Anchor Links - Dual Techs (coming soon)
Dual Techs
Dual Techs require both characters to take their turn simultaneously, and to have sufficient MP to use the Dual Tech's component Single Tech. Characters must fight together at least once, with the required moves learned, to learn a Dual Tech. Note that Magus cannot learn any Dual Techs. (Though he can learn a few Triple Techs, listed at the bottom of this guide.)
Crono + Marle
Aura Whirl- Moves: Cyclone + Aura
- MP Cost: 2 (Crono) / 1 (Marle)
- Effect: Restores a small amount of HP to all allies
An early-game Dual Tech, and potentially the first you'll get. Great for 2300 AD, but loses steam pretty quickly.
Ice Sword- Moves: Cleave + Ice
- MP Cost: 4 (Crono) / 2 (Marle)
- Effect: Inflicts Water damage on a single enemy
A solid single-target Tech that's still decent later on if you must only hit one enemy at a time.
Ice Sword II- Moves: Frenzy + Ice II
- MP Cost: 12 (Crono) / 8 (Marle)
- Effect: Inflicts Water damage on enemies in a small radius
An upgraded, more-powerful version of Ice Sword. Good for battling bosses, but a bit expensive for Crono.
Crono + Lucca
Fire Whirl- Moves: Cyclone + Flamethrower
- MP Cost: 2 (Crono) / 1 (Lucca)
- Effect: Inflicts Fire damage on enemies in a small radius
An early-game Dual Tech that is quite useful for crowd control. Loses steam in 2300 AD.
Fire Sword- Moves: Cleave + Fire
- MP Cost: 4 (Crono) / 2 (Lucca)
- Effect: Inflicts Fire damage on a single enemy
A solid single-target Tech that's good against earlier bosses.
Fire Sword II- Moves: Frenzy + Fire II
- MP Cost: 12 (Crono) / 8 (Lucca)
- Effect: Inflicts Fire damage on enemies in a small radius
An upgraded, more-powerful version of Fire Sword. Good for bosses, but expensive.
Crono + Frog
X-Strike- Moves: Cyclone + Slurp Slash
- MP Cost: 2 (Crono) / 2 (Frog)
- Effect: Inflicts physical damage on a single enemy
The first boss-centric Dual Tech that you'll get. A good budget move for most of the game, though outclassed by other Dual techs.
Sword Stream- Moves: Cleave + Water
- MP Cost: 4 (Crono) / 2 (Frog)
- Effect: Inflicts Water damage on a single enemy
A good single-target move against some bosses. Useful for the Magus battle in particular.
Lightning Rod- Moves: Lightning II + Aerial Strike
- MP Cost: 8 (Crono) / 4 (Frog)
- Effect: Inflicts Light damage on a single enemy
A powerful Light move against bosses. Recommended if you find Frog lagging in the damage department.
Crono + Robo
Supersonic Spin- Moves: Cyclone + Laser Spin
- MP Cost: 2 (Crono) / 3 (Robo)
- Effect: Inflicts Shadow damage on all enemies
The first Dual Tech you'll get that can damage every enemy on the screen, and a good source of Shadow damage if you want something stronger than Laser Spin. Outclassed later in the game.
Cyclone Sweep- Moves: Cleave + Laser Spin
- MP Cost: 4 (Crono) / 3 (Robo)
- Effect: Inflicts physical damage on enemies within Robo's range
A purely situational Dual Tech that only works well if Robo is surrounded by enemies. Not worth the MP in most cases.
Megavolt
Crono + Ayla
Drill Kick- Moves: Cyclone + Roundillo Kick
- MP Cost: 2 (Crono) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A decent Dual Tech for bosses, but it gets overshadowed by Thunder Chomp in most situations.
Thunder Chomp- Moves: Lightning + Cat Attack
- MP Cost: 2 (Crono) / 3 (Ayla)
- Effect: Inflicts Light damage on a single enemy
A great Dual Tech for the time spent in 65,000,000 BC, and has occasional utility in the rest of the game as well, given its low MP cost and high damage.
Falcon Strike- Moves: Cleave + Boulder Toss
- MP Cost: 4 (Crono) / 4 (Ayla)
- Effect: Inflicts physical damage on a line of enemies
A somewhat situational Dual Tech, but comes in handy more often than not. Great choice for several bosses with multiple body parts or opponents (Giga Gaia, Archaeofangs, various Lavos phases).
Marle + Lucca
Antipode Bomb- Moves: Ice + Fire
- MP Cost: 2 (Marle) / 2 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
A strong, early Dual Tech that allows you to target Shadow weaknesses. Good for earlier bosses, but falls off after a while.
Antipode Bomb II- Moves: Ice II + Fire II
- MP Cost: 8 (Marle) / 8 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
An improved version of Antipode Bomb. Reasonably powerful, but does less damage on average than Marle and Lucca just using the individual Techs.
Antipode Bomb III
Marle + Frog
Ice Water- Moves: Ice + Water
- MP Cost: 2 (Marle) / 2 (Frog)
- Effect: Inflicts Water damage on all enemies
A surprisingly useful Dual Tech for obliterating enemies in the early- to mid-game dungeons, before your characters get their second-tier elemental spells.
Glacial Freeze- Moves: Ice II + Water II
- MP Cost: 8 (Marle) / 8 (Frog)
- Effect: Inflicts Water damage on a single enemy
A powerful, useful Tech to use against bosses.
Double Cure
Marle + Robo
Aura Beam- Moves: Aura + Cure Beam
- MP Cost: 1 (Marle) / 2 (Robo)
- Effect: Restores HP to all allies
A good emergency Tech early on, though if your party needs healing Robo's Heal Beam is usually good enough on its own.
Ice Tackle- Moves: Ice + Robo Tackle
- MP Cost: 2 (Marle) / 4 (Robo)
- Effect: Inflicts Water damage on a single enemy
A good, low-cost move to use against mid-game bosses with a vulnerability to Water.
Cure Wind
Marle + Ayla
Twin Charm- Moves: Allure + Charm
- MP Cost: 1 (Marle) / 4 (Ayla)
- Effect: Steal an item from an enemy
A stronger version of Ayla's Charm ability. A great choice if you can't seem to steal an item from an enemy with just Ayla, and Marle's turn happens to come up.
Ice Toss- Moves: Ice + Boulder Toss
- MP Cost: 2 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
A good Water-powered form of crowd control, though Ice Toss is rendered largely obsolete by Iceberg Toss.
Iceberg Toss- Moves: Ice II + Boulder Toss
- MP Cost: 8 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
An upgraded version of Ice Toss that works well against groups of enemies and bosses alike. A great choice if you find Marle's damage output to be underwhelming.
Lucca + Frog
Red Needle- Moves: Fire + Aerial Strike
- MP Cost: 2 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a single enemy
A decent Fire attack against a single enemy, though Lucca will probably do more damage with Crono and Fire Sword.
Line Bomb- Moves: Megaton Bomb + Aerial Strike
- MP Cost: 15 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a line of enemies
A situational move that's a bit costly on Lucca's side. Good against bosses with multiple components that don't have a resistance to Fire.
Frog Flare
Lucca + Robo
Fire Punch- Moves: Fire + Rocket Punch
- MP Cost: 2 (Lucca) / 1 (Robo)
- Effect: Inflicts Fire damage on enemies within a small radius
A decent early-game Dual Tech that probably won't get a ton of use.
Fire Tackle- Moves: Fire II + Robo Tackle
- MP Cost: 8 (Lucca) / 4 (Robo)
- Effect: Inflicts Fire damage on a single enemy
Pretty decent Dual Tech, if a bit expensive for Lucca. Useful against certain bosses.
Double Bomb
Lucca + Ayla
Flame Kick- Moves: Fire + Roundillo Kick
- MP Cost: 2 (Lucca) / 2 (Ayla)
- Effect: Inflicts Fire damage on a single enemy
A strong, single-target target with decent longevity, at least until Blaze Kick comes along.
Inferno- Moves: Fire II + Tail Spin
- MP Cost: 8 (Lucca) / 10 (Ayla)
- Effect: Inflicts Fire damage on all enemies
A powerful crowd control Tech for random enemies, though Lucca's Fire II is usually strong enough on its own to wipe out groups.
Blaze Kick
Frog + Robo
Frog Launcher- Moves: Slurp Slash + Laser Spin
- MP Cost: 2 (Frog) / 2 (Robo)
- Effect: Inflicts physical damage on a single enemy
A fairly basic attack move. Useful, but nothing special. You might as well just use Bubble Breath.
Bubble Breath- Moves: Water + Robo Tackle
- MP Cost: 2 (Frog) / 4 (Robo)
- Effect: Inflicts physical damage on a single enemy
A stronger single-target attack that hits reasonably hard. Better alternative to Frog Launcher.
Cure Wave
Frog + Ayla
Slurp Kiss- Moves: Slurp + Kiss
- MP Cost: 1 (Frog) / 1 (Ayla)
- Effect: Restores HP and status to all allies
A good alternative to a Panacea, but doesn't restore enough HP to be worth using otherwise.
Bubble Burst- Moves: Water + Roundillo Kick
- MP Cost: 2 (Frog) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
Hits relatively hard, but nothing special. Use against bosses if you can't target any weaknesses.
Dropdown
Robo + Ayla
Boogie- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
Spin Kick- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
Beast Toss- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
Triple Techs
Triple Techs require all three characters to use their turns at the same time. With the exception of three abilities, listed at the bottom of this guide, every Triple Tech in this list requires Crono to be a part of your party. The three Triple Techs that don't require Crono instead need one of your party members to equip a specific accessory.
Delta Force
Characters: Crono, Marle, LuccaMoves: Lightning II + Ice II + Fire IIMP Cost: 8 (Crono) / 8 (Marle) / 8 (Lucca)Effect: Inflicts Shadow damage on all enemies
A reasonably-powerful move, but Crono and Lucca can usually do more damage with their strongest Single Techs.
Frost Arc
Characters: Crono, Marle, FrogMoves: Cleave + Ice II + Aerial StrikeMP Cost: 4 (Crono) / 8 (Marle) / 4 FrogEffect: Inflicts Water damage in a single enemy
A powerful, and surprisingly economical, Triple Tech. Having Marle and Frog together in your party isn't the best use of your character slots, but if that's your preference Frost Arc is a solid move.
Lifeline
Characters: Crono, Marle, RoboMoves: Cyclone + Arise + Laser SpinMP Cost: 15 (Crono) / 15 (Marle) / 3 (Robo)Effect: Grants all allies a one-time auto-revive
A good backup move if you know you're getting into a difficult battle, though quite expensive for Crono and Marle. Still, you won't get a move like this elsewhere in the game.
Final Kick
Characters: Crono, Marle, AylaMoves: Lightning II + Ice II + Triple KickMP Cost: 8 (Crono) / 8 (Marle) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
A powerful, but costly, single-target Triple Tech. Great against bosses with a vulnerability to Shadow attacks.
Delta Storm
Characters: Crono, Lucca, FrogMoves: Lightning II + Fire II + Water IIMP Cost: 8 (Crono) / 8 (Lucca) / 8 (Frog)Effect: Inflicts Shadow damage on all enemies
A strong magical attack, but Crono and Lucca can do more damage using Luminaire and Flare.
Ring of Fire
Characters: Crono, Lucca, RoboMoves: Cleave + Fire II + Laser SpinMP Cost: 4 (Crono) / 8 (Lucca) / 4 (Robo)Effect: Inflicts Fire damage to enemies within range of Robo
A powerful, inexpensive area move that's limited by Robo's placement on the battlefield. Entirely situational.
