, like so:
- Each day is divided into day and night. You can perform tasks during both periods of the day.
- Seven days is equal to a week. Weeks are divided into Chapters, usually introducing a new character.
- Four weeks (28 days) is equal to a month. At the end of each month your hotel is scrutinized and rated, and if it meets specific requirements it will receive a Hotel Star Rating boost. (More on that below.) At the end of each month there is also a Blood Moon, which plays a role in Divinations. (More on that below, as well.)
The two sections of each day - day and night - consist of a static turn. During these times you are given a specific amount of AP, which you can use to fulfil your duties. If you run out of AP that section of time will automatically end. You can also choose Rest (top-right corner) to end a section of day prematurely, which will restore some SAN. More on SAN a bit later. (Generally speaking, you'll probably use up your AP rather than Rest. There's a lot to do)
- The main menu is in the upper-left corner of the screen. You can use these icons to open the Settings, check the game's tutorials, or save / load your game. Make sure you save often, and occasionally create multiple saves, so you don't get stuck thanks to poor Task management.
- In the top-right corner of the screen you'll find your current resources, as well as a breakdown of the state of the hotel. We'll get into these numbers below, though if you want more information now you can hover over the various icons for a bit of an explanation. You can also find the option to Rest down here.
- In the bottom-left corner of the screen you'll find your current Tasks. More on Tasks below.
- In the bottom-right corner of the screen you'll find more menu options that will appear as you progress through the game. These include Operation (changes based on the room you're in), Affinity (list of your relationship with your Staff Members), Oracle (which Divination option is currently active), and Switch (allows you to change your current location in the hotel).
- Gold - How much gold you have in your coffers. You need gold to expand and upgrade the hotel, as well as to earn a higher Hotel Star Rating.
- SAN - Your Sanity level. A measure of how your mind is doing. Look under Divinity for a more thorough explanation of SAN.
- Clean - The cleanliness level of the hotel. You need to maintain a Cleanliness level of 600 or more to receive a higher Hotel Star Rating. Little Leaf can help you clean if you visit her room.
- Guest - The number of Guests currently staying at the hotel, as well as how many Guests you can accomodate in total.
- Souls - A special form of currency. We'll look at it in greater detail below. (Once I get that far.)
- Evil - A measure of the evil deeds you've committed while running the hotel. (I'll get back to this.)
- AP - A measure of your stamina. Most activities require 1 AP to perform. Once you run out of AP the current half of the day will end, moving you either to the second half (day to night) or to the next day. If you choose to Rest while you still have AP you'll regain some SAN.
- The 1st Floor consists of the Front Desk, as well as the rooms for your various Staff Members. You'll spend most of your time here.
- The upper floors contain rooms for Guests. You'll need to visit these floors to collect gold from Guests, assuming you haven't unlocked every room on a given floor.
- The Yard is the front of the hotel. Here you can use AP to clean up the grounds in exchange for resources. You'll also run into the occasional Special Guest out here, and seeing to their needs can earn you bonuses. Note that you can click and drag the Yard's map around, revealing more interactions.
A hotel is hardly a hotel without Guests, and you'll need a regular stream of Guests to expand your services. The Guests will occupy the rooms on the upper floors of the hotel, and each Guest has their own store of gold and selection of items. Clicking on the Guest will give you a breakdown of what they have. Note that you have to Enter the room (click on the room from the outside view) to view their belongings.
The quality of your Guests is determined by the Hotel Star Rating of your hotel. The more you refurbish your hotel and upgrade the rooms, the better your Star Rating becomes. Hover your mouse over the ? mark in the top-right corner of the screen to see your current Hotel Star Rating, and to see what level of Guests will visit your hotel. Hotel Star Ratings only change at the end of each month, assuming you've fulfilled the prerequisites for the next level.
The important thing to note about Guests - especially early on - is that you need to collect their fee for staying at the hotel manually. The Guest's fee appears as a gold coin above the room. If you don't collect the gold before the Guest leaves the next day you'll lose out on their fee. Once you've refurbished all of the rooms on a floor you'll no longer have to collect the fee manually.
Tasks
As the story progresses you will be given a series of Tasks. The more important of these are the Main Tasks. Main Tasks are storyline requirements which will unlock elements of the hotel, expanding the things you can do. In order to get everything up and running properly you'll want to complete Main Tasks as quickly as you can.
Alongside the Main Tasks of the game you'll also receive the occasional Side Task. These Tasks are not mandatory, but they will improve your hotel if completed, and earn you some extra resources. Completing Side Tasks is useful, but you should focus on keeping the hotel operating smoothly rather than go out of your way. You'll usually complete Side Tasks while accomplishing other goals.
All assigned Tasks appear in a list in the bottom-left corner of the screen. You can scroll down to see all of the Side Tasks currently available.
Hotel Star Rating
If you hover over the question mark in the top-right corner of the screen you'll see a breakdown of the hotel's current achievements. This list shows you how far you need to go before reaching the next Hotel Star Rating level. At the end of each month the hotel will be evaluated, and if you fulfill each of these four requirements your hotel will rank more highly. This means better-quality guests, which in turn means more money for your hotel.
There are four areas in which you need to excel to boost your Hotel Star Rating:
- Summary - Your total income from renting out rooms. The more Guests you have, the more money you'll make.
- Clean - The cleanliness of your hotel. You need to get this number over 600, and keep it there, before your hotel is evaluated. Little Leaf can help with this.
- Build - The number of times you've expanded your hotel. The more you unlock and upgrade rooms, the higher this number will climb. Eventually you'll need to expand onto unused floors, so don't neglect to upgrade your Front Desk.
- Insight - The number of Catalog entries you've unlocked. You'll boost this number by meeting new types of Guests, acquiring new items, unlocking new Oracles, and so forth.
- Random Alchemy, wherein you combine two or more items and receive a third, not-really-randomized material
- Formula Alchemy, wherein you combine specific items to create a specific resource, according to a Formula
- Summoning, wherein you sacrifice resources to forcefully pull Guests into the hotel to fill vacancies - Summoning requires AP
- Soul Alchemy, wherein you sacrifice resources in exchange for Souls - this doesn't unlock until Week 12
- Find Cookbooks that teach a recipe
- Determine which ingredients are needed to create the recipe under the Cookbook tab
- Prepare the recipe under the Cooking tab - you can buy the ingredients you need from Hoshino