Gatling Kick
Characters: Crono, Lucca, AylaMoves: Lightning II + Fire II + Triple KickMP Cost: 8 (Crono) / 8 (Lucca) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
An expensive - but powerful - move. Hits hard, but you'll probably do more damage using individual moves.
Triple Attack
Characters: Crono, Frog, RoboMoves: Cyclone + Robo Tackle + Slurp SlashMP Cost: 2 (Crono) / 4 (Robo) / 2 (Frog)Effect: Inflicts physical damage on a single enemy
Likely to be the first Triple Tech you unlock in Chrono Trigger. A good choice for ripping up bosses in the Fiendlord's Keep, though Triple Attack falls behind other Triple Techs later on.
3-D Attack
Characters: Crono, Frog, AylaMoves: Cyclone + Slurp Slash + Triple KickMP Cost: 2 (Crono) / 2 (Frog) / 20 (Ayla)Effect: Inflicts physical damage on a single enemy
A strong, fairly economical move for taking on just about any boss, though Ayla loses MP quickly using this several times in succession.
Twister
Characters: Crono, Robo, AylaMoves: Cyclone + Laser Spin + Tail SpinMP Cost: 2 (Crono) / 3 (Robo) / 10 (Ayla)Effect: Inflicts Shadow damage on all enemies
Relatively inexpensive for a Triple Tech, and extremely powerful under the right circumstances. Good for crowd control.
Master Mune
Characters: Marle, Frog, RoboPrerequisite: Obtain Gold Gemstone and equip on FrogMoves: Arise + Frog Squash + Heal BeamMP Cost: 15 (Marle) / 15 (Frog) / 3 (Robo)Effect: Inflicts damage on all enemies
A potentially powerful Triple Tech that requires Frog to have a low amount of HP to be effective. Combined with the fact that Frog must have the upgraded Masamune and the Gold Gemstone equipped, this isn't the best move in the world.
Eternal Darkness
Characters: Marle, Lucca, MagusMoves: Ice II + Fire II + Dark MatterMP Cost: 8 (Marle) / 8 (Lucca) / 20 (Magus)Effect: Inflicts Shadow Damage on all enemies
A powerful Triple Tech, one of only two that involves Magus, though generally inferior to Omega Flare thanks to its higher cost and slightly lower damage output.
Omega Flare
Characters: Lucca, Robo, MagusPrerequisite: Obtain Blue Gemstone and equip on Lucca, Robo, or MagusMoves: Flare + Laser Spin + Dark BombMP Cost: 20 (Lucca) / 3 (Robo) / 8 (Magus)Effect: Inflicts Shadow Damage on all enemies
Generally considered one of the best Triple Techs in Chrono Trigger, thanks to its lower-on-average MP expense and high damage, though Lucca, Robo, and Magus can probably do more damage with Single Techs if given time.
Aura Whirl
- Moves: Cyclone + Aura
- MP Cost: 2 (Crono) / 1 (Marle)
- Effect: Restores a small amount of HP to all allies
An early-game Dual Tech, and potentially the first you'll get. Great for 2300 AD, but loses steam pretty quickly.
Ice Sword
- Moves: Cleave + Ice
- MP Cost: 4 (Crono) / 2 (Marle)
- Effect: Inflicts Water damage on a single enemy
A solid single-target Tech that's still decent later on if you must only hit one enemy at a time.
Ice Sword II
- Moves: Frenzy + Ice II
- MP Cost: 12 (Crono) / 8 (Marle)
- Effect: Inflicts Water damage on enemies in a small radius
An upgraded, more-powerful version of Ice Sword. Good for battling bosses, but a bit expensive for Crono.
Crono + Lucca
Fire Whirl- Moves: Cyclone + Flamethrower
- MP Cost: 2 (Crono) / 1 (Lucca)
- Effect: Inflicts Fire damage on enemies in a small radius
An early-game Dual Tech that is quite useful for crowd control. Loses steam in 2300 AD.
Fire Sword- Moves: Cleave + Fire
- MP Cost: 4 (Crono) / 2 (Lucca)
- Effect: Inflicts Fire damage on a single enemy
A solid single-target Tech that's good against earlier bosses.
Fire Sword II- Moves: Frenzy + Fire II
- MP Cost: 12 (Crono) / 8 (Lucca)
- Effect: Inflicts Fire damage on enemies in a small radius
An upgraded, more-powerful version of Fire Sword. Good for bosses, but expensive.
Crono + Frog
X-Strike- Moves: Cyclone + Slurp Slash
- MP Cost: 2 (Crono) / 2 (Frog)
- Effect: Inflicts physical damage on a single enemy
The first boss-centric Dual Tech that you'll get. A good budget move for most of the game, though outclassed by other Dual techs.
Sword Stream- Moves: Cleave + Water
- MP Cost: 4 (Crono) / 2 (Frog)
- Effect: Inflicts Water damage on a single enemy
A good single-target move against some bosses. Useful for the Magus battle in particular.
Lightning Rod- Moves: Lightning II + Aerial Strike
- MP Cost: 8 (Crono) / 4 (Frog)
- Effect: Inflicts Light damage on a single enemy
A powerful Light move against bosses. Recommended if you find Frog lagging in the damage department.
Crono + Robo
Supersonic Spin- Moves: Cyclone + Laser Spin
- MP Cost: 2 (Crono) / 3 (Robo)
- Effect: Inflicts Shadow damage on all enemies
The first Dual Tech you'll get that can damage every enemy on the screen, and a good source of Shadow damage if you want something stronger than Laser Spin. Outclassed later in the game.
Cyclone Sweep- Moves: Cleave + Laser Spin
- MP Cost: 4 (Crono) / 3 (Robo)
- Effect: Inflicts physical damage on enemies within Robo's range
A purely situational Dual Tech that only works well if Robo is surrounded by enemies. Not worth the MP in most cases.
Megavolt
Crono + Ayla
Drill Kick- Moves: Cyclone + Roundillo Kick
- MP Cost: 2 (Crono) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A decent Dual Tech for bosses, but it gets overshadowed by Thunder Chomp in most situations.
Thunder Chomp- Moves: Lightning + Cat Attack
- MP Cost: 2 (Crono) / 3 (Ayla)
- Effect: Inflicts Light damage on a single enemy
A great Dual Tech for the time spent in 65,000,000 BC, and has occasional utility in the rest of the game as well, given its low MP cost and high damage.
Falcon Strike- Moves: Cleave + Boulder Toss
- MP Cost: 4 (Crono) / 4 (Ayla)
- Effect: Inflicts physical damage on a line of enemies
A somewhat situational Dual Tech, but comes in handy more often than not. Great choice for several bosses with multiple body parts or opponents (Giga Gaia, Archaeofangs, various Lavos phases).
Marle + Lucca
Antipode Bomb- Moves: Ice + Fire
- MP Cost: 2 (Marle) / 2 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
A strong, early Dual Tech that allows you to target Shadow weaknesses. Good for earlier bosses, but falls off after a while.
Antipode Bomb II- Moves: Ice II + Fire II
- MP Cost: 8 (Marle) / 8 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
An improved version of Antipode Bomb. Reasonably powerful, but does less damage on average than Marle and Lucca just using the individual Techs.
Antipode Bomb III
Marle + Frog
Ice Water- Moves: Ice + Water
- MP Cost: 2 (Marle) / 2 (Frog)
- Effect: Inflicts Water damage on all enemies
A surprisingly useful Dual Tech for obliterating enemies in the early- to mid-game dungeons, before your characters get their second-tier elemental spells.
Glacial Freeze- Moves: Ice II + Water II
- MP Cost: 8 (Marle) / 8 (Frog)
- Effect: Inflicts Water damage on a single enemy
A powerful, useful Tech to use against bosses.
Double Cure
Marle + Robo
Aura Beam- Moves: Aura + Cure Beam
- MP Cost: 1 (Marle) / 2 (Robo)
- Effect: Restores HP to all allies
A good emergency Tech early on, though if your party needs healing Robo's Heal Beam is usually good enough on its own.
Ice Tackle- Moves: Ice + Robo Tackle
- MP Cost: 2 (Marle) / 4 (Robo)
- Effect: Inflicts Water damage on a single enemy
A good, low-cost move to use against mid-game bosses with a vulnerability to Water.
Cure Wind
Marle + Ayla
Twin Charm- Moves: Allure + Charm
- MP Cost: 1 (Marle) / 4 (Ayla)
- Effect: Steal an item from an enemy
A stronger version of Ayla's Charm ability. A great choice if you can't seem to steal an item from an enemy with just Ayla, and Marle's turn happens to come up.
Ice Toss- Moves: Ice + Boulder Toss
- MP Cost: 2 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
A good Water-powered form of crowd control, though Ice Toss is rendered largely obsolete by Iceberg Toss.
Iceberg Toss- Moves: Ice II + Boulder Toss
- MP Cost: 8 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
An upgraded version of Ice Toss that works well against groups of enemies and bosses alike. A great choice if you find Marle's damage output to be underwhelming.
Lucca + Frog
Red Needle- Moves: Fire + Aerial Strike
- MP Cost: 2 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a single enemy
A decent Fire attack against a single enemy, though Lucca will probably do more damage with Crono and Fire Sword.
Line Bomb- Moves: Megaton Bomb + Aerial Strike
- MP Cost: 15 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a line of enemies
A situational move that's a bit costly on Lucca's side. Good against bosses with multiple components that don't have a resistance to Fire.
Frog Flare
Lucca + Robo
Fire Punch- Moves: Fire + Rocket Punch
- MP Cost: 2 (Lucca) / 1 (Robo)
- Effect: Inflicts Fire damage on enemies within a small radius
A decent early-game Dual Tech that probably won't get a ton of use.
Fire Tackle- Moves: Fire II + Robo Tackle
- MP Cost: 8 (Lucca) / 4 (Robo)
- Effect: Inflicts Fire damage on a single enemy
Pretty decent Dual Tech, if a bit expensive for Lucca. Useful against certain bosses.
Double Bomb
Lucca + Ayla
Flame Kick- Moves: Fire + Roundillo Kick
- MP Cost: 2 (Lucca) / 2 (Ayla)
- Effect: Inflicts Fire damage on a single enemy
A strong, single-target target with decent longevity, at least until Blaze Kick comes along.
Inferno- Moves: Fire II + Tail Spin
- MP Cost: 8 (Lucca) / 10 (Ayla)
- Effect: Inflicts Fire damage on all enemies
A powerful crowd control Tech for random enemies, though Lucca's Fire II is usually strong enough on its own to wipe out groups.
Blaze Kick
Frog + Robo
Frog Launcher- Moves: Slurp Slash + Laser Spin
- MP Cost: 2 (Frog) / 2 (Robo)
- Effect: Inflicts physical damage on a single enemy
A fairly basic attack move. Useful, but nothing special. You might as well just use Bubble Breath.
Bubble Breath- Moves: Water + Robo Tackle
- MP Cost: 2 (Frog) / 4 (Robo)
- Effect: Inflicts physical damage on a single enemy
A stronger single-target attack that hits reasonably hard. Better alternative to Frog Launcher.
Cure Wave
Frog + Ayla
Slurp Kiss- Moves: Slurp + Kiss
- MP Cost: 1 (Frog) / 1 (Ayla)
- Effect: Restores HP and status to all allies
A good alternative to a Panacea, but doesn't restore enough HP to be worth using otherwise.
Bubble Burst- Moves: Water + Roundillo Kick
- MP Cost: 2 (Frog) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
Hits relatively hard, but nothing special. Use against bosses if you can't target any weaknesses.
Dropdown
Robo + Ayla
Boogie- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
Spin Kick- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
Beast Toss- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
Triple Techs
Triple Techs require all three characters to use their turns at the same time. With the exception of three abilities, listed at the bottom of this guide, every Triple Tech in this list requires Crono to be a part of your party. The three Triple Techs that don't require Crono instead need one of your party members to equip a specific accessory.
Delta Force
Characters: Crono, Marle, LuccaMoves: Lightning II + Ice II + Fire IIMP Cost: 8 (Crono) / 8 (Marle) / 8 (Lucca)Effect: Inflicts Shadow damage on all enemies
A reasonably-powerful move, but Crono and Lucca can usually do more damage with their strongest Single Techs.
Frost Arc
Characters: Crono, Marle, FrogMoves: Cleave + Ice II + Aerial StrikeMP Cost: 4 (Crono) / 8 (Marle) / 4 FrogEffect: Inflicts Water damage in a single enemy
A powerful, and surprisingly economical, Triple Tech. Having Marle and Frog together in your party isn't the best use of your character slots, but if that's your preference Frost Arc is a solid move.
Lifeline
Characters: Crono, Marle, RoboMoves: Cyclone + Arise + Laser SpinMP Cost: 15 (Crono) / 15 (Marle) / 3 (Robo)Effect: Grants all allies a one-time auto-revive
A good backup move if you know you're getting into a difficult battle, though quite expensive for Crono and Marle. Still, you won't get a move like this elsewhere in the game.
Final Kick
Characters: Crono, Marle, AylaMoves: Lightning II + Ice II + Triple KickMP Cost: 8 (Crono) / 8 (Marle) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
A powerful, but costly, single-target Triple Tech. Great against bosses with a vulnerability to Shadow attacks.
Delta Storm
Characters: Crono, Lucca, FrogMoves: Lightning II + Fire II + Water IIMP Cost: 8 (Crono) / 8 (Lucca) / 8 (Frog)Effect: Inflicts Shadow damage on all enemies
A strong magical attack, but Crono and Lucca can do more damage using Luminaire and Flare.
Ring of Fire
Characters: Crono, Lucca, RoboMoves: Cleave + Fire II + Laser SpinMP Cost: 4 (Crono) / 8 (Lucca) / 4 (Robo)Effect: Inflicts Fire damage to enemies within range of Robo
A powerful, inexpensive area move that's limited by Robo's placement on the battlefield. Entirely situational.
Gatling Kick
Characters: Crono, Lucca, AylaMoves: Lightning II + Fire II + Triple KickMP Cost: 8 (Crono) / 8 (Lucca) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
An expensive - but powerful - move. Hits hard, but you'll probably do more damage using individual moves.
Triple Attack
Characters: Crono, Frog, RoboMoves: Cyclone + Robo Tackle + Slurp SlashMP Cost: 2 (Crono) / 4 (Robo) / 2 (Frog)Effect: Inflicts physical damage on a single enemy
Likely to be the first Triple Tech you unlock in Chrono Trigger. A good choice for ripping up bosses in the Fiendlord's Keep, though Triple Attack falls behind other Triple Techs later on.
3-D Attack
Characters: Crono, Frog, AylaMoves: Cyclone + Slurp Slash + Triple KickMP Cost: 2 (Crono) / 2 (Frog) / 20 (Ayla)Effect: Inflicts physical damage on a single enemy
A strong, fairly economical move for taking on just about any boss, though Ayla loses MP quickly using this several times in succession.
Twister
Characters: Crono, Robo, AylaMoves: Cyclone + Laser Spin + Tail SpinMP Cost: 2 (Crono) / 3 (Robo) / 10 (Ayla)Effect: Inflicts Shadow damage on all enemies
Relatively inexpensive for a Triple Tech, and extremely powerful under the right circumstances. Good for crowd control.
Master Mune
Characters: Marle, Frog, RoboPrerequisite: Obtain Gold Gemstone and equip on FrogMoves: Arise + Frog Squash + Heal BeamMP Cost: 15 (Marle) / 15 (Frog) / 3 (Robo)Effect: Inflicts damage on all enemies
A potentially powerful Triple Tech that requires Frog to have a low amount of HP to be effective. Combined with the fact that Frog must have the upgraded Masamune and the Gold Gemstone equipped, this isn't the best move in the world.
Eternal Darkness
Characters: Marle, Lucca, MagusMoves: Ice II + Fire II + Dark MatterMP Cost: 8 (Marle) / 8 (Lucca) / 20 (Magus)Effect: Inflicts Shadow Damage on all enemies
A powerful Triple Tech, one of only two that involves Magus, though generally inferior to Omega Flare thanks to its higher cost and slightly lower damage output.
Omega Flare
Characters: Lucca, Robo, MagusPrerequisite: Obtain Blue Gemstone and equip on Lucca, Robo, or MagusMoves: Flare + Laser Spin + Dark BombMP Cost: 20 (Lucca) / 3 (Robo) / 8 (Magus)Effect: Inflicts Shadow Damage on all enemies
Generally considered one of the best Triple Techs in Chrono Trigger, thanks to its lower-on-average MP expense and high damage, though Lucca, Robo, and Magus can probably do more damage with Single Techs if given time.
- Moves: Cyclone + Flamethrower
- MP Cost: 2 (Crono) / 1 (Lucca)
- Effect: Inflicts Fire damage on enemies in a small radius
An early-game Dual Tech that is quite useful for crowd control. Loses steam in 2300 AD.
Fire Sword
- Moves: Cleave + Fire
- MP Cost: 4 (Crono) / 2 (Lucca)
- Effect: Inflicts Fire damage on a single enemy
A solid single-target Tech that's good against earlier bosses.
Fire Sword II
- Moves: Frenzy + Fire II
- MP Cost: 12 (Crono) / 8 (Lucca)
- Effect: Inflicts Fire damage on enemies in a small radius
An upgraded, more-powerful version of Fire Sword. Good for bosses, but expensive.
X-Strike
- Moves: Cyclone + Slurp Slash
- MP Cost: 2 (Crono) / 2 (Frog)
- Effect: Inflicts physical damage on a single enemy
The first boss-centric Dual Tech that you'll get. A good budget move for most of the game, though outclassed by other Dual techs.
Sword Stream
- Moves: Cleave + Water
- MP Cost: 4 (Crono) / 2 (Frog)
- Effect: Inflicts Water damage on a single enemy
A good single-target move against some bosses. Useful for the Magus battle in particular.
Lightning Rod
- Moves: Lightning II + Aerial Strike
- MP Cost: 8 (Crono) / 4 (Frog)
- Effect: Inflicts Light damage on a single enemy
A powerful Light move against bosses. Recommended if you find Frog lagging in the damage department.
Crono + Robo
Supersonic Spin- Moves: Cyclone + Laser Spin
- MP Cost: 2 (Crono) / 3 (Robo)
- Effect: Inflicts Shadow damage on all enemies
The first Dual Tech you'll get that can damage every enemy on the screen, and a good source of Shadow damage if you want something stronger than Laser Spin. Outclassed later in the game.
- Moves: Cyclone + Laser Spin
- MP Cost: 2 (Crono) / 3 (Robo)
- Effect: Inflicts Shadow damage on all enemies
The first Dual Tech you'll get that can damage every enemy on the screen, and a good source of Shadow damage if you want something stronger than Laser Spin. Outclassed later in the game.
Cyclone Sweep- Moves: Cleave + Laser Spin
- MP Cost: 4 (Crono) / 3 (Robo)
- Effect: Inflicts physical damage on enemies within Robo's range
A purely situational Dual Tech that only works well if Robo is surrounded by enemies. Not worth the MP in most cases.
- Moves: Cleave + Laser Spin
- MP Cost: 4 (Crono) / 3 (Robo)
- Effect: Inflicts physical damage on enemies within Robo's range
A purely situational Dual Tech that only works well if Robo is surrounded by enemies. Not worth the MP in most cases.
Megavolt
Crono + Ayla
Drill Kick- Moves: Cyclone + Roundillo Kick
- MP Cost: 2 (Crono) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A decent Dual Tech for bosses, but it gets overshadowed by Thunder Chomp in most situations.
Thunder Chomp- Moves: Lightning + Cat Attack
- MP Cost: 2 (Crono) / 3 (Ayla)
- Effect: Inflicts Light damage on a single enemy
A great Dual Tech for the time spent in 65,000,000 BC, and has occasional utility in the rest of the game as well, given its low MP cost and high damage.
Falcon Strike- Moves: Cleave + Boulder Toss
- MP Cost: 4 (Crono) / 4 (Ayla)
- Effect: Inflicts physical damage on a line of enemies
A somewhat situational Dual Tech, but comes in handy more often than not. Great choice for several bosses with multiple body parts or opponents (Giga Gaia, Archaeofangs, various Lavos phases).
Marle + Lucca
Antipode Bomb- Moves: Ice + Fire
- MP Cost: 2 (Marle) / 2 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
A strong, early Dual Tech that allows you to target Shadow weaknesses. Good for earlier bosses, but falls off after a while.
Antipode Bomb II- Moves: Ice II + Fire II
- MP Cost: 8 (Marle) / 8 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
An improved version of Antipode Bomb. Reasonably powerful, but does less damage on average than Marle and Lucca just using the individual Techs.
Antipode Bomb III
Marle + Frog
Ice Water- Moves: Ice + Water
- MP Cost: 2 (Marle) / 2 (Frog)
- Effect: Inflicts Water damage on all enemies
A surprisingly useful Dual Tech for obliterating enemies in the early- to mid-game dungeons, before your characters get their second-tier elemental spells.
Glacial Freeze- Moves: Ice II + Water II
- MP Cost: 8 (Marle) / 8 (Frog)
- Effect: Inflicts Water damage on a single enemy
A powerful, useful Tech to use against bosses.
Double Cure
Marle + Robo
Aura Beam- Moves: Aura + Cure Beam
- MP Cost: 1 (Marle) / 2 (Robo)
- Effect: Restores HP to all allies
A good emergency Tech early on, though if your party needs healing Robo's Heal Beam is usually good enough on its own.
Ice Tackle- Moves: Ice + Robo Tackle
- MP Cost: 2 (Marle) / 4 (Robo)
- Effect: Inflicts Water damage on a single enemy
A good, low-cost move to use against mid-game bosses with a vulnerability to Water.
Cure Wind
Marle + Ayla
Twin Charm- Moves: Allure + Charm
- MP Cost: 1 (Marle) / 4 (Ayla)
- Effect: Steal an item from an enemy
A stronger version of Ayla's Charm ability. A great choice if you can't seem to steal an item from an enemy with just Ayla, and Marle's turn happens to come up.
Ice Toss- Moves: Ice + Boulder Toss
- MP Cost: 2 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
A good Water-powered form of crowd control, though Ice Toss is rendered largely obsolete by Iceberg Toss.
Iceberg Toss- Moves: Ice II + Boulder Toss
- MP Cost: 8 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
An upgraded version of Ice Toss that works well against groups of enemies and bosses alike. A great choice if you find Marle's damage output to be underwhelming.
Lucca + Frog
Red Needle- Moves: Fire + Aerial Strike
- MP Cost: 2 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a single enemy
A decent Fire attack against a single enemy, though Lucca will probably do more damage with Crono and Fire Sword.
Line Bomb- Moves: Megaton Bomb + Aerial Strike
- MP Cost: 15 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a line of enemies
A situational move that's a bit costly on Lucca's side. Good against bosses with multiple components that don't have a resistance to Fire.
Frog Flare
Lucca + Robo
Fire Punch- Moves: Fire + Rocket Punch
- MP Cost: 2 (Lucca) / 1 (Robo)
- Effect: Inflicts Fire damage on enemies within a small radius
A decent early-game Dual Tech that probably won't get a ton of use.
Fire Tackle- Moves: Fire II + Robo Tackle
- MP Cost: 8 (Lucca) / 4 (Robo)
- Effect: Inflicts Fire damage on a single enemy
Pretty decent Dual Tech, if a bit expensive for Lucca. Useful against certain bosses.
Double Bomb
Lucca + Ayla
Flame Kick- Moves: Fire + Roundillo Kick
- MP Cost: 2 (Lucca) / 2 (Ayla)
- Effect: Inflicts Fire damage on a single enemy
A strong, single-target target with decent longevity, at least until Blaze Kick comes along.
Inferno- Moves: Fire II + Tail Spin
- MP Cost: 8 (Lucca) / 10 (Ayla)
- Effect: Inflicts Fire damage on all enemies
A powerful crowd control Tech for random enemies, though Lucca's Fire II is usually strong enough on its own to wipe out groups.
Blaze Kick
Frog + Robo
Frog Launcher- Moves: Slurp Slash + Laser Spin
- MP Cost: 2 (Frog) / 2 (Robo)
- Effect: Inflicts physical damage on a single enemy
A fairly basic attack move. Useful, but nothing special. You might as well just use Bubble Breath.
Bubble Breath- Moves: Water + Robo Tackle
- MP Cost: 2 (Frog) / 4 (Robo)
- Effect: Inflicts physical damage on a single enemy
A stronger single-target attack that hits reasonably hard. Better alternative to Frog Launcher.
Cure Wave
Frog + Ayla
Slurp Kiss- Moves: Slurp + Kiss
- MP Cost: 1 (Frog) / 1 (Ayla)
- Effect: Restores HP and status to all allies
A good alternative to a Panacea, but doesn't restore enough HP to be worth using otherwise.
Bubble Burst- Moves: Water + Roundillo Kick
- MP Cost: 2 (Frog) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
Hits relatively hard, but nothing special. Use against bosses if you can't target any weaknesses.
Dropdown
Robo + Ayla
Boogie- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
Spin Kick- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
Beast Toss- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
Triple Techs
Triple Techs require all three characters to use their turns at the same time. With the exception of three abilities, listed at the bottom of this guide, every Triple Tech in this list requires Crono to be a part of your party. The three Triple Techs that don't require Crono instead need one of your party members to equip a specific accessory.
Delta Force
Characters: Crono, Marle, LuccaMoves: Lightning II + Ice II + Fire IIMP Cost: 8 (Crono) / 8 (Marle) / 8 (Lucca)Effect: Inflicts Shadow damage on all enemies
A reasonably-powerful move, but Crono and Lucca can usually do more damage with their strongest Single Techs.
Frost Arc
Characters: Crono, Marle, FrogMoves: Cleave + Ice II + Aerial StrikeMP Cost: 4 (Crono) / 8 (Marle) / 4 FrogEffect: Inflicts Water damage in a single enemy
A powerful, and surprisingly economical, Triple Tech. Having Marle and Frog together in your party isn't the best use of your character slots, but if that's your preference Frost Arc is a solid move.
Lifeline
Characters: Crono, Marle, RoboMoves: Cyclone + Arise + Laser SpinMP Cost: 15 (Crono) / 15 (Marle) / 3 (Robo)Effect: Grants all allies a one-time auto-revive
A good backup move if you know you're getting into a difficult battle, though quite expensive for Crono and Marle. Still, you won't get a move like this elsewhere in the game.
Final Kick
Characters: Crono, Marle, AylaMoves: Lightning II + Ice II + Triple KickMP Cost: 8 (Crono) / 8 (Marle) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
A powerful, but costly, single-target Triple Tech. Great against bosses with a vulnerability to Shadow attacks.
Delta Storm
Characters: Crono, Lucca, FrogMoves: Lightning II + Fire II + Water IIMP Cost: 8 (Crono) / 8 (Lucca) / 8 (Frog)Effect: Inflicts Shadow damage on all enemies
A strong magical attack, but Crono and Lucca can do more damage using Luminaire and Flare.
Ring of Fire
Characters: Crono, Lucca, RoboMoves: Cleave + Fire II + Laser SpinMP Cost: 4 (Crono) / 8 (Lucca) / 4 (Robo)Effect: Inflicts Fire damage to enemies within range of Robo
A powerful, inexpensive area move that's limited by Robo's placement on the battlefield. Entirely situational.
Gatling Kick
Characters: Crono, Lucca, AylaMoves: Lightning II + Fire II + Triple KickMP Cost: 8 (Crono) / 8 (Lucca) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
An expensive - but powerful - move. Hits hard, but you'll probably do more damage using individual moves.
Triple Attack
Characters: Crono, Frog, RoboMoves: Cyclone + Robo Tackle + Slurp SlashMP Cost: 2 (Crono) / 4 (Robo) / 2 (Frog)Effect: Inflicts physical damage on a single enemy
Likely to be the first Triple Tech you unlock in Chrono Trigger. A good choice for ripping up bosses in the Fiendlord's Keep, though Triple Attack falls behind other Triple Techs later on.
3-D Attack
Characters: Crono, Frog, AylaMoves: Cyclone + Slurp Slash + Triple KickMP Cost: 2 (Crono) / 2 (Frog) / 20 (Ayla)Effect: Inflicts physical damage on a single enemy
A strong, fairly economical move for taking on just about any boss, though Ayla loses MP quickly using this several times in succession.
Twister
Characters: Crono, Robo, AylaMoves: Cyclone + Laser Spin + Tail SpinMP Cost: 2 (Crono) / 3 (Robo) / 10 (Ayla)Effect: Inflicts Shadow damage on all enemies
Relatively inexpensive for a Triple Tech, and extremely powerful under the right circumstances. Good for crowd control.
Master Mune
Characters: Marle, Frog, RoboPrerequisite: Obtain Gold Gemstone and equip on FrogMoves: Arise + Frog Squash + Heal BeamMP Cost: 15 (Marle) / 15 (Frog) / 3 (Robo)Effect: Inflicts damage on all enemies
A potentially powerful Triple Tech that requires Frog to have a low amount of HP to be effective. Combined with the fact that Frog must have the upgraded Masamune and the Gold Gemstone equipped, this isn't the best move in the world.
Eternal Darkness
Characters: Marle, Lucca, MagusMoves: Ice II + Fire II + Dark MatterMP Cost: 8 (Marle) / 8 (Lucca) / 20 (Magus)Effect: Inflicts Shadow Damage on all enemies
A powerful Triple Tech, one of only two that involves Magus, though generally inferior to Omega Flare thanks to its higher cost and slightly lower damage output.
Omega Flare
Characters: Lucca, Robo, MagusPrerequisite: Obtain Blue Gemstone and equip on Lucca, Robo, or MagusMoves: Flare + Laser Spin + Dark BombMP Cost: 20 (Lucca) / 3 (Robo) / 8 (Magus)Effect: Inflicts Shadow Damage on all enemies
Generally considered one of the best Triple Techs in Chrono Trigger, thanks to its lower-on-average MP expense and high damage, though Lucca, Robo, and Magus can probably do more damage with Single Techs if given time.
Drill Kick
- Moves: Cyclone + Roundillo Kick
- MP Cost: 2 (Crono) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A decent Dual Tech for bosses, but it gets overshadowed by Thunder Chomp in most situations.
Thunder Chomp
- Moves: Lightning + Cat Attack
- MP Cost: 2 (Crono) / 3 (Ayla)
- Effect: Inflicts Light damage on a single enemy
A great Dual Tech for the time spent in 65,000,000 BC, and has occasional utility in the rest of the game as well, given its low MP cost and high damage.
Falcon Strike
- Moves: Cleave + Boulder Toss
- MP Cost: 4 (Crono) / 4 (Ayla)
- Effect: Inflicts physical damage on a line of enemies
A somewhat situational Dual Tech, but comes in handy more often than not. Great choice for several bosses with multiple body parts or opponents (Giga Gaia, Archaeofangs, various Lavos phases).
Marle + Lucca
Antipode Bomb- Moves: Ice + Fire
- MP Cost: 2 (Marle) / 2 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
A strong, early Dual Tech that allows you to target Shadow weaknesses. Good for earlier bosses, but falls off after a while.
- Moves: Ice + Fire
- MP Cost: 2 (Marle) / 2 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
A strong, early Dual Tech that allows you to target Shadow weaknesses. Good for earlier bosses, but falls off after a while.
Antipode Bomb II- Moves: Ice II + Fire II
- MP Cost: 8 (Marle) / 8 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
An improved version of Antipode Bomb. Reasonably powerful, but does less damage on average than Marle and Lucca just using the individual Techs.
- Moves: Ice II + Fire II
- MP Cost: 8 (Marle) / 8 (Lucca)
- Effect: Inflicts Shadow damage on enemies in a small radius
An improved version of Antipode Bomb. Reasonably powerful, but does less damage on average than Marle and Lucca just using the individual Techs.
Antipode Bomb III
Marle + Frog
Ice Water- Moves: Ice + Water
- MP Cost: 2 (Marle) / 2 (Frog)
- Effect: Inflicts Water damage on all enemies
A surprisingly useful Dual Tech for obliterating enemies in the early- to mid-game dungeons, before your characters get their second-tier elemental spells.
Glacial Freeze- Moves: Ice II + Water II
- MP Cost: 8 (Marle) / 8 (Frog)
- Effect: Inflicts Water damage on a single enemy
A powerful, useful Tech to use against bosses.
Double Cure
Marle + Robo
Aura Beam- Moves: Aura + Cure Beam
- MP Cost: 1 (Marle) / 2 (Robo)
- Effect: Restores HP to all allies
A good emergency Tech early on, though if your party needs healing Robo's Heal Beam is usually good enough on its own.
Ice Tackle- Moves: Ice + Robo Tackle
- MP Cost: 2 (Marle) / 4 (Robo)
- Effect: Inflicts Water damage on a single enemy
A good, low-cost move to use against mid-game bosses with a vulnerability to Water.
Cure Wind
Marle + Ayla
Twin Charm- Moves: Allure + Charm
- MP Cost: 1 (Marle) / 4 (Ayla)
- Effect: Steal an item from an enemy
A stronger version of Ayla's Charm ability. A great choice if you can't seem to steal an item from an enemy with just Ayla, and Marle's turn happens to come up.
Ice Toss- Moves: Ice + Boulder Toss
- MP Cost: 2 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
A good Water-powered form of crowd control, though Ice Toss is rendered largely obsolete by Iceberg Toss.
Iceberg Toss- Moves: Ice II + Boulder Toss
- MP Cost: 8 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
An upgraded version of Ice Toss that works well against groups of enemies and bosses alike. A great choice if you find Marle's damage output to be underwhelming.
Lucca + Frog
Red Needle- Moves: Fire + Aerial Strike
- MP Cost: 2 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a single enemy
A decent Fire attack against a single enemy, though Lucca will probably do more damage with Crono and Fire Sword.
Line Bomb- Moves: Megaton Bomb + Aerial Strike
- MP Cost: 15 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a line of enemies
A situational move that's a bit costly on Lucca's side. Good against bosses with multiple components that don't have a resistance to Fire.
Frog Flare
Lucca + Robo
Fire Punch- Moves: Fire + Rocket Punch
- MP Cost: 2 (Lucca) / 1 (Robo)
- Effect: Inflicts Fire damage on enemies within a small radius
A decent early-game Dual Tech that probably won't get a ton of use.
Fire Tackle- Moves: Fire II + Robo Tackle
- MP Cost: 8 (Lucca) / 4 (Robo)
- Effect: Inflicts Fire damage on a single enemy
Pretty decent Dual Tech, if a bit expensive for Lucca. Useful against certain bosses.
Double Bomb
Lucca + Ayla
Flame Kick- Moves: Fire + Roundillo Kick
- MP Cost: 2 (Lucca) / 2 (Ayla)
- Effect: Inflicts Fire damage on a single enemy
A strong, single-target target with decent longevity, at least until Blaze Kick comes along.
Inferno- Moves: Fire II + Tail Spin
- MP Cost: 8 (Lucca) / 10 (Ayla)
- Effect: Inflicts Fire damage on all enemies
A powerful crowd control Tech for random enemies, though Lucca's Fire II is usually strong enough on its own to wipe out groups.
Blaze Kick
Frog + Robo
Frog Launcher- Moves: Slurp Slash + Laser Spin
- MP Cost: 2 (Frog) / 2 (Robo)
- Effect: Inflicts physical damage on a single enemy
A fairly basic attack move. Useful, but nothing special. You might as well just use Bubble Breath.
Bubble Breath- Moves: Water + Robo Tackle
- MP Cost: 2 (Frog) / 4 (Robo)
- Effect: Inflicts physical damage on a single enemy
A stronger single-target attack that hits reasonably hard. Better alternative to Frog Launcher.
Cure Wave
Frog + Ayla
Slurp Kiss- Moves: Slurp + Kiss
- MP Cost: 1 (Frog) / 1 (Ayla)
- Effect: Restores HP and status to all allies
A good alternative to a Panacea, but doesn't restore enough HP to be worth using otherwise.
Bubble Burst- Moves: Water + Roundillo Kick
- MP Cost: 2 (Frog) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
Hits relatively hard, but nothing special. Use against bosses if you can't target any weaknesses.
Dropdown
Robo + Ayla
Boogie- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
Spin Kick- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
Beast Toss- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
Triple Techs
Triple Techs require all three characters to use their turns at the same time. With the exception of three abilities, listed at the bottom of this guide, every Triple Tech in this list requires Crono to be a part of your party. The three Triple Techs that don't require Crono instead need one of your party members to equip a specific accessory.
Delta Force
Characters: Crono, Marle, LuccaMoves: Lightning II + Ice II + Fire IIMP Cost: 8 (Crono) / 8 (Marle) / 8 (Lucca)Effect: Inflicts Shadow damage on all enemies
A reasonably-powerful move, but Crono and Lucca can usually do more damage with their strongest Single Techs.
Frost Arc
Characters: Crono, Marle, FrogMoves: Cleave + Ice II + Aerial StrikeMP Cost: 4 (Crono) / 8 (Marle) / 4 FrogEffect: Inflicts Water damage in a single enemy
A powerful, and surprisingly economical, Triple Tech. Having Marle and Frog together in your party isn't the best use of your character slots, but if that's your preference Frost Arc is a solid move.
Lifeline
Characters: Crono, Marle, RoboMoves: Cyclone + Arise + Laser SpinMP Cost: 15 (Crono) / 15 (Marle) / 3 (Robo)Effect: Grants all allies a one-time auto-revive
A good backup move if you know you're getting into a difficult battle, though quite expensive for Crono and Marle. Still, you won't get a move like this elsewhere in the game.
Final Kick
Characters: Crono, Marle, AylaMoves: Lightning II + Ice II + Triple KickMP Cost: 8 (Crono) / 8 (Marle) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
A powerful, but costly, single-target Triple Tech. Great against bosses with a vulnerability to Shadow attacks.
Delta Storm
Characters: Crono, Lucca, FrogMoves: Lightning II + Fire II + Water IIMP Cost: 8 (Crono) / 8 (Lucca) / 8 (Frog)Effect: Inflicts Shadow damage on all enemies
A strong magical attack, but Crono and Lucca can do more damage using Luminaire and Flare.
Ring of Fire
Characters: Crono, Lucca, RoboMoves: Cleave + Fire II + Laser SpinMP Cost: 4 (Crono) / 8 (Lucca) / 4 (Robo)Effect: Inflicts Fire damage to enemies within range of Robo
A powerful, inexpensive area move that's limited by Robo's placement on the battlefield. Entirely situational.
Gatling Kick
Characters: Crono, Lucca, AylaMoves: Lightning II + Fire II + Triple KickMP Cost: 8 (Crono) / 8 (Lucca) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
An expensive - but powerful - move. Hits hard, but you'll probably do more damage using individual moves.
Triple Attack
Characters: Crono, Frog, RoboMoves: Cyclone + Robo Tackle + Slurp SlashMP Cost: 2 (Crono) / 4 (Robo) / 2 (Frog)Effect: Inflicts physical damage on a single enemy
Likely to be the first Triple Tech you unlock in Chrono Trigger. A good choice for ripping up bosses in the Fiendlord's Keep, though Triple Attack falls behind other Triple Techs later on.
3-D Attack
Characters: Crono, Frog, AylaMoves: Cyclone + Slurp Slash + Triple KickMP Cost: 2 (Crono) / 2 (Frog) / 20 (Ayla)Effect: Inflicts physical damage on a single enemy
A strong, fairly economical move for taking on just about any boss, though Ayla loses MP quickly using this several times in succession.
Twister
Characters: Crono, Robo, AylaMoves: Cyclone + Laser Spin + Tail SpinMP Cost: 2 (Crono) / 3 (Robo) / 10 (Ayla)Effect: Inflicts Shadow damage on all enemies
Relatively inexpensive for a Triple Tech, and extremely powerful under the right circumstances. Good for crowd control.
Master Mune
Characters: Marle, Frog, RoboPrerequisite: Obtain Gold Gemstone and equip on FrogMoves: Arise + Frog Squash + Heal BeamMP Cost: 15 (Marle) / 15 (Frog) / 3 (Robo)Effect: Inflicts damage on all enemies
A potentially powerful Triple Tech that requires Frog to have a low amount of HP to be effective. Combined with the fact that Frog must have the upgraded Masamune and the Gold Gemstone equipped, this isn't the best move in the world.
Eternal Darkness
Characters: Marle, Lucca, MagusMoves: Ice II + Fire II + Dark MatterMP Cost: 8 (Marle) / 8 (Lucca) / 20 (Magus)Effect: Inflicts Shadow Damage on all enemies
A powerful Triple Tech, one of only two that involves Magus, though generally inferior to Omega Flare thanks to its higher cost and slightly lower damage output.
Omega Flare
Characters: Lucca, Robo, MagusPrerequisite: Obtain Blue Gemstone and equip on Lucca, Robo, or MagusMoves: Flare + Laser Spin + Dark BombMP Cost: 20 (Lucca) / 3 (Robo) / 8 (Magus)Effect: Inflicts Shadow Damage on all enemies
Generally considered one of the best Triple Techs in Chrono Trigger, thanks to its lower-on-average MP expense and high damage, though Lucca, Robo, and Magus can probably do more damage with Single Techs if given time.
Ice Water
- Moves: Ice + Water
- MP Cost: 2 (Marle) / 2 (Frog)
- Effect: Inflicts Water damage on all enemies
A surprisingly useful Dual Tech for obliterating enemies in the early- to mid-game dungeons, before your characters get their second-tier elemental spells.
Glacial Freeze
- Moves: Ice II + Water II
- MP Cost: 8 (Marle) / 8 (Frog)
- Effect: Inflicts Water damage on a single enemy
A powerful, useful Tech to use against bosses.
Double Cure
Marle + Robo
Aura Beam- Moves: Aura + Cure Beam
- MP Cost: 1 (Marle) / 2 (Robo)
- Effect: Restores HP to all allies
A good emergency Tech early on, though if your party needs healing Robo's Heal Beam is usually good enough on its own.
- Moves: Aura + Cure Beam
- MP Cost: 1 (Marle) / 2 (Robo)
- Effect: Restores HP to all allies
A good emergency Tech early on, though if your party needs healing Robo's Heal Beam is usually good enough on its own.
Ice Tackle- Moves: Ice + Robo Tackle
- MP Cost: 2 (Marle) / 4 (Robo)
- Effect: Inflicts Water damage on a single enemy
A good, low-cost move to use against mid-game bosses with a vulnerability to Water.
- Moves: Ice + Robo Tackle
- MP Cost: 2 (Marle) / 4 (Robo)
- Effect: Inflicts Water damage on a single enemy
A good, low-cost move to use against mid-game bosses with a vulnerability to Water.
Cure Wind
Marle + Ayla
Twin Charm- Moves: Allure + Charm
- MP Cost: 1 (Marle) / 4 (Ayla)
- Effect: Steal an item from an enemy
A stronger version of Ayla's Charm ability. A great choice if you can't seem to steal an item from an enemy with just Ayla, and Marle's turn happens to come up.
Ice Toss- Moves: Ice + Boulder Toss
- MP Cost: 2 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
A good Water-powered form of crowd control, though Ice Toss is rendered largely obsolete by Iceberg Toss.
Iceberg Toss- Moves: Ice II + Boulder Toss
- MP Cost: 8 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
An upgraded version of Ice Toss that works well against groups of enemies and bosses alike. A great choice if you find Marle's damage output to be underwhelming.
Lucca + Frog
Red Needle- Moves: Fire + Aerial Strike
- MP Cost: 2 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a single enemy
A decent Fire attack against a single enemy, though Lucca will probably do more damage with Crono and Fire Sword.
Line Bomb- Moves: Megaton Bomb + Aerial Strike
- MP Cost: 15 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a line of enemies
A situational move that's a bit costly on Lucca's side. Good against bosses with multiple components that don't have a resistance to Fire.
Frog Flare
Lucca + Robo
Fire Punch- Moves: Fire + Rocket Punch
- MP Cost: 2 (Lucca) / 1 (Robo)
- Effect: Inflicts Fire damage on enemies within a small radius
A decent early-game Dual Tech that probably won't get a ton of use.
Fire Tackle- Moves: Fire II + Robo Tackle
- MP Cost: 8 (Lucca) / 4 (Robo)
- Effect: Inflicts Fire damage on a single enemy
Pretty decent Dual Tech, if a bit expensive for Lucca. Useful against certain bosses.
Double Bomb
Lucca + Ayla
Flame Kick- Moves: Fire + Roundillo Kick
- MP Cost: 2 (Lucca) / 2 (Ayla)
- Effect: Inflicts Fire damage on a single enemy
A strong, single-target target with decent longevity, at least until Blaze Kick comes along.
Inferno- Moves: Fire II + Tail Spin
- MP Cost: 8 (Lucca) / 10 (Ayla)
- Effect: Inflicts Fire damage on all enemies
A powerful crowd control Tech for random enemies, though Lucca's Fire II is usually strong enough on its own to wipe out groups.
Blaze Kick
Frog + Robo
Frog Launcher- Moves: Slurp Slash + Laser Spin
- MP Cost: 2 (Frog) / 2 (Robo)
- Effect: Inflicts physical damage on a single enemy
A fairly basic attack move. Useful, but nothing special. You might as well just use Bubble Breath.
Bubble Breath- Moves: Water + Robo Tackle
- MP Cost: 2 (Frog) / 4 (Robo)
- Effect: Inflicts physical damage on a single enemy
A stronger single-target attack that hits reasonably hard. Better alternative to Frog Launcher.
Cure Wave
Frog + Ayla
Slurp Kiss- Moves: Slurp + Kiss
- MP Cost: 1 (Frog) / 1 (Ayla)
- Effect: Restores HP and status to all allies
A good alternative to a Panacea, but doesn't restore enough HP to be worth using otherwise.
Bubble Burst- Moves: Water + Roundillo Kick
- MP Cost: 2 (Frog) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
Hits relatively hard, but nothing special. Use against bosses if you can't target any weaknesses.
Dropdown
Robo + Ayla
Boogie- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
Spin Kick- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
Beast Toss- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
Triple Techs
Triple Techs require all three characters to use their turns at the same time. With the exception of three abilities, listed at the bottom of this guide, every Triple Tech in this list requires Crono to be a part of your party. The three Triple Techs that don't require Crono instead need one of your party members to equip a specific accessory.
Delta Force
Characters: Crono, Marle, LuccaMoves: Lightning II + Ice II + Fire IIMP Cost: 8 (Crono) / 8 (Marle) / 8 (Lucca)Effect: Inflicts Shadow damage on all enemies
A reasonably-powerful move, but Crono and Lucca can usually do more damage with their strongest Single Techs.
Frost Arc
Characters: Crono, Marle, FrogMoves: Cleave + Ice II + Aerial StrikeMP Cost: 4 (Crono) / 8 (Marle) / 4 FrogEffect: Inflicts Water damage in a single enemy
A powerful, and surprisingly economical, Triple Tech. Having Marle and Frog together in your party isn't the best use of your character slots, but if that's your preference Frost Arc is a solid move.
Lifeline
Characters: Crono, Marle, RoboMoves: Cyclone + Arise + Laser SpinMP Cost: 15 (Crono) / 15 (Marle) / 3 (Robo)Effect: Grants all allies a one-time auto-revive
A good backup move if you know you're getting into a difficult battle, though quite expensive for Crono and Marle. Still, you won't get a move like this elsewhere in the game.
Final Kick
Characters: Crono, Marle, AylaMoves: Lightning II + Ice II + Triple KickMP Cost: 8 (Crono) / 8 (Marle) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
A powerful, but costly, single-target Triple Tech. Great against bosses with a vulnerability to Shadow attacks.
Delta Storm
Characters: Crono, Lucca, FrogMoves: Lightning II + Fire II + Water IIMP Cost: 8 (Crono) / 8 (Lucca) / 8 (Frog)Effect: Inflicts Shadow damage on all enemies
A strong magical attack, but Crono and Lucca can do more damage using Luminaire and Flare.
Ring of Fire
Characters: Crono, Lucca, RoboMoves: Cleave + Fire II + Laser SpinMP Cost: 4 (Crono) / 8 (Lucca) / 4 (Robo)Effect: Inflicts Fire damage to enemies within range of Robo
A powerful, inexpensive area move that's limited by Robo's placement on the battlefield. Entirely situational.
Gatling Kick
Characters: Crono, Lucca, AylaMoves: Lightning II + Fire II + Triple KickMP Cost: 8 (Crono) / 8 (Lucca) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
An expensive - but powerful - move. Hits hard, but you'll probably do more damage using individual moves.
Triple Attack
Characters: Crono, Frog, RoboMoves: Cyclone + Robo Tackle + Slurp SlashMP Cost: 2 (Crono) / 4 (Robo) / 2 (Frog)Effect: Inflicts physical damage on a single enemy
Likely to be the first Triple Tech you unlock in Chrono Trigger. A good choice for ripping up bosses in the Fiendlord's Keep, though Triple Attack falls behind other Triple Techs later on.
3-D Attack
Characters: Crono, Frog, AylaMoves: Cyclone + Slurp Slash + Triple KickMP Cost: 2 (Crono) / 2 (Frog) / 20 (Ayla)Effect: Inflicts physical damage on a single enemy
A strong, fairly economical move for taking on just about any boss, though Ayla loses MP quickly using this several times in succession.
Twister
Characters: Crono, Robo, AylaMoves: Cyclone + Laser Spin + Tail SpinMP Cost: 2 (Crono) / 3 (Robo) / 10 (Ayla)Effect: Inflicts Shadow damage on all enemies
Relatively inexpensive for a Triple Tech, and extremely powerful under the right circumstances. Good for crowd control.
Master Mune
Characters: Marle, Frog, RoboPrerequisite: Obtain Gold Gemstone and equip on FrogMoves: Arise + Frog Squash + Heal BeamMP Cost: 15 (Marle) / 15 (Frog) / 3 (Robo)Effect: Inflicts damage on all enemies
A potentially powerful Triple Tech that requires Frog to have a low amount of HP to be effective. Combined with the fact that Frog must have the upgraded Masamune and the Gold Gemstone equipped, this isn't the best move in the world.
Eternal Darkness
Characters: Marle, Lucca, MagusMoves: Ice II + Fire II + Dark MatterMP Cost: 8 (Marle) / 8 (Lucca) / 20 (Magus)Effect: Inflicts Shadow Damage on all enemies
A powerful Triple Tech, one of only two that involves Magus, though generally inferior to Omega Flare thanks to its higher cost and slightly lower damage output.
Omega Flare
Characters: Lucca, Robo, MagusPrerequisite: Obtain Blue Gemstone and equip on Lucca, Robo, or MagusMoves: Flare + Laser Spin + Dark BombMP Cost: 20 (Lucca) / 3 (Robo) / 8 (Magus)Effect: Inflicts Shadow Damage on all enemies
Generally considered one of the best Triple Techs in Chrono Trigger, thanks to its lower-on-average MP expense and high damage, though Lucca, Robo, and Magus can probably do more damage with Single Techs if given time.
Twin Charm
- Moves: Allure + Charm
- MP Cost: 1 (Marle) / 4 (Ayla)
- Effect: Steal an item from an enemy
A stronger version of Ayla's Charm ability. A great choice if you can't seem to steal an item from an enemy with just Ayla, and Marle's turn happens to come up.
Ice Toss
- Moves: Ice + Boulder Toss
- MP Cost: 2 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
A good Water-powered form of crowd control, though Ice Toss is rendered largely obsolete by Iceberg Toss.
Iceberg Toss
- Moves: Ice II + Boulder Toss
- MP Cost: 8 (Marle) / 4 (Ayla)
- Effect: Inflict Water damage on enemies in a small radius
An upgraded version of Ice Toss that works well against groups of enemies and bosses alike. A great choice if you find Marle's damage output to be underwhelming.
Lucca + Frog
Red Needle- Moves: Fire + Aerial Strike
- MP Cost: 2 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a single enemy
A decent Fire attack against a single enemy, though Lucca will probably do more damage with Crono and Fire Sword.
- Moves: Fire + Aerial Strike
- MP Cost: 2 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a single enemy
A decent Fire attack against a single enemy, though Lucca will probably do more damage with Crono and Fire Sword.
Line Bomb- Moves: Megaton Bomb + Aerial Strike
- MP Cost: 15 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a line of enemies
A situational move that's a bit costly on Lucca's side. Good against bosses with multiple components that don't have a resistance to Fire.
- Moves: Megaton Bomb + Aerial Strike
- MP Cost: 15 (Lucca) / 4 (Frog)
- Effect: Inflict Fire damage on a line of enemies
A situational move that's a bit costly on Lucca's side. Good against bosses with multiple components that don't have a resistance to Fire.
Frog Flare
Lucca + Robo
Fire Punch- Moves: Fire + Rocket Punch
- MP Cost: 2 (Lucca) / 1 (Robo)
- Effect: Inflicts Fire damage on enemies within a small radius
A decent early-game Dual Tech that probably won't get a ton of use.
Fire Tackle- Moves: Fire II + Robo Tackle
- MP Cost: 8 (Lucca) / 4 (Robo)
- Effect: Inflicts Fire damage on a single enemy
Pretty decent Dual Tech, if a bit expensive for Lucca. Useful against certain bosses.
Double Bomb
Lucca + Ayla
Flame Kick- Moves: Fire + Roundillo Kick
- MP Cost: 2 (Lucca) / 2 (Ayla)
- Effect: Inflicts Fire damage on a single enemy
A strong, single-target target with decent longevity, at least until Blaze Kick comes along.
Inferno- Moves: Fire II + Tail Spin
- MP Cost: 8 (Lucca) / 10 (Ayla)
- Effect: Inflicts Fire damage on all enemies
A powerful crowd control Tech for random enemies, though Lucca's Fire II is usually strong enough on its own to wipe out groups.
Blaze Kick
Frog + Robo
Frog Launcher- Moves: Slurp Slash + Laser Spin
- MP Cost: 2 (Frog) / 2 (Robo)
- Effect: Inflicts physical damage on a single enemy
A fairly basic attack move. Useful, but nothing special. You might as well just use Bubble Breath.
Bubble Breath- Moves: Water + Robo Tackle
- MP Cost: 2 (Frog) / 4 (Robo)
- Effect: Inflicts physical damage on a single enemy
A stronger single-target attack that hits reasonably hard. Better alternative to Frog Launcher.
Cure Wave
Frog + Ayla
Slurp Kiss- Moves: Slurp + Kiss
- MP Cost: 1 (Frog) / 1 (Ayla)
- Effect: Restores HP and status to all allies
A good alternative to a Panacea, but doesn't restore enough HP to be worth using otherwise.
Bubble Burst- Moves: Water + Roundillo Kick
- MP Cost: 2 (Frog) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
Hits relatively hard, but nothing special. Use against bosses if you can't target any weaknesses.
Dropdown
Robo + Ayla
Boogie- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
Spin Kick- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
Beast Toss- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
Triple Techs
Triple Techs require all three characters to use their turns at the same time. With the exception of three abilities, listed at the bottom of this guide, every Triple Tech in this list requires Crono to be a part of your party. The three Triple Techs that don't require Crono instead need one of your party members to equip a specific accessory.
Delta Force
Characters: Crono, Marle, LuccaMoves: Lightning II + Ice II + Fire IIMP Cost: 8 (Crono) / 8 (Marle) / 8 (Lucca)Effect: Inflicts Shadow damage on all enemies
A reasonably-powerful move, but Crono and Lucca can usually do more damage with their strongest Single Techs.
Frost Arc
Characters: Crono, Marle, FrogMoves: Cleave + Ice II + Aerial StrikeMP Cost: 4 (Crono) / 8 (Marle) / 4 FrogEffect: Inflicts Water damage in a single enemy
A powerful, and surprisingly economical, Triple Tech. Having Marle and Frog together in your party isn't the best use of your character slots, but if that's your preference Frost Arc is a solid move.
Lifeline
Characters: Crono, Marle, RoboMoves: Cyclone + Arise + Laser SpinMP Cost: 15 (Crono) / 15 (Marle) / 3 (Robo)Effect: Grants all allies a one-time auto-revive
A good backup move if you know you're getting into a difficult battle, though quite expensive for Crono and Marle. Still, you won't get a move like this elsewhere in the game.
Final Kick
Characters: Crono, Marle, AylaMoves: Lightning II + Ice II + Triple KickMP Cost: 8 (Crono) / 8 (Marle) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
A powerful, but costly, single-target Triple Tech. Great against bosses with a vulnerability to Shadow attacks.
Delta Storm
Characters: Crono, Lucca, FrogMoves: Lightning II + Fire II + Water IIMP Cost: 8 (Crono) / 8 (Lucca) / 8 (Frog)Effect: Inflicts Shadow damage on all enemies
A strong magical attack, but Crono and Lucca can do more damage using Luminaire and Flare.
Ring of Fire
Characters: Crono, Lucca, RoboMoves: Cleave + Fire II + Laser SpinMP Cost: 4 (Crono) / 8 (Lucca) / 4 (Robo)Effect: Inflicts Fire damage to enemies within range of Robo
A powerful, inexpensive area move that's limited by Robo's placement on the battlefield. Entirely situational.
Gatling Kick
Characters: Crono, Lucca, AylaMoves: Lightning II + Fire II + Triple KickMP Cost: 8 (Crono) / 8 (Lucca) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
An expensive - but powerful - move. Hits hard, but you'll probably do more damage using individual moves.
Triple Attack
Characters: Crono, Frog, RoboMoves: Cyclone + Robo Tackle + Slurp SlashMP Cost: 2 (Crono) / 4 (Robo) / 2 (Frog)Effect: Inflicts physical damage on a single enemy
Likely to be the first Triple Tech you unlock in Chrono Trigger. A good choice for ripping up bosses in the Fiendlord's Keep, though Triple Attack falls behind other Triple Techs later on.
3-D Attack
Characters: Crono, Frog, AylaMoves: Cyclone + Slurp Slash + Triple KickMP Cost: 2 (Crono) / 2 (Frog) / 20 (Ayla)Effect: Inflicts physical damage on a single enemy
A strong, fairly economical move for taking on just about any boss, though Ayla loses MP quickly using this several times in succession.
Twister
Characters: Crono, Robo, AylaMoves: Cyclone + Laser Spin + Tail SpinMP Cost: 2 (Crono) / 3 (Robo) / 10 (Ayla)Effect: Inflicts Shadow damage on all enemies
Relatively inexpensive for a Triple Tech, and extremely powerful under the right circumstances. Good for crowd control.
Master Mune
Characters: Marle, Frog, RoboPrerequisite: Obtain Gold Gemstone and equip on FrogMoves: Arise + Frog Squash + Heal BeamMP Cost: 15 (Marle) / 15 (Frog) / 3 (Robo)Effect: Inflicts damage on all enemies
A potentially powerful Triple Tech that requires Frog to have a low amount of HP to be effective. Combined with the fact that Frog must have the upgraded Masamune and the Gold Gemstone equipped, this isn't the best move in the world.
Eternal Darkness
Characters: Marle, Lucca, MagusMoves: Ice II + Fire II + Dark MatterMP Cost: 8 (Marle) / 8 (Lucca) / 20 (Magus)Effect: Inflicts Shadow Damage on all enemies
A powerful Triple Tech, one of only two that involves Magus, though generally inferior to Omega Flare thanks to its higher cost and slightly lower damage output.
Omega Flare
Characters: Lucca, Robo, MagusPrerequisite: Obtain Blue Gemstone and equip on Lucca, Robo, or MagusMoves: Flare + Laser Spin + Dark BombMP Cost: 20 (Lucca) / 3 (Robo) / 8 (Magus)Effect: Inflicts Shadow Damage on all enemies
Generally considered one of the best Triple Techs in Chrono Trigger, thanks to its lower-on-average MP expense and high damage, though Lucca, Robo, and Magus can probably do more damage with Single Techs if given time.
Fire Punch
- Moves: Fire + Rocket Punch
- MP Cost: 2 (Lucca) / 1 (Robo)
- Effect: Inflicts Fire damage on enemies within a small radius
A decent early-game Dual Tech that probably won't get a ton of use.
Fire Tackle
- Moves: Fire II + Robo Tackle
- MP Cost: 8 (Lucca) / 4 (Robo)
- Effect: Inflicts Fire damage on a single enemy
Pretty decent Dual Tech, if a bit expensive for Lucca. Useful against certain bosses.
Double Bomb
Lucca + Ayla
Flame Kick- Moves: Fire + Roundillo Kick
- MP Cost: 2 (Lucca) / 2 (Ayla)
- Effect: Inflicts Fire damage on a single enemy
A strong, single-target target with decent longevity, at least until Blaze Kick comes along.
- Moves: Fire + Roundillo Kick
- MP Cost: 2 (Lucca) / 2 (Ayla)
- Effect: Inflicts Fire damage on a single enemy
A strong, single-target target with decent longevity, at least until Blaze Kick comes along.
Inferno- Moves: Fire II + Tail Spin
- MP Cost: 8 (Lucca) / 10 (Ayla)
- Effect: Inflicts Fire damage on all enemies
A powerful crowd control Tech for random enemies, though Lucca's Fire II is usually strong enough on its own to wipe out groups.
- Moves: Fire II + Tail Spin
- MP Cost: 8 (Lucca) / 10 (Ayla)
- Effect: Inflicts Fire damage on all enemies
A powerful crowd control Tech for random enemies, though Lucca's Fire II is usually strong enough on its own to wipe out groups.
Blaze Kick
Frog + Robo
Frog Launcher- Moves: Slurp Slash + Laser Spin
- MP Cost: 2 (Frog) / 2 (Robo)
- Effect: Inflicts physical damage on a single enemy
A fairly basic attack move. Useful, but nothing special. You might as well just use Bubble Breath.
Bubble Breath- Moves: Water + Robo Tackle
- MP Cost: 2 (Frog) / 4 (Robo)
- Effect: Inflicts physical damage on a single enemy
A stronger single-target attack that hits reasonably hard. Better alternative to Frog Launcher.
Cure Wave
Frog + Ayla
Slurp Kiss- Moves: Slurp + Kiss
- MP Cost: 1 (Frog) / 1 (Ayla)
- Effect: Restores HP and status to all allies
A good alternative to a Panacea, but doesn't restore enough HP to be worth using otherwise.
Bubble Burst- Moves: Water + Roundillo Kick
- MP Cost: 2 (Frog) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
Hits relatively hard, but nothing special. Use against bosses if you can't target any weaknesses.
Dropdown
Robo + Ayla
Boogie- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
Spin Kick- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
Beast Toss- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
Triple Techs
Triple Techs require all three characters to use their turns at the same time. With the exception of three abilities, listed at the bottom of this guide, every Triple Tech in this list requires Crono to be a part of your party. The three Triple Techs that don't require Crono instead need one of your party members to equip a specific accessory.
Delta Force
Characters: Crono, Marle, LuccaMoves: Lightning II + Ice II + Fire IIMP Cost: 8 (Crono) / 8 (Marle) / 8 (Lucca)Effect: Inflicts Shadow damage on all enemies
A reasonably-powerful move, but Crono and Lucca can usually do more damage with their strongest Single Techs.
Frost Arc
Characters: Crono, Marle, FrogMoves: Cleave + Ice II + Aerial StrikeMP Cost: 4 (Crono) / 8 (Marle) / 4 FrogEffect: Inflicts Water damage in a single enemy
A powerful, and surprisingly economical, Triple Tech. Having Marle and Frog together in your party isn't the best use of your character slots, but if that's your preference Frost Arc is a solid move.
Lifeline
Characters: Crono, Marle, RoboMoves: Cyclone + Arise + Laser SpinMP Cost: 15 (Crono) / 15 (Marle) / 3 (Robo)Effect: Grants all allies a one-time auto-revive
A good backup move if you know you're getting into a difficult battle, though quite expensive for Crono and Marle. Still, you won't get a move like this elsewhere in the game.
Final Kick
Characters: Crono, Marle, AylaMoves: Lightning II + Ice II + Triple KickMP Cost: 8 (Crono) / 8 (Marle) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
A powerful, but costly, single-target Triple Tech. Great against bosses with a vulnerability to Shadow attacks.
Delta Storm
Characters: Crono, Lucca, FrogMoves: Lightning II + Fire II + Water IIMP Cost: 8 (Crono) / 8 (Lucca) / 8 (Frog)Effect: Inflicts Shadow damage on all enemies
A strong magical attack, but Crono and Lucca can do more damage using Luminaire and Flare.
Ring of Fire
Characters: Crono, Lucca, RoboMoves: Cleave + Fire II + Laser SpinMP Cost: 4 (Crono) / 8 (Lucca) / 4 (Robo)Effect: Inflicts Fire damage to enemies within range of Robo
A powerful, inexpensive area move that's limited by Robo's placement on the battlefield. Entirely situational.
Gatling Kick
Characters: Crono, Lucca, AylaMoves: Lightning II + Fire II + Triple KickMP Cost: 8 (Crono) / 8 (Lucca) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
An expensive - but powerful - move. Hits hard, but you'll probably do more damage using individual moves.
Triple Attack
Characters: Crono, Frog, RoboMoves: Cyclone + Robo Tackle + Slurp SlashMP Cost: 2 (Crono) / 4 (Robo) / 2 (Frog)Effect: Inflicts physical damage on a single enemy
Likely to be the first Triple Tech you unlock in Chrono Trigger. A good choice for ripping up bosses in the Fiendlord's Keep, though Triple Attack falls behind other Triple Techs later on.
3-D Attack
Characters: Crono, Frog, AylaMoves: Cyclone + Slurp Slash + Triple KickMP Cost: 2 (Crono) / 2 (Frog) / 20 (Ayla)Effect: Inflicts physical damage on a single enemy
A strong, fairly economical move for taking on just about any boss, though Ayla loses MP quickly using this several times in succession.
Twister
Characters: Crono, Robo, AylaMoves: Cyclone + Laser Spin + Tail SpinMP Cost: 2 (Crono) / 3 (Robo) / 10 (Ayla)Effect: Inflicts Shadow damage on all enemies
Relatively inexpensive for a Triple Tech, and extremely powerful under the right circumstances. Good for crowd control.
Master Mune
Characters: Marle, Frog, RoboPrerequisite: Obtain Gold Gemstone and equip on FrogMoves: Arise + Frog Squash + Heal BeamMP Cost: 15 (Marle) / 15 (Frog) / 3 (Robo)Effect: Inflicts damage on all enemies
A potentially powerful Triple Tech that requires Frog to have a low amount of HP to be effective. Combined with the fact that Frog must have the upgraded Masamune and the Gold Gemstone equipped, this isn't the best move in the world.
Eternal Darkness
Characters: Marle, Lucca, MagusMoves: Ice II + Fire II + Dark MatterMP Cost: 8 (Marle) / 8 (Lucca) / 20 (Magus)Effect: Inflicts Shadow Damage on all enemies
A powerful Triple Tech, one of only two that involves Magus, though generally inferior to Omega Flare thanks to its higher cost and slightly lower damage output.
Omega Flare
Characters: Lucca, Robo, MagusPrerequisite: Obtain Blue Gemstone and equip on Lucca, Robo, or MagusMoves: Flare + Laser Spin + Dark BombMP Cost: 20 (Lucca) / 3 (Robo) / 8 (Magus)Effect: Inflicts Shadow Damage on all enemies
Generally considered one of the best Triple Techs in Chrono Trigger, thanks to its lower-on-average MP expense and high damage, though Lucca, Robo, and Magus can probably do more damage with Single Techs if given time.
Frog Launcher
- Moves: Slurp Slash + Laser Spin
- MP Cost: 2 (Frog) / 2 (Robo)
- Effect: Inflicts physical damage on a single enemy
A fairly basic attack move. Useful, but nothing special. You might as well just use Bubble Breath.
Bubble Breath
- Moves: Water + Robo Tackle
- MP Cost: 2 (Frog) / 4 (Robo)
- Effect: Inflicts physical damage on a single enemy
A stronger single-target attack that hits reasonably hard. Better alternative to Frog Launcher.
Cure Wave
Frog + Ayla
Slurp Kiss- Moves: Slurp + Kiss
- MP Cost: 1 (Frog) / 1 (Ayla)
- Effect: Restores HP and status to all allies
A good alternative to a Panacea, but doesn't restore enough HP to be worth using otherwise.
- Moves: Slurp + Kiss
- MP Cost: 1 (Frog) / 1 (Ayla)
- Effect: Restores HP and status to all allies
A good alternative to a Panacea, but doesn't restore enough HP to be worth using otherwise.
Bubble Burst- Moves: Water + Roundillo Kick
- MP Cost: 2 (Frog) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
Hits relatively hard, but nothing special. Use against bosses if you can't target any weaknesses.
- Moves: Water + Roundillo Kick
- MP Cost: 2 (Frog) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
Hits relatively hard, but nothing special. Use against bosses if you can't target any weaknesses.
Dropdown
Robo + Ayla
Boogie- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
Spin Kick- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
Beast Toss- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
Triple Techs
Triple Techs require all three characters to use their turns at the same time. With the exception of three abilities, listed at the bottom of this guide, every Triple Tech in this list requires Crono to be a part of your party. The three Triple Techs that don't require Crono instead need one of your party members to equip a specific accessory.
Delta Force
Characters: Crono, Marle, LuccaMoves: Lightning II + Ice II + Fire IIMP Cost: 8 (Crono) / 8 (Marle) / 8 (Lucca)Effect: Inflicts Shadow damage on all enemies
A reasonably-powerful move, but Crono and Lucca can usually do more damage with their strongest Single Techs.
Frost Arc
Characters: Crono, Marle, FrogMoves: Cleave + Ice II + Aerial StrikeMP Cost: 4 (Crono) / 8 (Marle) / 4 FrogEffect: Inflicts Water damage in a single enemy
A powerful, and surprisingly economical, Triple Tech. Having Marle and Frog together in your party isn't the best use of your character slots, but if that's your preference Frost Arc is a solid move.
Lifeline
Characters: Crono, Marle, RoboMoves: Cyclone + Arise + Laser SpinMP Cost: 15 (Crono) / 15 (Marle) / 3 (Robo)Effect: Grants all allies a one-time auto-revive
A good backup move if you know you're getting into a difficult battle, though quite expensive for Crono and Marle. Still, you won't get a move like this elsewhere in the game.
Final Kick
Characters: Crono, Marle, AylaMoves: Lightning II + Ice II + Triple KickMP Cost: 8 (Crono) / 8 (Marle) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
A powerful, but costly, single-target Triple Tech. Great against bosses with a vulnerability to Shadow attacks.
Delta Storm
Characters: Crono, Lucca, FrogMoves: Lightning II + Fire II + Water IIMP Cost: 8 (Crono) / 8 (Lucca) / 8 (Frog)Effect: Inflicts Shadow damage on all enemies
A strong magical attack, but Crono and Lucca can do more damage using Luminaire and Flare.
Ring of Fire
Characters: Crono, Lucca, RoboMoves: Cleave + Fire II + Laser SpinMP Cost: 4 (Crono) / 8 (Lucca) / 4 (Robo)Effect: Inflicts Fire damage to enemies within range of Robo
A powerful, inexpensive area move that's limited by Robo's placement on the battlefield. Entirely situational.
Gatling Kick
Characters: Crono, Lucca, AylaMoves: Lightning II + Fire II + Triple KickMP Cost: 8 (Crono) / 8 (Lucca) / 20 (Ayla)Effect: Inflicts Shadow damage on a single enemy
An expensive - but powerful - move. Hits hard, but you'll probably do more damage using individual moves.
Triple Attack
Characters: Crono, Frog, RoboMoves: Cyclone + Robo Tackle + Slurp SlashMP Cost: 2 (Crono) / 4 (Robo) / 2 (Frog)Effect: Inflicts physical damage on a single enemy
Likely to be the first Triple Tech you unlock in Chrono Trigger. A good choice for ripping up bosses in the Fiendlord's Keep, though Triple Attack falls behind other Triple Techs later on.
3-D Attack
Characters: Crono, Frog, AylaMoves: Cyclone + Slurp Slash + Triple KickMP Cost: 2 (Crono) / 2 (Frog) / 20 (Ayla)Effect: Inflicts physical damage on a single enemy
A strong, fairly economical move for taking on just about any boss, though Ayla loses MP quickly using this several times in succession.
Twister
Characters: Crono, Robo, AylaMoves: Cyclone + Laser Spin + Tail SpinMP Cost: 2 (Crono) / 3 (Robo) / 10 (Ayla)Effect: Inflicts Shadow damage on all enemies
Relatively inexpensive for a Triple Tech, and extremely powerful under the right circumstances. Good for crowd control.
Master Mune
Characters: Marle, Frog, RoboPrerequisite: Obtain Gold Gemstone and equip on FrogMoves: Arise + Frog Squash + Heal BeamMP Cost: 15 (Marle) / 15 (Frog) / 3 (Robo)Effect: Inflicts damage on all enemies
A potentially powerful Triple Tech that requires Frog to have a low amount of HP to be effective. Combined with the fact that Frog must have the upgraded Masamune and the Gold Gemstone equipped, this isn't the best move in the world.
Eternal Darkness
Characters: Marle, Lucca, MagusMoves: Ice II + Fire II + Dark MatterMP Cost: 8 (Marle) / 8 (Lucca) / 20 (Magus)Effect: Inflicts Shadow Damage on all enemies
A powerful Triple Tech, one of only two that involves Magus, though generally inferior to Omega Flare thanks to its higher cost and slightly lower damage output.
Omega Flare
Characters: Lucca, Robo, MagusPrerequisite: Obtain Blue Gemstone and equip on Lucca, Robo, or MagusMoves: Flare + Laser Spin + Dark BombMP Cost: 20 (Lucca) / 3 (Robo) / 8 (Magus)Effect: Inflicts Shadow Damage on all enemies
Generally considered one of the best Triple Techs in Chrono Trigger, thanks to its lower-on-average MP expense and high damage, though Lucca, Robo, and Magus can probably do more damage with Single Techs if given time.
Boogie- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
- Moves: Robo Tackle + Charm
- MP Cost: 4 (Robo) / 4 (Ayla)
- Effect: Inflicts Stop status on all enemies
It's generally wiser to just try and defeat enemies in Chrono Trigger, so Boogie won't be all that useful.
Spin Kick- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
- Moves: Robo Tackle + Roundillo Kick
- MP Cost: 3 (Robo) / 2 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A good single-target move for boss battles.
Beast Toss- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
- Moves: Rapid-fire Fist + Boulder Toss
- MP Cost: 12 (Robo) / 4 (Ayla)
- Effect: Inflicts physical damage on a single enemy
A powerful Dual Tech limited by its restrictions, as Beast Toss doesn't work against large / immobile enemies, such as most bosses. Probably won't get much use.
Triple Techs
Triple Techs require all three characters to use their turns at the same time. With the exception of three abilities, listed at the bottom of this guide, every Triple Tech in this list requires Crono to be a part of your party. The three Triple Techs that don't require Crono instead need one of your party members to equip a specific accessory.
Delta Force
Characters: Crono, Marle, Lucca
Moves: Lightning II + Ice II + Fire II
MP Cost: 8 (Crono) / 8 (Marle) / 8 (Lucca)
Effect: Inflicts Shadow damage on all enemies
A reasonably-powerful move, but Crono and Lucca can usually do more damage with their strongest Single Techs.
Frost Arc
Characters: Crono, Marle, Frog
Moves: Cleave + Ice II + Aerial Strike
MP Cost: 4 (Crono) / 8 (Marle) / 4 Frog
Effect: Inflicts Water damage in a single enemy
A powerful, and surprisingly economical, Triple Tech. Having Marle and Frog together in your party isn't the best use of your character slots, but if that's your preference Frost Arc is a solid move.
Lifeline
Characters: Crono, Marle, Robo
Moves: Cyclone + Arise + Laser Spin
MP Cost: 15 (Crono) / 15 (Marle) / 3 (Robo)
Effect: Grants all allies a one-time auto-revive
A good backup move if you know you're getting into a difficult battle, though quite expensive for Crono and Marle. Still, you won't get a move like this elsewhere in the game.
Final Kick
Characters: Crono, Marle, Ayla
Moves: Lightning II + Ice II + Triple Kick
MP Cost: 8 (Crono) / 8 (Marle) / 20 (Ayla)
Effect: Inflicts Shadow damage on a single enemy
A powerful, but costly, single-target Triple Tech. Great against bosses with a vulnerability to Shadow attacks.
Delta Storm
Characters: Crono, Lucca, Frog
Moves: Lightning II + Fire II + Water II
MP Cost: 8 (Crono) / 8 (Lucca) / 8 (Frog)
Effect: Inflicts Shadow damage on all enemies
A strong magical attack, but Crono and Lucca can do more damage using Luminaire and Flare.
Ring of Fire
Characters: Crono, Lucca, Robo
Moves: Cleave + Fire II + Laser Spin
MP Cost: 4 (Crono) / 8 (Lucca) / 4 (Robo)
Effect: Inflicts Fire damage to enemies within range of Robo
A powerful, inexpensive area move that's limited by Robo's placement on the battlefield. Entirely situational.
Gatling Kick
Characters: Crono, Lucca, Ayla
Moves: Lightning II + Fire II + Triple Kick
MP Cost: 8 (Crono) / 8 (Lucca) / 20 (Ayla)
Effect: Inflicts Shadow damage on a single enemy
An expensive - but powerful - move. Hits hard, but you'll probably do more damage using individual moves.
Triple Attack
Characters: Crono, Frog, Robo
Moves: Cyclone + Robo Tackle + Slurp Slash
MP Cost: 2 (Crono) / 4 (Robo) / 2 (Frog)
Effect: Inflicts physical damage on a single enemy
Likely to be the first Triple Tech you unlock in Chrono Trigger. A good choice for ripping up bosses in the Fiendlord's Keep, though Triple Attack falls behind other Triple Techs later on.
3-D Attack
Characters: Crono, Frog, Ayla
Moves: Cyclone + Slurp Slash + Triple Kick
MP Cost: 2 (Crono) / 2 (Frog) / 20 (Ayla)
Effect: Inflicts physical damage on a single enemy
A strong, fairly economical move for taking on just about any boss, though Ayla loses MP quickly using this several times in succession.
Twister
Characters: Crono, Robo, Ayla
Moves: Cyclone + Laser Spin + Tail Spin
MP Cost: 2 (Crono) / 3 (Robo) / 10 (Ayla)
Effect: Inflicts Shadow damage on all enemies
Relatively inexpensive for a Triple Tech, and extremely powerful under the right circumstances. Good for crowd control.
Master Mune
Characters: Marle, Frog, Robo
Prerequisite: Obtain Gold Gemstone and equip on Frog
Moves: Arise + Frog Squash + Heal Beam
MP Cost: 15 (Marle) / 15 (Frog) / 3 (Robo)
Effect: Inflicts damage on all enemies
A potentially powerful Triple Tech that requires Frog to have a low amount of HP to be effective. Combined with the fact that Frog must have the upgraded Masamune and the Gold Gemstone equipped, this isn't the best move in the world.
Eternal Darkness
Characters: Marle, Lucca, Magus
Moves: Ice II + Fire II + Dark Matter
MP Cost: 8 (Marle) / 8 (Lucca) / 20 (Magus)
Effect: Inflicts Shadow Damage on all enemies
A powerful Triple Tech, one of only two that involves Magus, though generally inferior to Omega Flare thanks to its higher cost and slightly lower damage output.
Omega Flare
Characters: Lucca, Robo, Magus
Prerequisite: Obtain Blue Gemstone and equip on Lucca, Robo, or Magus
Moves: Flare + Laser Spin + Dark Bomb
MP Cost: 20 (Lucca) / 3 (Robo) / 8 (Magus)
Effect: Inflicts Shadow Damage on all enemies
Generally considered one of the best Triple Techs in Chrono Trigger, thanks to its lower-on-average MP expense and high damage, though Lucca, Robo, and Magus can probably do more damage with Single Techs if given time.